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spells you need thur 50

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  • spells you need thur 50

    i have gotten to lvl 50 and i compile a list of all the spells you really neeed and i still use often.

    stone
    blind
    water
    bind
    aero
    bio
    drain
    fire
    blizzard
    warp
    sleep
    thunder
    burn
    aspir
    tractor
    firaga
    escape
    blizzaga
    thundaga
    fire II
    warpII
    blizzardII
    WatergaII
    thunderII
    freeze.

  • #2
    Add Sleep II, it's much more reliable than Sleep.
    Fippish
    58 BLM/RDM
    Fenrir

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    • #3
      the reason why i dint include sleepII is because the duration is longer but it still get resist the same as sleep one

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      • #4
        Elemental Seal+sleep. It's practically the only times i use sleep anyway, hence Sleep II and Sleepga are good. You'll need Sleepga if you're lacking a bard for some BCNM fights.
        AF Gear - DONE
        Rank: 6
        Ice Staff?: "Oh Yes"!

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        • #5
          I have yet to have Sleep II resisted, on VT/IT mobs, without elemental seal. I'm about 5/5 so far.
          Fippish
          58 BLM/RDM
          Fenrir

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          • #6
            i use Sleep II more often than Freeze.
            Andry

            BLM 75 /-/ WHM 38 /-/ RDM 37
            BST 10
            San d'Oria Rank 10
            Zilart M16
            Not NA, not JP, not an importer. What am I? :confused:

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            • #7
              freeze is a life saver, when you need to drop a monster quickly reguardless of mp,

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              • #8
                making sure your Freeze is the finishing moved.....or the mod come after your like mafia....

                At one time, when I was testing the Freeze, 2-3 Provoke from meelee coun't get the mob off my a**......but it was fun....800damage is a big blow, haven't test it durring MB yet...

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                • #9
                  making sure your Freeze is the finishing moved.....or the mod come after your like mafia....

                  At one time, when I was testing the Freeze, 2-3 Provoke from meelee coun't get the mob off my a**......but it was fun....800damage is a big blow, haven't test it durring MB yet...

                  Comment


                  • #10
                    I've heard SleepII is more effective than Sleep. If it wasn't why would it be there and cost more mp? It would be like an argument between stone and stone II spells. More MP consumption = More damage or easily, more = more.
                    Relic Stage 5: Excalibur Completed.
                    RDM75 / PLD73

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                    • #11
                      Poison1/2 is important to skill up Enfeebling Magic.
                      Lack of the enfeebling magic skill will cause the Sleep1/2 be registed.

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                      • #12
                        sleep II last longer but i havent noitced their is a differnce in resistance.

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                        • #13
                          Freeze does 1150 with MB
                          However you lead off the chain.
                          My current one is Freeze Wait 5 seconds then Vorpal Scythe to Seraphic blade. Then the Red mage casts waterII. The monster usually goes thud if not then we have a serious problem....
                          Has more time played on AKosygin's character then he does....
                          BLM:70 WHM:34 RDM:14 THI:15 WAR:16 MNK:14 BRD:10 RNG:10 DRK:27 BSM:1 DRG:15 PAL: 15 NIN:10
                          SMN:8 SAM:10

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                          • #14
                            Probably because my enfeebling is higher since my main is redmage. I noticed it last night when trying to sleep bettles in CN. Sleep was getting resisted on the first sleep attempt so I started using SleepII more often, hardly a problem since.
                            Relic Stage 5: Excalibur Completed.
                            RDM75 / PLD73

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