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Minstrel's Earring is already part of the original equation and Genbu's Shield can not be equipped with the Earth Staff at the same time. so the original 89% is the max number.
That is, as I posted in the GameFAQs topic (though nobody paid much mind), going under the very big assumption that the defense boosts are added first, then applied, rather than applied one after another to the result from the previous one.
For instance, with a 30% item and a 20% item ... if you add then apply, you have 30+20 or 50% damage reduction. If, however, you apply one at a time, you get 0.7 * 0.8 damage (or 0.8 * 0.7, the order is irrelevant), or 0.56 damage, equalling 44% damage reduction.
Averter of the Apocalypse~
Unique quests complete: 330-something, keep losing count.
Mission plot lines complete: Windurst, Bastok, San d'Oria, Zilart, Promathia.
Maps not yet obtained: Promyvion-Dem, Promyvion-Mea, Promyvion-Holla, Promyvion-Vahzl, Sacrarium.
Go fight a Cactaur with 4 other people.
He does 1000 needles.
My pt members take 200 dmg each.
I took 190 dmg. (I had a jelly ring on).
This has happened to me several times while down in Kuftal.
I'll test this myself with earth staff later on unless somebody can go do it sooner. Tredvolt (well known Bard on Bismark) and I have talked about this build for a really long time quite a while ago. We dont think dmg reduction works that way else we would have seen JP bards doing this I am sure. But like I said, I'll grab an earth staff to settle the dmg reduction equation once and for all.
Aribeth @ Bismark
75 PLD/58 RDM/37 RNG/37 WAR/37 NIN/26 BLM/15 THF
Dynamis Zones Cleared: Jueno, San d'Oria, Bastok, Windhurst, Beaucedine, Xarcabard IRON Alliance
I tried fighting a Cactaur with a Jelly Ring & Earth Staff with 4 other people. When it did 1000 needles, sure enough I only took 150 dmg whereas everybody else too 200 dmg. So it seems dmg reduction is added linearly and 25% isn't the cap on it (if there is a cap).
Aribeth @ Bismark
75 PLD/58 RDM/37 RNG/37 WAR/37 NIN/26 BLM/15 THF
Dynamis Zones Cleared: Jueno, San d'Oria, Bastok, Windhurst, Beaucedine, Xarcabard IRON Alliance
It seems like the Minstrel Earring latent effect doesn't work all the time. Yesterday I was fighting monsters for AF key and the 30% didn't seem to kick in when my HP were yellow. Might test against a Cactaur.
I might borrow an Earth staff and try the 1000 needles thing to test this further.
BRD 75 / NIN 66 / WHM 37 / WAR 30 / RDM 23 / BST 20
San d'Oria Rank 10
Zilart Mission 14
CoP Chapter 4-2
Sorry to bring back an old thread, but has anyone actually got the Latent Effect earring to kick in with Earth Staff? -50% phsyical damage is really something if it works.
Uh, if you would normally take 100 damage, 100% of that is 100 damage. Physical damage -100% would mean damage-100? Which would mean it would hit you for 0 damage. This probably isnt how it works though, they probably dont stack like that.
1) after the VIT & defence equation takes place and damage you WOULD take is figured, subtract the appropriate damage reduction (-89% or whatever in this instance)
2) Navpops' reasoning is, if I'm understanding right, that the Physical Damage - items are increasing your actual defence by a set amount. However, I'd kinda doubt it just from how the descriptions are worded. Defense + 20 would seem like a better way to say it than Physical Damage Taken -20%. Or course, defence doesn't even figure into the STR-VIT part of damage........
I don't know, it could go both ways. 1000 needles could have the same performance against both equations, but I'd think that since it's a defence ignoring attack that theory one would be the one that makes more sense.
*Rambles off into Oblivion*
"And if he left off dreaming about you, where do you suppose you'd be?"
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