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  • wow~ threnody does ?

    Ok - I was just clicking around on the forum and I was reading a post (that is probably on screen) about what bards can do for MB/SC. Now i've been playing bard for a while... and as i've assumed.. the threnodys lower resistance of that element on the monster, right?

    I was reading a post by Mylek and he said something about MB with threnody or something - which is really getting ahead of me seeing Im pretty sure threnody is no dmg - just debuff - right?

    Someone enlighten me... il give the example the post gave -

    SC is Ice/water - u use what threnody to increase their damage? :dead:

    Now instantly Id assume whatever spell the mage is casting - so ice or water threnody...

    but reading Mylek's post confused me.. he said u use corresponding things like fire/ice or wind/water - so wind or fire...?

    Someone clear this up so I regain the confidence that I know how to play.. lol~ :sweat:
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  • #2
    Part of the bonus to level 2 skillchains is being able to burst with 2 elements, whether or not necessarily one of the elements is better or not doesn't matter, seems to apply the skillchain damage as though it was resisting vs the one it is weakest to. For example Distortion is Water/Ice, its good for fighting crabs, which are weak to Ice, but strong to water. If you have a BLM in your party you would want to lower Ice resistance for them to do better damage bursting with an Ice based spell..not a lot of point lowering water resistance, only a dumb BLM would be using Water spells on crabs anyway.

    Threnodies do no damage, just lower resists but it does help. If you don't have a BLM you can of course use it to help the skillchain damage be slightly higher too, just lower whatever the monster is weakest against. Then again if your party cannot do a skillchain which is what the monster is weakest against (for example Guillotine -> Penta Thrust does Compression, semi common skillchain at 60ish but not really "ideal" for many monsters) you could of course lower that resist too and it will help damage somewhat. Ideally the party wants to do skillchains which will allow for more damaging magic bursts, but depending what you fight the damage from the weapon skills is high enough that doing a weaker chain isn't as beneficial. For example...if you really wanna do a Fragmentation chain with a DRK and a DRG, Guillotine -> Vorpal Thrust works. However Vorpal Thrust is 90% really weak, and skillchain bonus damage is better to finish with higher damage WS, therefore the 100ish damage more you may get from say an Aero 3 or something won't be more damaging over all than using the above mentioned Compression chain.

    Not sure I really explained that all too well so yea you can improve skillchain damage by using the appropriate threnody, but depending how resistant the monster may be to that element it might be irrelevant anyway. Sometimes chain damage is just really low if the monster is particularly resistant.

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    • #3
      From what I've seen, the damage improvement you get with Threnody is very very minimal. I have tested it over and over and the result of threnody on magic and renkei damage is quite unspectacular, very hard to notice, even on ancient magic and Lv3 renkei effect, this song is mostly there to reduce elemental resistance to lower your chances of getting resisted with offensive spells/songs. So don't MB with threnody hoping that you will improve damage because you are not. Theres no real reason to MB with this song, because most of the time, the monster will either be dead or your BLM won't be able to cast another spell on him without risking to be attacked. Best thing to do is to cast threnody of the MB before renkei start. If the special effect of the renkei deal ice damage, then cast Ice Threnody, this will improve damage and lower the chances of your BLM to be resisted. So my suggestion is that you shoulnd't MB with Threnody.
      BRD 75 / NIN 66 / WHM 37 / WAR 30 / RDM 23 / BST 20

      San d'Oria Rank 10
      Zilart Mission 14
      CoP Chapter 4-2

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      • #4
        So if you do actually Magic Burst with a Threnody, does it say "Magic Burst: Ice threnody!" or whatever? I've been playing with this, and I think I am using the right element combo and timing, but it never says magic burst.
        Jesus saves. Everyone else takes 10D6

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        • #5
          Yes, it pretty much says magic burst! something, just like when one of the other mages does a magic burst with enfeeble spells. Supposedly the effect is stronger but like the person above posted, it's better overall just to threnody with the element that the blm is most likely to use in combat.

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          • #6
            Actually Resistances I've seen most game use in two different philosophies for it.

            They will use it as a true resistance saying the monster with high resistance to Fire will take little damage from Fire. The other way it's used is this is what the monsters element is he uses to resist against an attack. So a monster with high Fire resistance will apply this element to defend himself against an Ice attack, being that Fire is the opposing force to Ice (Basically taking that elemental wheel and reversing it).

            The elemental wheel goes:

            Fire > Ice > Wind > Earth > Thunder > Water

            And

            Light <> Dark

            The second theory I'm not sure if it really is in this game. Beside the fact that the person Mylek has his corresponding elements inncorrect (For the correct wheel you can find in San D'oria, a guy standing just outside the Carpenter's Guild if I remember right). Anyway the reason I don't think the second theory is used from my experience it just seems harder for people to comprehend it's design.


            I unfortunatly can't give much more then that of my experience simply because BRD hasn't been the top of my list to really level and try out (Still only lv. 6 for at least 3 or 4 weeks now). Anyway just thought I add a little clarity to what seems to be the philosiphies that are being disputed here..


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            • #7
              First, Threnody magic element is one that "strong" to element to be debuffed. For example: Fire Threnody is Water-base magic, Water Threnody is Thunder-base magic. Light Threnody is Dark-base magic, so and so. (comfirmed by seeing color in songs list)

              Second, Threnody DO magic burst same way as other magics (though no benefit was confirmed). If renkei is Liquefaction (Fire), then you can use Fire-base magic for MB (which is Ice Threnody)

              From facts above, I would say Threnody MB is not much useful unless for eye-candy ,as no one would care for Ice debuff while doing Fire renkei !?? IMO just use normal Threnody for lower resist for Renkei/MB element is fine.

              : After browsing thru songs list for check magic elements, I found another interesting that Lullaby songs are Light-base magic, so they should be able to MB after Fusion renkei !!? Let me test and confirm then ^^
              SHA~

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              • #8
                Yep, you can MB with Requiem on Transfixion, Light and Fusion renkei effect. It increase the damage over time from the song effect. You can also Renkei with Elegy on Scission and Gravitation.
                BRD 75 / NIN 66 / WHM 37 / WAR 30 / RDM 23 / BST 20

                San d'Oria Rank 10
                Zilart Mission 14
                CoP Chapter 4-2

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                • #9
                  Look at the color of the note, that is its elemental property. You can do a renkei with any spell/song/ninjitsu even if it doesn't do anything but paralyze the target. The result of these bursts are different.

                  All in all, it is better to cast Threnody before the burst to make sure the Burst is not resisted. Having a Freeze spell do 160 damage is not fun.
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