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  • Melody earrings... Do i need them?

    Hello all Im a tarutaru im a brd =) lvl 52 atm.. anyhow str8 to the point

    I have Noble's Ribbon Monster Signa Tactician magician's cloak 2x Pearl rings Corsette +1 and a Jesters cape +1 for when i get 54...

    anyhow point being at 52 i have 53+25chr would buying 2 of the Melody Earrings effect my songs by much? if not i wanna keep my +mp earrings.. Thank you for response

  • #2
    no, you don't need them.

    but imo, MP can come from anywhere and MP earrings are a big rip-off compared to the amount of MP you can get in other slots. Melody Earrings +1 seems like endgame BRD equipment to me.

    also you should read some of the threads about Elemental Staves and the Monster Signa, that's definitely something i'd look into in your situation.
    Sendoh - Bahamut
    BRD
    AIM: Layoneil

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    • #3
      ive looked into it and from what ive seend monster signa VS light staff they are practically the same... but the only thing that keeps me from selling signa and buying staff is the fact that the light staff only gives bonus to light elemental songs... not all songs are light magic so.. i would prefer signa that adds the bonus to all songs

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      • #4
        Light staff will also give a 10% boost to your heals. With our limited mp, the boost is quite nice.

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        • #5
          Also keep in mind that the Light Staff will still help once you've hit your "CHR cap" with other stuff (which becomes easier and easier the more equipment you get access to - Jester's Cape +1 is a nice +10 for example), and Monster Signa won't do a lick of good once you're already at the "CHR cap".

          That, and the one song that's crucially important to land the first time, is Lullaby, a light-elemental song. (Next in importance for overall levelling purposes is Elegy for which you'd want an Earth Staff, but that's still in the category of "preferable" and not "crucial".)

          When considering +CHR vs. +MP equipment in various slots, simply take the ratio of +MP to +CHR. The more MP you get for the less CHR you give up, the better. For example, in the head slot you can get Gold Hairpin (+30) or Noble's Ribbon (+3), a 10:1 ratio.

          In the ring slot at 54 (unless you buy a Serket Ring, which is extremely expensive but not outside the realm of possibility), you're looking at Electrum (+20) or Astral (+25) vs. Moon (+3) or Allure (+4). Assuming you're cheap like me and it's Electrum vs. Moon, that's a ratio of 6.66:1, or less efficient than the head slot. The "better rings" (Astral vs. Allure) give a ratio of 6.25:1. Electrum vs. Allure is 5:1, Astral vs. Moon is 8.33:1. Regardless, it's less efficient than the head slot unless you use a Serket Ring for MP.

          In the earring slot the best you will conceivably ever get is Hades Earring +1 (+12), and reasonably ever get is Death Earring (+10). Compared to Melody Earring (CHR+1), that *high level, best you'll get* MP earring is the 10:1 ratio you saw on the head slot earlier. Compared to Melody Earring +1 (CHR+2), it drops to 5:1. At the level you can get Melody Earring or +1, you're still some 15-20 levels off from the Death Earrings, and your current MP earring options are even worse.

          Basically compare the ratios, and make your selections based on efficiency. Try to get +CHR where you're not giving up much +MP for it, and try to get +MP where you're not giving up much +CHR for it. Look at relative numbers and ratios, not at absolute numbers.
          Averter of the Apocalypse~
          Unique quests complete: 330-something, keep losing count.
          Mission plot lines complete: Windurst, Bastok, San d'Oria, Zilart, Promathia.
          Maps not yet obtained: Promyvion-Dem, Promyvion-Mea, Promyvion-Holla, Promyvion-Vahzl, Sacrarium.

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          • #6
            hmmm what is the cap for chr?

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            • #7
              Depends on the enemy. I suspect CHR's effectiveness is directly based on the CHR of the enemy you're fighting, which is why you'll want a lot more for an HNM than for insert-crab-here.

              For exp enemies assuming a reasonable level difference (i.e. you're not way too low or a little too high for them) - since level difference affects resists far more than CHR - you will want around +25 to +40 CHR. Generally somewhere in the low +30's is fine, but some things are more resistant than others.

              Hence the general rule: carry CHR equipment and carry MP equipment and switch depending on what you need. Unacceptable resist rate and not running out of MP much/at all? Pile on the CHR. Easy to land songs and stressed with MP? Pile on the MP.
              Averter of the Apocalypse~
              Unique quests complete: 330-something, keep losing count.
              Mission plot lines complete: Windurst, Bastok, San d'Oria, Zilart, Promathia.
              Maps not yet obtained: Promyvion-Dem, Promyvion-Mea, Promyvion-Holla, Promyvion-Vahzl, Sacrarium.

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              • #8
                my set has a whm and rdm for healing i only use my mp on the rare occasion the whm gets aggro or when the rdm converts mid fight thats it... anyhow back onto the chr

                once i lvl to 54 ill have +37 chr so after i get +35 or +40 chr i should focus more on things that add + to wind?








                *edited a bunch of typo's.... /slap self

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                • #9
                  IMO the Melody Earrings are better than any other earring for BRD. However, depending on the price on your server you might be better off buying something else.

                  If the earrings are only 50k each, go for it. If they're 100k+, it's not really worth spending that much.

                  http://www.livejournal.com/users/Faranim

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                  • #10
                    i think you mean Wind Skill and not Wind Element (like the AF boots). imo you should get as much of Wind and Singing Skill as possible, than CHR, than MP (well that's dependent on how much MP you use).

                    the number of skill+ items are really limited, i can probably list them all.

                    some pieces of AF, some pieces of AF2, those are "free" and stuff everyone strives to get so i won't bother, since if you can get them you'll have them.

                    the rest is

                    head - Demon Helm (+1), this is Lv 73, crafted, buy at AH
                    neck - Wind Torque, this is Lv 65, BCNM 60 or buy at AH
                    body - Minstrel's Coat, this is Lv 62, Sahagin NM in Sea Serpent Grotto, Rare Ex

                    that's it. so getting those would be good.
                    Sendoh - Bahamut
                    BRD
                    AIM: Layoneil

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                    • #11
                      Only buy one of them if its cheap. Second earring can be anything from Suppanomi to Minstrel's Earring or a Healer's Earring. Its just that, theres just so much more interesting stuff, available for less to put in your earring slot. Only the Melody Earring+1 are worth wearing over the other rare stuff. +2 CHR is so tiny anyway ~_~;

                      About the CHR cap thing, I don't think it exist. But I do agree that theres a point where just don't need more CHR, mostly in EXP parties. About +30ish should be just fine. But even with +89 CHR, I still get resisted on HNM. Thats where having alot id ususally that thing. Its also important for Dynamis or /BST sub too.
                      BRD 75 / NIN 66 / WHM 37 / WAR 30 / RDM 23 / BST 20

                      San d'Oria Rank 10
                      Zilart Mission 14
                      CoP Chapter 4-2

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                      • #12
                        Well, the point I was making about a CHR cap is that it gets to the point where no matter how much you add, you won't be able to see a difference in success rate unless you get a truly vast statistical sample - and even then you might not see anything. And that no matter what you do, it's always possible (even if incredibly incredibly rare) to fail.

                        Well, maybe 100% success rate is guaranteed once you're a certain number of levels above something, but that's generally not the sort of thing you're worried about success rate on to begin with.

                        I still personally think that it does effectively "cap" and that the cap is based on the target's own CHR (which would explain why HNMs, being these powerful creatures with incredibly high stats, require such huge amounts of +CHR to get resists to a reasonable level).

                        However without vast amounts of statistical tests, or access to the game formulas, I don't think any of us can say for certain. What we can say, is that getting +CHR helps. The only question really is how much will it help compared to your alternatives, and that's something you'll have to figure out on your own.
                        Averter of the Apocalypse~
                        Unique quests complete: 330-something, keep losing count.
                        Mission plot lines complete: Windurst, Bastok, San d'Oria, Zilart, Promathia.
                        Maps not yet obtained: Promyvion-Dem, Promyvion-Mea, Promyvion-Holla, Promyvion-Vahzl, Sacrarium.

                        Comment


                        • #13
                          Nah, you certainly don't need them...the extra 2 CHR (4 if you shell out for the +1s) is pretty insignificant, but there aren't a lot of better earring options for BRD. The MP earrings give pretty negligable bonuses. All in all I found it doesn't really matter what I wear for earrings, so just get whatever the hell you want to...
                          -Beag

                          69 BRD/38 WHM/32 MNK/33 BLM/16 BST/16 THF/19 WAR/10 RDM/10 SAM/8 NIN
                          My gear.

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                          • #14
                            Im curious about the Latent Effect. I wonder if it kicks in when you have songs effect. Reason Im saying this is because its called Melody earring...
                            BRD 75 / NIN 66 / WHM 37 / WAR 30 / RDM 23 / BST 20

                            San d'Oria Rank 10
                            Zilart Mission 14
                            CoP Chapter 4-2

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                            • #15
                              I was under the impression that the evasion kicks in when a song is a status effect. I know a NIN that used to wear them in PTs w/ a Bard ONRY.
                              R.I.P. King Jeordie *retired*

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