Our PT makeup:
PLD 55
BRD 55
DRK 55
MNK 53
RDM 53
WHM 52
There are three NMs, Dog Guard, Owl Guard, and the main NM. As most people are probably aware, they can be single pulled; howver, it's important to fight far enough away from the room that low health aggro doesn't screw you over.
Dog Guard and Owl Guard both have ~6200 HP. They are standard skeleton monsters, roughly equivalent to tomb warriors in eldieme as far as damage output / defense / evasion.
The primary NM (name begins with a Y) has a little over 8,000 HP, and is around the same level as Dog Guard / Owl Guard. HOWEVER, and I don't know if people are aware of this, but I sure as hell wasn't...he has a proc (additonal effect, whatever) on his melee attacks that hits for 160-190 damage at the levels mentioned (and goes off every time he lands a hit). So, he hits you for 120 (if you're not the pld), and then also procs for 180....and can swing twice in a round...
Basically, the primary NM is really tough because of this...much healing will need to be dumped into whomever he is attacking at the moment. I personally died "taking one for the team" because it was attacking the DRK at the time, and she had 200 HP left, the NM had about 900 HP left, and I had about 400 HP left...I Raging Fisted it for 587, knowing full well it would draw aggro and get me killed. Nasty, nasty NM.
Just thought I'd mention a little more in-depth info than what I have commonly read in other places.
PLD 55
BRD 55
DRK 55
MNK 53
RDM 53
WHM 52
There are three NMs, Dog Guard, Owl Guard, and the main NM. As most people are probably aware, they can be single pulled; howver, it's important to fight far enough away from the room that low health aggro doesn't screw you over.
Dog Guard and Owl Guard both have ~6200 HP. They are standard skeleton monsters, roughly equivalent to tomb warriors in eldieme as far as damage output / defense / evasion.
The primary NM (name begins with a Y) has a little over 8,000 HP, and is around the same level as Dog Guard / Owl Guard. HOWEVER, and I don't know if people are aware of this, but I sure as hell wasn't...he has a proc (additonal effect, whatever) on his melee attacks that hits for 160-190 damage at the levels mentioned (and goes off every time he lands a hit). So, he hits you for 120 (if you're not the pld), and then also procs for 180....and can swing twice in a round...
Basically, the primary NM is really tough because of this...much healing will need to be dumped into whomever he is attacking at the moment. I personally died "taking one for the team" because it was attacking the DRK at the time, and she had 200 HP left, the NM had about 900 HP left, and I had about 400 HP left...I Raging Fisted it for 587, knowing full well it would draw aggro and get me killed. Nasty, nasty NM.

Just thought I'd mention a little more in-depth info than what I have commonly read in other places.




It was really hard trying to keep everything under control, especially with all those ice spikes effects going off. The hell hound, or whatever it's called, also respawned and started attacking the mages. I wanted to finale the skeles because I could barely see what was going on with all the lag from ice spikes, but at the same time I was trying to help the mages cure because of the adds. I know the PLD had to use invincible. I suggest fighting on the stairs or even up on the platform at the top of the stairs. This fight is really easy even if you choose to fight the NM as long as you don't have to fight all 3 within the first minute of battle.
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