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  • Re: That's all folks

    Hmm, so does anyone think that SE will trust Alla's community to solve their problems again? If that guy on the Allakhazam community really is a SE representative.


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    • Re: That's all folks

      well the taru did have a point, it also affects something else that doesn't require the person to zone or die, just loose hate. happened to our puller last night, it was following him and lost hate and disappeared.

      it let me rest for 3 tics instead of 1 for once, since I got refresh
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      • Re: That's all folks

        Originally posted by Enialas
        well the taru did have a point, it also affects something else that doesn't require the person to zone or die, just loose hate. happened to our puller last night, it was following him and lost hate and disappeared.

        it let me rest for 3 tics instead of 1 for once, since I got refresh
        You know that means camps with good length runs now are going to be problematic. Especially with Utsusemi shedding hate, now the person would need to be able to strike the mob once or twice depending on how far they are hoofing it to camp just to keep hate. Means Utsusemi getting shedded more easily from the puller as well then.

        Seems this change is effecting nearly every aspect and playstyle that the game us to have.


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        • Re: That's all folks

          yeah, what we ended up having to do is 2 pullers on lengthy runs. it wasn't even because of utsuemi either, our puller was a sam/thf and ended up requiring the use of a drk/thf on the longer pulls, this was also pulling Precutonieres(sp?) the crawlers down below a waterfall in Boyada Tree where the pulls aren't really that long at all either.

          i thought at first he was "Voke pulling" but when i saw:
          drk readies sneak attack
          drk readies trick attack
          drk readies/uses Sickle Slash
          sam readies sata
          sam readies/uses tachi:gekko
          pld readies/uses swift blade
          blm & me MB ^.^

          well, i knew then that it was neither, and yes that also meant we didn't have a 1st or backup voker, xp/hr was awesome though and no one died.
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          • Re: That's all folks

            Maybe if there was like a 60 second delay where it wouldn't aggro or link to anything, just stand there regening. This would help bst's a gread deal, and still accomplish what they set out to do. Hell, just make them non aggro while they actually walk back to their radius. Might freak you out at first, but atleast it would make bst's soloing plausible again, as well as keep you from losing your pull.
            I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

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            • Re: That's all folks

              that WOULD be a wonderful idea.

              but i believe that SE wants to stay away from what other games are doing. apparently thats how WoW handles mobs and their aggro behavior. so with that lame logic, i guess that isnt going to happen.
              Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
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              • Re: That's all folks

                Originally posted by Omni-Ragnarok
                that WOULD be a wonderful idea.

                but i believe that SE wants to stay away from what other games are doing. apparently thats how WoW handles mobs and their aggro behavior. so with that lame logic, i guess that isnt going to happen.
                Not only WoW handles it that way but so does Lineage II. The major beef with BSTs is that they don't have a truely effective method to restore a previously used pet back to full health. The food with the regen would of been good if its effect was better especially if the pet is a regular mob and not a broth one.

                The things that would make this implimitation keep the old setup somewhat while allowing for the new MPKs to be in effect is when a mob loses hate it stays for 60 sec. like Caspian suggested (Should be enough time for the puller to attack again to get mob to continue following). However 60 sec. is way to short to heal a pet, the better for that would be to either give foods stronger effect when the pet isn't a called one and to give the mob something of a charm sickness or tame sickness. A counter that'll keep the mob present for say 5min. but non-agressive so it can heal or whatever.

                That way a failed re-charm attempt the BST can still Tame the pet without it immediatly vanishing on him.


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                • Re: That's all folks

                  yea, a charm sickness would be great. no aggro for any other players near by, no disappearing for the bst. however, when a mob is tagged any other way than charm, it would revert back to disappearing and reappearing later.
                  Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
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                  • Re: That's all folks

                    I know its a short time for re-charming, bst would just have to recharm once a minute. If the charm fails, then the mob aggros and you dont have to worry about it disappearing. Honestly, the more I think about it, the more I like just having the mob walk back to its radius free of any chance to aggro. Bst's dont have to worry about mobs disappearing (they would already slowly walk back to their original area anyway) and you dont have to worry about recharming every minute. It could potentially make it so bst's dont have to heel their pet away from them and then release. Just release next to you and it should move out of aggro range in 60 seconds. If only SE would have come here instead the of alla. Things might be different now. Knowing them, they'll probably poll gamefaqs next, the mecca of stupidity.
                    I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

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                    • Re: That's all folks

                      Originally posted by Omni-Ragnarok
                      yea, a charm sickness would be great. no aggro for any other players near by, no disappearing for the bst. however, when a mob is tagged any other way than charm, it would revert back to disappearing and reappearing later.
                      No clue if you were stating that as a big thing or debatting against the idea?


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                      • Re: That's all folks

                        just concuring with your statement.
                        this is so simple to make right.
                        Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
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                        • Re: That's all folks

                          Originally posted by Omni-Ragnarok
                          just concuring with your statement.
                          this is so simple to make right.
                          Perhaps too simple for SE. They do seem to be fans of grand changes.
                          I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

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                          • Re: That's all folks

                            Thinking on what is more likley to happen is SE is going to have to increese the strenght of some Jug pets and increese the drop rate for jug pet meterials. Re-working the agro/link system yet again dosent seem to fit with the current style of how SE has been handeling problems.

                            Unfortunatly if we were going to go with how SE has done things in the past, we'd also have to say it could be a good amount of time before Bst get a proper buff up to fix their current problems, either in a solo or party senerio (Somehow I keep thinking that they are going to push BST into a more party orientated area, while making soloing easier for the general public to begin with.)

                            I was asked previously why I do not beleive SE intended the job class to be a solo orientaed class to begin with, I'll state that it was mainly a matter of trend for all other job classes. Red Mage was origonaly inteded to be a generic class rating, ninja was origonally intended on being a support enfeebler and damage dealing class. Samarai and Monk were origonally designed to be able to assist in tanking.

                            However, certain key abilities and combinations became exploits for players to forge a stronger means of partying with. Ninja took advantage of the Copy Image effects to become a tanking class. Red Mage's lack of overall preformance forced SE to give them more tools in the support aspect, turning them into a support mage. Sam became more orientated as a skillchain organizer and damage dealer, but was suffering overall damage diffuclites, so they were given Zanshin.

                            But latley, more and more, especially through equipment updates, SE has lately been setting a trend to push SOME jobs more into a role SE origonally intended for the class. (If you take a look at how much more melee equipment has become available to rdm in the past year you would be amazed) (And Monks, I am sure you've found more Enimity+ and counter equipment has become available to you sence LAST december's updates)

                            But these last couple of updates have made this trend for SE alot more obvious. Like forcing Rangers to be at a RANGE to deal deicent damage. And now with SE hitting BST soloing hard, but hinting on wanting them to party more... Not to mention the virstile uses of a DRG's new 2hr.

                            Call me crazy but I think SE has its own intentions for the job class, and are very slowly beginning to enforce them. Weither or not this is a wise move for SE, I personally dissagree with them, however I'm not the one making the massive millions of dollers per month.

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                            • Re: That's all folks

                              [QUOTE=Hyrist]Call me crazy but I think SE has its own intentions for the job class, and are very slowly beginning to enforce them.QUOTE]

                              I work in retail....I'm at a small business, that is doing fairly well by the way...we sell sports jerseys, hats, etcetera. While we dont INTEND for the customers to take them home and wipe their ass with them, they can if they want to, because it's their money that they're giving us. That's why I believe SE should let players play the jobs the way they have found that is the best (I.E. BST soloing, NIN tanking, BLM manaburning). Because we pay SE to play the way we want to, not to be forced into playing a way we don't feel comfortable with and sometimes, don't even ahve the time for.
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                              • Re: That's all folks

                                [QUOTE=Rodin]
                                Originally posted by Hyrist
                                Call me crazy but I think SE has its own intentions for the job class, and are very slowly beginning to enforce them.QUOTE]

                                I work in retail....I'm at a small business, that is doing fairly well by the way...we sell sports jerseys, hats, etcetera. While we dont INTEND for the customers to take them home and wipe their ass with them, they can if they want to, because it's their money that they're giving us. That's why I believe SE should let players play the jobs the way they have found that is the best (I.E. BST soloing, NIN tanking, BLM manaburning). Because we pay SE to play the way we want to, not to be forced into playing a way we don't feel comfortable with and sometimes, don't even ahve the time for.
                                PREECH IT MY BROTHER!

                                Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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