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Advanced Bard Guide v1
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Re: Advanced Bard Guide v1
Good guide. Tons of information. Thank you very much. ^^
EDIT: I noticed some errors.
3.4 Etude
It says:
CHR - MND – INT – AGI – VIT - DEX
Tier 1: Enchanting - Spirited - Learned – Quick - Vivacious – Dextrous - STR
Tier 2: Bewitching - Logical – Sage – Swift – Vital – Uncanny - Herculean
CHR - MND – INT – AGI – VIT - DEX - STR
Tier 1: Enchanting - Spirited - Learned – Quick - Vivacious – Dextrous - Sinewy
Tier 2: Bewitching - Logical – Sage – Swift – Vital – Uncanny - Herculean
3.5 Finale
It says:
Dispels one buff on a mob. It has not yet been determined how FXXI determines which buff is removed.
Dispels one buff on a mob. It has not yet been determined how FFXI determines which buff is removed.Last edited by tomfin10; 08-18-2005, 04:22 PM."From the void all things are born.
To the void all things return."
-philosophy of the Walahra
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Re: Advanced Bard Guide v1
Your guide also states the range of songs changes, but I have never found this to be true. In your example you state ballad 1 having a larger aoe than ballad 2, but from what I have seen they both have a range of 9.9m and does not change.
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Re: Advanced Bard Guide v1
Look for one of those crafting compasses. Try it...you will like it.
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Re: Advanced Bard Guide v1
As luck would have it for us bards, you can solo skill up both dagger and staff. I am personally wonking a steelshell in my freetime at cloister/tree zone. Just grab a ceremonial dagger and a trick staff. And lullaby mob and hit away. You won't be hitting it for it to do any damage (since both weapons are damage 1) therefore, it won't wake up. and you get skill points. What I did find however, is that while doing this on robber crabs, I would sometimes hit for 1 or even 2 with my trick staff. To counter this, I threw on the Errant's (-str) and problem was solved. Of course, you lose dex too, but at that point I was hitting for consecutively anyway.
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