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  • Which Threnody to use?

    hey,

    I've had a quick scout around the forum and found numerous topics on threnodys, but not any explaining which ones to use at what times. I'm having problems deciding which to use.

    The way I see it, theres three factors you might consider when deciding what threnody to use (bare in mind i'm only 30s so far so may be missing something)

    1. Skillchain element

    2. monsters weakness

    3. blms request


    I've used the same element as the skillchain a few times, not sure if this adds much/anything to the SC? but it seems the parties I get in don't have SC half of the time so I cant rely on this. I always ask the blm what threnody they want, because to be honest i'm not that knowledgeable about the elements and what monsters are weak against what and what elements are strong against what, etc, but have only ever once had one reply. Usually I just get "whats threnody?" or they don't even answer my tell at all.

    In the end I just pick one, sometimes at random (bad I know) and just stick with that, and no one ever asks for anything different.

    I would be grateful of any advice to help me feel more confident in my song selection, thanks.



    Also, would most brds use just one threnody per fight (and recast it when it goes down) or would they hop between threnodys during the course of the fight depending on SC and strong blm spells etc?
    Currently I have one macro slot for threnody, and change the macro itself according to which i'm using. Would you reccomend a whole line with all threnodys in?


    Thanks for reading, and I apologise in advance if theres already a topic about this that i've missed. :sweat:

  • #2
    If your party uses a skillchain (and getting into the 30's you should really start expecting them to), use an appropriate element for the skillchain. Distortion is gonna be *very* popular for a while, and BLMs will like to use ice a lot, especially once they get an Ice Staff at 51 (or whenever after that they can afford it). Factoring in that Paralyze is also an ice spell, I dedicated one macro slot purely to Ice Threnody.

    I then have a second macro slot for a second threnody. This one I generally change after seeing a few battles - if there's a non-distortion skillchain I use an appropriate element for that skillchain. If there's a DRK using lots of absorbs then I use Dark Threnody. If the BLM has a "favored nuke" which isn't ice-element, then I use the appropriate element for that. You really do have to observe.

    By and large, though, I'd say that 90% of my threnody use has been Ice Threnody. Beyond that, it varies, though it's often Fire for Fusion skillchains. What skillchain to use really depends on what weapons are available in the party, and what the enemy's weakness is. Doesn't hurt to get a list of enemy elemental weaknesses to help deciding what skillchain to create. You don't want to be doing Reverberation on crabs, for example.
    Averter of the Apocalypse~
    Unique quests complete: 330-something, keep losing count.
    Mission plot lines complete: Windurst, Bastok, San d'Oria, Zilart, Promathia.
    Maps not yet obtained: Promyvion-Dem, Promyvion-Mea, Promyvion-Holla, Promyvion-Vahzl, Sacrarium.

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    • #3
      The only thing I do differently from Vilurum is singing Earth Threnody as the puller brings the target in. After that, I use elegy and the debuffer uses slow. Then I switch to ice threnody so they can land paralyze with much more ease. Ice threnody also has the benefits that are all listed in Vilurum's post. Of course if you're doing a non-ice skillchain, use the appropriate threnody a bit before weaponskills are performed.

      Sometimes you'll find outside of initial debuffs, threnody isn't really necessary for skillchains. In that case, make sure you have party's misses filter on and watch for what spells are often resisted. Find out what element that spell is, and use the appropriate threnody.

      Try to be flexible and not a one trick macro bot.

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      • #4
        thanks guys, I never realised ice threnody was so useful.

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        • #5
          I usually use the Threnody from the MB of the mage or the nuke they cast alot. Say, if were fighting bones, Im gonna cast Fire Threnody since they use Fire magic. I also use Light Threnody on link. This will reduce chances of resist from lullaby since its a light spell.
          BRD 75 / NIN 66 / WHM 37 / WAR 30 / RDM 23 / BST 20

          San d'Oria Rank 10
          Zilart Mission 14
          CoP Chapter 4-2

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          • #6
            I primarily Threnody to augment magic busrts, but there are other factors. Certain Dark Knights I party with request that I Dark Threnody the mob as it is being brought in so they land their drains and what not. If a mob is resisting elegy too much, I will throw down an earth threnody, and I will usually try to Light Threnody links before sleeping them if whoever got aggroed on can take a little heat, and I always Light Threnody the monsters I do put to sleep.
            A spoony bard by anyone's standards.

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            • #7
              Quick question. Along the same topic.

              I've gotten different info on this.

              If the mob is already weak to Ice (for example), does casting Ice Trenody help at all? Or should I cast another weakness of another elem?

              Thanks in advance.
              PLD 75 | BRD 74 | NIN 66 | WAR 38 | WHM 37 | BLM 40 | THF 30 | MNK 15 | SAM 10 | SMN 12 | BST 13 | RDM 5 | RNG 5 | DRK 4 | DRG 2

              San - Rank: 10 | Fishing: 43 | Cooking: 32 | Gold: 52+1 | Bone: 10

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              • #8
                Threnodies always help. An enemy weak to ice is still very much capable of resisting an ice spell, despite its weakness. You should capitalize on its weakness and weaken it further.
                Averter of the Apocalypse~
                Unique quests complete: 330-something, keep losing count.
                Mission plot lines complete: Windurst, Bastok, San d'Oria, Zilart, Promathia.
                Maps not yet obtained: Promyvion-Dem, Promyvion-Mea, Promyvion-Holla, Promyvion-Vahzl, Sacrarium.

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                • #9
                  like kicking it when its down.... or something :dead:

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                  • #10
                    out of curiosity what order do u guys usually set up songs? i like to threnody on inc. appriate to skillchain ie ice on distortion i have noticed a small increase in accual sc damage however thats just as easierly atributed to day of the week and random crits w/ muti hitting skills etc. then madrigal, minuet, elegy maybe a cure or 2 ballad/ballad. i don't use requim because i don't know whats gonna happen, we may get a link like a pertydon in valley of sorrows or something and may need to switch targets altho anyone know how much damage they do?
                    March 23 2004, a day that will live in infamy.
                    Use search, or deal with assholes like me

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                    • #11
                      From first to last:
                      Elegy, Madrigal, Minuet, Ballad2, Ballad1, Threnody and Requiem.

                      If Im fighting bones and the puller bring the mage type, I start with Finale to remove the Ice Spike before the fight begins.
                      BRD 75 / NIN 66 / WHM 37 / WAR 30 / RDM 23 / BST 20

                      San d'Oria Rank 10
                      Zilart Mission 14
                      CoP Chapter 4-2

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                      • #12
                        Okay. "Kick them while they're down" it is. :D

                        Thanks guys!
                        PLD 75 | BRD 74 | NIN 66 | WAR 38 | WHM 37 | BLM 40 | THF 30 | MNK 15 | SAM 10 | SMN 12 | BST 13 | RDM 5 | RNG 5 | DRK 4 | DRG 2

                        San - Rank: 10 | Fishing: 43 | Cooking: 32 | Gold: 52+1 | Bone: 10

                        My Journal

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