Terminologies
=============
Elemental spell damage (ESD)
INT Difference Factor (IDF)
Spell Damage Factor (SDF)
Spell Damage Bonus (SDB)
Elemental Staff Bonus (ESB)
Spell Damage Constant (SDC)
Magic Attack Bonus (MAB)
Main Formulas
=============
ESD = [ (IDF * SDF) + SDC ] * MAB
IDF = (Caster INT - Enemy INT)
SDF = SDB * ESB
INT Difference Factor (IDF) Explained
=====================================
It is possible that enemy INT is higher than caster INT, in that case the resultant value will be negative from the subtraction.
If the difference between enemy and caster INT exceeds Preliminary Threshold Value (PTV), then the damage growth rate will decreate. (i.e. the following formula will be used for IDF instead)
IDF = [ (Caster INT - Enemy INT) + PTV ] / 2
For I series spells, here are their PTV values:
Spell PTV
===============
Earth I 21
Water I 30
Air I 41
Fire I 51
Blizz I 62
Thunder I 79
3. If the INT difference exceeds the Ultimate Threshold Value (UTV), then the IDF value will be capped and the following formula applies:
IDF = (UTV + PTV) / 2
For I series spells, here are their UTV values: (-- indicates not tested yet)
Spell UTV
===============
Earth I 53
Water I --
Air I --
Fire I --
Blizz I --
Thunder I --
Spell Damage Factor (SDF) Explained
===================================
SDF = SDB * ESB
ESB = 1.0 for no elemental staffs equipped (or not for the right spell)
1.1 for Normal Quality elemental staffs (matches with spell)
1.15 for High Quality elemental staffs (matches with spell)
Spell SDB
===============
I Series 1.0
II Series 1.0
III Series 1.5
III(ga) 1.5
IV Series 2.0
Ancient 2.0
Magic Attack Bonus (MAB) Explained
==================================
MAB Table
=========
Level Job MAB
10 BLM 1.2
30 BLM 1.24
50 BLM 1.28
70 BLM 1.32
20 RDM 1.2
40 RDM 1.24
Moldavite Earring (+0.05 to MAB)
Zenith Glove (+0.05 to MAB)
Spell Damage Constant (SDC) Explained
=====================================
Spell Earth Water Wind Fire Blizz Thunder
I 5 11 20 30 41 55
II 78 90 108 128 150 173
III 210 236 265 295 320 345
IV 381 410 440 472 506 541
III(ga) -- -- -- -- 642 697
Ancient 577 630 552 657 526 603
Elemental Day Effect on Damage
==============================
If day is the same as spell element:
ESD = ESD * 1.1 (i.e. Fire Day casting Fire Spell)
If day is the opposite of spell element:
ESD = ESD * 0.9 (i.e. Fire Day casting Blizz Spell)
How to verify this formula
==========================
Go to just outside of bastok, use burn to lower those newbie bees so their INT becomes 1.
Without equipping any weapons, Level 75 BLM with INT 129, wearing Moldavite Earring, casting Thunder IV.
Since,
ESD = [ (IDF * SDF) + SDC ] * MAB
IDF = (Enemy INT - Caster INT)
SDF = SDB * ESB
Therefore,
IDF = 129 - 1 = 128
SDF = 2 * 1 = 2.0
ESD = [ (128 * 2) + 541 ] * 1.37 = 1091.89 (drop decimals) = 1091
You're welcome to try them yourself, and find the other SDB and SDC values that were not listed here. Finding the PTV and UTV values will be more challenging, but it is still doable too.
These results has been verified by many other BLM and are obtained from JP boards. (I've verified myself as well)
Please feel free to test and find the other missing contants and post them here. Any feedback is welcome!
Thanks!
=============
Elemental spell damage (ESD)
INT Difference Factor (IDF)
Spell Damage Factor (SDF)
Spell Damage Bonus (SDB)
Elemental Staff Bonus (ESB)
Spell Damage Constant (SDC)
Magic Attack Bonus (MAB)
Main Formulas
=============
ESD = [ (IDF * SDF) + SDC ] * MAB
IDF = (Caster INT - Enemy INT)
SDF = SDB * ESB
INT Difference Factor (IDF) Explained
=====================================
It is possible that enemy INT is higher than caster INT, in that case the resultant value will be negative from the subtraction.
If the difference between enemy and caster INT exceeds Preliminary Threshold Value (PTV), then the damage growth rate will decreate. (i.e. the following formula will be used for IDF instead)
IDF = [ (Caster INT - Enemy INT) + PTV ] / 2
For I series spells, here are their PTV values:
Spell PTV
===============
Earth I 21
Water I 30
Air I 41
Fire I 51
Blizz I 62
Thunder I 79
3. If the INT difference exceeds the Ultimate Threshold Value (UTV), then the IDF value will be capped and the following formula applies:
IDF = (UTV + PTV) / 2
For I series spells, here are their UTV values: (-- indicates not tested yet)
Spell UTV
===============
Earth I 53
Water I --
Air I --
Fire I --
Blizz I --
Thunder I --
Spell Damage Factor (SDF) Explained
===================================
SDF = SDB * ESB
ESB = 1.0 for no elemental staffs equipped (or not for the right spell)
1.1 for Normal Quality elemental staffs (matches with spell)
1.15 for High Quality elemental staffs (matches with spell)
Spell SDB
===============
I Series 1.0
II Series 1.0
III Series 1.5
III(ga) 1.5
IV Series 2.0
Ancient 2.0
Magic Attack Bonus (MAB) Explained
==================================
MAB Table
=========
Level Job MAB
10 BLM 1.2
30 BLM 1.24
50 BLM 1.28
70 BLM 1.32
20 RDM 1.2
40 RDM 1.24
Moldavite Earring (+0.05 to MAB)
Zenith Glove (+0.05 to MAB)
Spell Damage Constant (SDC) Explained
=====================================
Spell Earth Water Wind Fire Blizz Thunder
I 5 11 20 30 41 55
II 78 90 108 128 150 173
III 210 236 265 295 320 345
IV 381 410 440 472 506 541
III(ga) -- -- -- -- 642 697
Ancient 577 630 552 657 526 603
Elemental Day Effect on Damage
==============================
If day is the same as spell element:
ESD = ESD * 1.1 (i.e. Fire Day casting Fire Spell)
If day is the opposite of spell element:
ESD = ESD * 0.9 (i.e. Fire Day casting Blizz Spell)
How to verify this formula
==========================
Go to just outside of bastok, use burn to lower those newbie bees so their INT becomes 1.
Without equipping any weapons, Level 75 BLM with INT 129, wearing Moldavite Earring, casting Thunder IV.
Since,
ESD = [ (IDF * SDF) + SDC ] * MAB
IDF = (Enemy INT - Caster INT)
SDF = SDB * ESB
Therefore,
IDF = 129 - 1 = 128
SDF = 2 * 1 = 2.0
ESD = [ (128 * 2) + 541 ] * 1.37 = 1091.89 (drop decimals) = 1091
You're welcome to try them yourself, and find the other SDB and SDC values that were not listed here. Finding the PTV and UTV values will be more challenging, but it is still doable too.
These results has been verified by many other BLM and are obtained from JP boards. (I've verified myself as well)
Please feel free to test and find the other missing contants and post them here. Any feedback is welcome!
Thanks!
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