anyone who recognizes my username knows that i've always been a supporter for thinking "outside the box" on the issue of BST subjobs.. my combination of choice was BST/WAR...
this is mainly for a couple reasons:
1) i like melee characters.. when i first read about BST i was excited about the idea of being in a PT and grabbing a powerful beast to fight alongside me and my friends.. and at the same time, i was glad to read that BST can solo very effectively...
2) i have absoloutely no desire to level a mage job.. especially WHM.. i leveled BLM for a little while since i was initially interested in DRK (i was a n00b WAR/BLM when i first bought the game.. lol..) but i cant see myself putting any levels on WHM..
3) i already had WAR leveled and i really enjoyed the job..
but the harsh truths of the matter where:
1) i originally envisioned myself as having a spot in a regular PT.. and even though a BST/WAR and an EM pet do some of the best melee damage you can find, PTs just aren't that willing to send you an invite...
2) and since you're forced to solo most of your BST career, choosing a WHM sub (or maybe RDM) was widely preached as the "only" way to go..
well, i bucked the system and continued to level my BST/WAR.. i had minimum time in regular PTs and an average amount of time in BST duos but most of my time was spent solo... and i soloed my BST/WAR all the way to level 59.. i have yet to put a single level on WHM..
to keep it short, here were my overall findings:
the BST job as a main job has a certain amount of pure soloablitity... its simply the nature of the job.. and this is regardless of the subjob choice.. but as you will see, this is both the success and downfall of the /WAR sub...
basically as a BST/whatever you can kill toughs and maybe VTS with little to no downtime as long as you have the following conditions:
*100% TP for a weapon skill
*a sufficient number of pets with a comparable strength ratio to your enemies in order to get the enemy down to near death..
bottomline: as long as your able to have a pet tank your enemy down to a "last hit" status and if you have 100% TP for a WS, you're gonna be able to finish that mob without being hit more than once (if you get hit in the first place)..
these condition exist on mobs that dont have powerful radial AoEs (like crawlers, funguars, beetles, crabs, pugils, bats, spiders, and etc..)
but admitingly, these conditions dont always exist.. when fighting mobs like gobs, flys, leeches, and etc. you're going to suffer severe downtime if you're hit with a bomb toss, cursed sphere, or anything like that...
other conditions that mess up a "BST/whatever" are:
*failed charms.. lets face it, they happen.. and if you dont have a method of avoiding the damage (blink or utsusemi), absorbing the damage (stoneskin), or restoring the lost HP (cures or regen) you're gonna suffer a magin of downtime before you even get started on your next mob...
*closed-in areas where you cant help but pass by aggro mobs just to simply move around.. i've soloed thru Crawlers Nest and Garliage Citidel with a BST/WAR with little trouble but places like Labyrinth of Onzozo are examples of the trouble areas if you dont have sneak or invisible...
*and any number of other things that may occur.. veteran BST know what i mean...
so essentially "BST/whatever" will get you very far if you come prepared (bringing sneak oils and prism powders is highly recommended).. i forsee that you can esentially solo all the way to 75 with BST/whatever is you so choose to.. just realize things would be easier if you had a subjob that gave more "sure things"...
by "sure things" i mean that Defender (from a BST/WAR) or Dodge (from a BST/MNK) might help you avoid some downtime if you catch aggro.. but things like cures, regens, stoneskin, blink, and utsusemi will ALWAYS eliminate/reduce potential downtime.. they are a "sure thing"..
most of the other jobs have "points of interest" that may or may not help you out in an emergency or unfortunate situations.. but like it or not /WHM offers the most in terms of helping out a BST's solo time...
even i've settled in on BST/NIN.. utsusemi: ichi garantees me that i'll make the mob miss 3-6 times.. that means alot when you're recycling EMs and DCs on Ts and VTs.... there are other advantages to BST/NIN i really wont get into here but if you dont wanna level a mage job, then BST/NIN is your only true choice if you wanna have a melee subjob and still get the most out of your solo time..
i basically realized this once i decided to go back and level my WAR from 30-37.. i decided to raise NIN as a subjob for my WAR.. but i immediately fell in love with the NIN job and its potential applications for my BST...
in closing, is BST/WAR "doable".. yes.. i've confirmed this imo.. BST/WAR is definitely the best choice for PT play... but for solo, its almost totally dependant upon the initial soloablity of the BST job in general.. if you want to add soloablity to a job thats already soloable, then WHM, RDM, or NIN are your best choices imo...
-peace...
this is mainly for a couple reasons:
1) i like melee characters.. when i first read about BST i was excited about the idea of being in a PT and grabbing a powerful beast to fight alongside me and my friends.. and at the same time, i was glad to read that BST can solo very effectively...
2) i have absoloutely no desire to level a mage job.. especially WHM.. i leveled BLM for a little while since i was initially interested in DRK (i was a n00b WAR/BLM when i first bought the game.. lol..) but i cant see myself putting any levels on WHM..
3) i already had WAR leveled and i really enjoyed the job..
but the harsh truths of the matter where:
1) i originally envisioned myself as having a spot in a regular PT.. and even though a BST/WAR and an EM pet do some of the best melee damage you can find, PTs just aren't that willing to send you an invite...
2) and since you're forced to solo most of your BST career, choosing a WHM sub (or maybe RDM) was widely preached as the "only" way to go..
well, i bucked the system and continued to level my BST/WAR.. i had minimum time in regular PTs and an average amount of time in BST duos but most of my time was spent solo... and i soloed my BST/WAR all the way to level 59.. i have yet to put a single level on WHM..
to keep it short, here were my overall findings:
the BST job as a main job has a certain amount of pure soloablitity... its simply the nature of the job.. and this is regardless of the subjob choice.. but as you will see, this is both the success and downfall of the /WAR sub...
basically as a BST/whatever you can kill toughs and maybe VTS with little to no downtime as long as you have the following conditions:
*100% TP for a weapon skill
*a sufficient number of pets with a comparable strength ratio to your enemies in order to get the enemy down to near death..
bottomline: as long as your able to have a pet tank your enemy down to a "last hit" status and if you have 100% TP for a WS, you're gonna be able to finish that mob without being hit more than once (if you get hit in the first place)..
these condition exist on mobs that dont have powerful radial AoEs (like crawlers, funguars, beetles, crabs, pugils, bats, spiders, and etc..)
but admitingly, these conditions dont always exist.. when fighting mobs like gobs, flys, leeches, and etc. you're going to suffer severe downtime if you're hit with a bomb toss, cursed sphere, or anything like that...
other conditions that mess up a "BST/whatever" are:
*failed charms.. lets face it, they happen.. and if you dont have a method of avoiding the damage (blink or utsusemi), absorbing the damage (stoneskin), or restoring the lost HP (cures or regen) you're gonna suffer a magin of downtime before you even get started on your next mob...
*closed-in areas where you cant help but pass by aggro mobs just to simply move around.. i've soloed thru Crawlers Nest and Garliage Citidel with a BST/WAR with little trouble but places like Labyrinth of Onzozo are examples of the trouble areas if you dont have sneak or invisible...
*and any number of other things that may occur.. veteran BST know what i mean...
so essentially "BST/whatever" will get you very far if you come prepared (bringing sneak oils and prism powders is highly recommended).. i forsee that you can esentially solo all the way to 75 with BST/whatever is you so choose to.. just realize things would be easier if you had a subjob that gave more "sure things"...
by "sure things" i mean that Defender (from a BST/WAR) or Dodge (from a BST/MNK) might help you avoid some downtime if you catch aggro.. but things like cures, regens, stoneskin, blink, and utsusemi will ALWAYS eliminate/reduce potential downtime.. they are a "sure thing"..
most of the other jobs have "points of interest" that may or may not help you out in an emergency or unfortunate situations.. but like it or not /WHM offers the most in terms of helping out a BST's solo time...
even i've settled in on BST/NIN.. utsusemi: ichi garantees me that i'll make the mob miss 3-6 times.. that means alot when you're recycling EMs and DCs on Ts and VTs.... there are other advantages to BST/NIN i really wont get into here but if you dont wanna level a mage job, then BST/NIN is your only true choice if you wanna have a melee subjob and still get the most out of your solo time..
i basically realized this once i decided to go back and level my WAR from 30-37.. i decided to raise NIN as a subjob for my WAR.. but i immediately fell in love with the NIN job and its potential applications for my BST...
in closing, is BST/WAR "doable".. yes.. i've confirmed this imo.. BST/WAR is definitely the best choice for PT play... but for solo, its almost totally dependant upon the initial soloablity of the BST job in general.. if you want to add soloablity to a job thats already soloable, then WHM, RDM, or NIN are your best choices imo...
-peace...


Just pointing it out.
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