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Please end the CHR insanity

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  • #16
    I hit 54 on Saturday and equiped a Jester's Cape (+7 chr) nice nice cape, so I was like I bet I don't get resisted now, but stupid robber crabs resisted a large percentage of the time. Before I debuff I equip ShellBuster and a Sandorian horn so I have about +22 CHR even with that they resisted. I had more CHR but I equipped my AF hat and lost 2 CHR from having to remove my Jesters Headband. Wish I could find a nice balance of MP gear and CHR gear. Are there any earings that don't cost a lot that have +CHR?

    One last thing, can someone explain the use of Thernody, since BLM's were the only ones who ever asked me for them I just figured it was catered for their use.

    Also people need to stop making fun of my hat :sweat:
    Outaru
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    • #17
      Threnody, applied to a BLM's nukes, decreases the chance that the nuke will be resisted. Trust me, it's very useful for making sure the BLM does 750+ on his Thunder 3, instead of 350.

      I usually only use Threnody if I have a BLM who has consistant pattern to his nukes, or uses same nuke consistantly(in other words, a good BLM. I dun bother for the BLM's that nuke random spells. Too much headache. ><).

      For CHR, against normal exp mob, only need about 25-30. You could still have 40 CHR and be resisted on IT every once in awhile. >< It's a pain. So I keep it at 25-30 CHR constant, I do get resisted(I never did get resisted with any of my spells until lv 60+ mobs, if I did get resisted before that, it was very rare. 25-30 CHR, remember), but I do hit 70-90% of the time. This is exp mobs, though, so they're IT. XD


      Only one I would be absolutely firm on sticking is Threnody, Lullaby, and Elegy.

      Rule of thumb is.....Bard should maintain about 200 MP.....

      So if you have 150 MP and +50 CHR, trade in some of your CHR stuff and boost yourself to 180-240 MP.

      You could have 500 CHR and land all of your debuffs.....


      You could also have 30 CHR and land them all just the same.... =)

      +1 instruments don't increase chance of landing debuff, though. They do increase duration, though(which is real handy for mobs that take a bit longer to kill). I wouldn't go all out and get all +1 instruments, though, only a select few, really.

      Horn+1 a must, definitely. Threnody....not really, you should be timing them correctly with skill chains anyways.

      Ballad+1/2.....where the hell is it?! :mad:

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      • #18
        Threnodies and Lullabys are very important.

        A light threnody that sticks can mean the difference between a 500 damage Lv.3 Light renkei, or a 1926 damage one. It's not a 100% thing this is true, but it does drastically increase the damage of Renkei's and MBs. You should always use them in conjunction with the MB.

        As a Brd your secondary role in the party is crowd control, and if your lullaby's get resisted, your in for a hurting. Especially since your a Taru Plus, a lullaby that sticks can stop a high damage spell like Flood or Flare, presuming there is no one there to stun the mob.
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        • #19
          Originally posted by frogurtx


          A light threnody that sticks can mean the difference between a 500 damage Lv.3 Light renkei, or a 1926 damage one. It's not a 100% thing this is true, but it does drastically increase the damage of Renkei's and MBs. You should always use them in conjunction with the MB.

          Nope. The difference in damage from threnody is very low, maybe double digit number damage increase at best. Its mostly something you use to lower the elemental defense to lessen your chances of being resisted.

          What you experienced there with the Lv3 renkei is probably because the guy missed Sneak attack, weather or day change. The damage increase from Threnody will never ever even come close to this.
          BRD 75 / NIN 66 / WHM 37 / WAR 30 / RDM 23 / BST 20

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          • #20
            Your probably right about the missed sneak. But I get a far range of damage from 400-1200 on average (with a 1 time record 1926) on Light, and the higher ends usually are done with a light thren sticking. However, this is for a Lv.3 so the damage formula is very different from a Lv.2 which generally deals 40-60% of the final blow.

            So a threnody sticking to a level 1 or 2 renkei will have smaller returns than one that aids in Lv.3 damage. Still worth it imo. But then again what day of the week it is has a hand in it too.

            But we usually EXP on average for about 4 hours and the damage with renkei's and MB's are higher (in my veiw) by atleast 25% for Lv1's, and 50% for Lv.2's

            Also, how much benifit your getting from the thren has a lot to do with how much damage your final blow did. Greater the hit, the more damage your thren will allow.
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            • #21
              Yea its possible that threnody increase your chances for magic and renkei to have high damage. Never really bothered testing this.

              I mainly use Earth and Dark Threnody, for Slow and Elegy and Dark threnody on incoming adds that linked, decrease resist chances for sleep and lullaby.

              I might test out what your doing, your theory make sense.
              BRD 75 / NIN 66 / WHM 37 / WAR 30 / RDM 23 / BST 20

              San d'Oria Rank 10
              Zilart Mission 14
              CoP Chapter 4-2

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              • #22
                I thought our Lullaby was light based. I'm going to have to do some research.


                :Edit:

                Confirmed that Lullaby is light based, because you can MB it in a Light renkei.
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                • #23
                  Here's a somewhat related question. Let's say you're doing a Distortion --> Light sc, and mage is only MBing after Light, what element should you debuff against? Specific to the MB or Light?

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                  • #24
                    If you time it right, you can do both, but if your sticking a light thren on IT++ Bones, your going to want to sing Dark thren first, so that your light thren is less resistable. If you do that, there just isnt that much time to cast all 3 within the skillchain timing. I would much rather save for the light thren, than any lower level renkei anyways.

                    A note about Dark > Light thren singing:

                    I have not tested this, nor read it anywhere, so I am just going off of personal experience. Dark thren is a light based song, that never gets resisted, however Light thren, is a dark based song and often gets resisted (On IT++ Bone monsters).

                    So my theory is to cast Dark thren to lower the resistence to light thren. Imo this works wonders, and I can land Light thren about 50% of the time, as opposed to 10% without Dark being cast first. And this is with Errant gear, in which I have about 50 or 60+ CHR.
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                    • #25
                      The actual renkei damage is quite inconsistant. It largely depends on mob. If mob has natural high defense, then WS's and Renkei's will do less damage, statistically(but mob has lower HP). If it does more damage, then mob has low defense, high HP.

                      The worst thing about certain mobs, mainly Crabs and Crawlers, is their Cocoon/Guard, and sometimes they spam 'em(this is absolute horror for a BRD. XD). These things can make a 900 1000-damage WS and 1500-damage renkei into 300 damage WS and 200 damage renkei. This has happened to me time and time and again. See crawler pop up Cocoon, Finale, then he does it again, hopefully RDM or BLM/RDM catches it(RDM sub for BRD would be mega useful here, at lv 66+ main), then sometimes mob will do it a third time! And you're stuck with that nasty renkei. ; ; Pretty rare to triple spam, tho. Even more rare is a BRD and RDM in same pt(but usually we have BLM sub RDM).
                      Crabs even more of a pain because they have Shell effect too. XD!!

                      If you got melee that strong vs. skeletons then ya, those are so fun. Love Blindna and Curaga spam, hehe. =D Much rather that than cocoon/guard spam.

                      Lizards are good too.

                      You don't have to worry about renkei's too much on those mobs. Since we use BLM in every PT, I never had time to stick a Threnody for Renkei(his nukes always go off 1 second after renkei), so yea, just worry about BLM Threnody. BLM is much more consistant than Renkei, and you want to ensure that.

                      Guess that just depends on the Bard, tho. If you got a slower BLM you can prob fit in three threnodies like that, tho, which is nice.

                      I don't think it is confirmed whether Threnody affect Renkei or not, tho. I still always got same inconsistancy, sometimes we'd get 500-700 light renkei, other times 800-1500. Usually Renkei or BLM magic burst kills enemy, so dun worry about it so much.

                      It all works, tho. =)

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                      • #26
                        I'm level 59 with +32 charisma and I get resisted at least once per enemy . However I didn't really bother with all the +1 chr stuff, focused on +1 instruments like travesiere + 1, horn + 1, hamelin flute etc. Maybe I should start looking into those melody earrings and jesters cape + 1 .

                        on a side note, can't wiat till level 64 when i can use erase~ :D
                        Black Mage 73

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                        • #27
                          Erase is really handy, but the 300-400k spent for it feels really unnecessary. XD Maybe if you could use it to replace all the other status cures, like Blindna, Paralyna, Silena, etc, but I don't think you can, only the abstract ones, that decrease STR or INT, Slow, etc. It's good, but not worth the money, but it'll drop as people overfarm BCNM.^^ Or if you have a group to farm BCNM & get scroll for everybody(keep em happy, I guess).

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                          • #28
                            missing the point I already have erase just wanna use it as a bardXD
                            Black Mage 73

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                            • #29
                              I was jus ramblin about Erase, is all.

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                              • #30
                                Originally posted by Siven
                                Here's a somewhat related question. Let's say you're doing a Distortion --> Light sc, and mage is only MBing after Light, what element should you debuff against? Specific to the MB or Light?

                                Distortion doesnt go to a light skill chain it goes to darkness.


                                You can make a level 3 renkai by using 2 65+ ws or by making a level 2 renkai and using a 65+ ws.


                                eg. red lotus -> seraph -> spinning slash.

                                shark bite->spinning slash



                                to get a dark renkai again use 2 65+ ws like swift blade->cross reaper or come off a level 2 distortion or gravitation.
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