Which should I be using?
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Astral or Eremites ring as a 20 Hume BLM?
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If you can afford the astral rings, get them, the mp is a lot better than the INT.Rodin - Ragnarok Server (Out of Retirement)
90BRD 90SMN 90WHM 75BLM 75RDM 61BST 50RNG 37NIN 37THF
Goal: All jobs max level and capped merits.
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I'd say the Eremite. Hume and Mithra BLM's don't really have much trouble with MP as long as you have good MP management.
You already made it as far as 20, you will get RSE's for some MP bonus in a few levels, so Astral Ring doesn't really help that much. I'd save the money and use it somewhere it would benifit you more.Junior Member?
Join Date: 01-27-2004 -_-
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Both. If you can afford 2 astral rings, you can easily afford 2 eremite rings. Use the astrals when you're full, then after you use the 50 mp, switch over to the eremites.For The Horde!!
Current Gil total spent on gear:
3,235,000
Current Gil Value of gear:
1,151,000
Laughing when new players complain about prices:
Priceless
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Atrapos has a good idea but if you're just looking for a permanent fixture go with just two eremites
trust me, Hume's have plenty of MP, and with RSE, apple pie, even more. I'm lvl 34 and have 430 MP.
Use a silver hairpin as well.
But yeah having +4 Int is SOOOOOO MUCH better than more MP IMO.... having your spells hit for full damage is much more mana efficient and thus you save mana in the longrun anyway
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+4 int = 4-8 damage (8-12 if your int is really low).Originally posted by blueoakleyz
Atrapos has a good idea but if you're just looking for a permanent fixture go with just two eremites
trust me, Hume's have plenty of MP, and with RSE, apple pie, even more. I'm lvl 34 and have 430 MP.
Use a silver hairpin as well.
But yeah having +4 Int is SOOOOOO MUCH better than more MP IMO.... having your spells hit for full damage is much more mana efficient and thus you save mana in the longrun anyway
+50 mp = ...how much more? A lot more. Blizzard is 30 mp. Usually hits for 70-80 damage at lv20. Which is better? 20 free mp, 70-80 free damage, and 4-8 damage to all nukes, or just 4-8 damage to all nukes. Simple.
Plus, who said you had to sacrifice anything? INT doesn't effect resists, so it's not like your nukes will suck when you're wearing astrals...plus, it could let you use enfeebles and such for free, without tapping your regular supply of MP.
If your whm can't keep up with you...get a new whm. That, or help cure more, so the whm uses less mp.For The Horde!!
Current Gil total spent on gear:
3,235,000
Current Gil Value of gear:
1,151,000
Laughing when new players complain about prices:
Priceless
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lol. yeah i think the INT is more important if u are a taru. because taru's have plenty of MP, why not go for more INT :spin:Originally posted by blueoakleyz
yeah great plan "Get a new whm"
well I'm sorry I disagree with you but I think INT is more important
of course I'm the melee'ing BLM, I must be a noob right?
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I melee as a blm (at least try XD) and people say i'm a great blm. Of course I know when to not melee (bard in pt, or AOE silence ;well I'm sorry I disagree with you but I think INT is more important
of course I'm the melee'ing BLM, I must be a noob right?
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I've been thinking from the start about those astral rings, but I really don't think they're worth it >.> I'm a Hume, and although the +50 mp would be nice, we're not really in dire need of that.
And about the free Mp and stuff, you wont really have to worry about that later, with a good RDM keeping you refreshed, and the all to spiffy Dark Staff, your MP should be fine and dandy for at least a good chain 4 or 5, maybe even more (depends on how good your party is).
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Get STR rings, you will kick some ass.Originally posted by blueoakleyz
yeah great plan "Get a new whm"
well I'm sorry I disagree with you but I think INT is more important
of course I'm the melee'ing BLM, I must be a noob right?Typho - Elvaan - San d'Oria - Rank 10 - Titan
THF - 75 | RNG - 55 | NIN - 38 | WAR - 27 | WHM - 20 | SAM - 16 | MNK - 14 | BLM - 10
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i think these are poor people talking......
I have used both ermites+1 and astrals, the ermites definately help with landing your elemental spells, but it really all depends on what your fighting, and at what level.
if you wanna goto qufim at level 20 and fight pugs, then i'd say ermites.
but if your like me (a mithran blk with two astrals) then you chain vts and the extra int is useless because your elemental spells wont be getting resisted that much anyway....
I say the +6 int i gave up for 50 more mp is well worth it, not only am i more flexible in what i can do, there have been parties where me and another blk are the only healers, and it has gone beautifully because of the excess in mp.
Not to mention being able to cast more of the stronger spells helps alot with killing faster, nothing is worse for a blk mage then to have no mp but the mob is still wacking away at your party.
oh and now that the seer's gear is out, there is @ int from hand gear, and 2 from head gear that you normally wouldnt have, so its really like sacrificing 2 int for 50 mp (even with the best int gear available before seer's gear you would only be sacrifcing 2 int with seers)Why be like someone famous when you can be like me.

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I'll just copy paste my comments from the other identical thread.
In all honesty the +50 mp from 2 astrals is worthless unless you are going from full mp to 0 mp regularly. Look at it like this:
Blm 1 300 mp with +6int
Blm 2 350 mp with 2xastrals
Fight 1: Each blm uses 150 mp, blm 1 does more dmg.
Each blm rests up 100 mp after 2nd fight is started
Fight 2: Each blm uses 150 mp putting their mp amounts like this:
Blm1 100
Blm2 150
Each blm rests up 200 mp before finishing off fight 3 with 100 mp spent nuking.
Putting them at:
Blm1 200
Blm2 250
This cycle continues on for every fight and hopefully the pattern is clear by now.
Since both blms are regaining mp at the same rate, and until blm2 hits 0 mp, the +50 mp from astrals doesn't even come into play. Even when they do both hit 0, blm 1 will just rest sooner and with less downtime, blm 2 will rest later with more downtime. Of course the longer you rest at one time the faster the mp fills up, but a blm won't usually have time to go from 0 to max, so that isn't a factor.
This works the same with whms. I have 780 mp, but I only use the top ~400 of my mp tank due resting every chance I get. I could have 500 mp or 10,000 mp and I would function practically the same if I continued to rest every chance I got. The main reason whms use +mp gear instead of +mnd is because our cures cap in power +0mnd (unlike blm nukes) and it is important for whm's to have emergency mp ready. However, if cures weren't capped, you bet I would replace all my +mp with +mnd to make each cure more mp efficient. Higher mp efficieny means I get more out of each mp tick gained from resting.
On top of all this, blms have a lot more choice as to when they rest and nuke (unlike whms), so the extra buffer given by +mp is even less of a factor.
**Side note but 'thegod' why did you feel the need to bump 2 identical old dead threads on this topic?
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