They're getting pretty popular these days (seen a lot in Bohyada and the Den). If you want to try something new and different, give this a go (got this info from the leader of a BLM party I was in a while ago):
Black mage party:
- 5 black mages
- 1 "other" (SMN is good, Brd/Smn works best (with +mp to cast Aerial Armor). Brd is preferred over Red Mage, reason: Refresh on 6 people is too slow! Therenody is also very very good.) As this is hard to find at times, try to level as a "set" team with the same people.
Level requirements: At least 45 (Stun). May work at lower levels but I have not seen this.
There is a lot of freedom in subs for the blms. One can sub bard for ballad since this is a mp-intensive party. Others can do summoner (for extra shield+autorefresh) but the overall best is Red Mage. (Magic attack bonus + Fast cast + Stoneskin). White mage is unfortunately not such a hot idea, but one should be kept around for na spells. Generally, this depends on who the 6th person is.
Pros: Why play a black mage party?
-Does crazy amounts of damage, more than any other party.
-IT monsters die in 30 seconds, tops. (Not kidding)
-Wipes out almost everything in the area that other parties your level are too scared to touch.
-I've just seen Chain #8 (manafont) and it was very pretty.
-Very very fun. Renkei? Provoke? What's that?
Cons:
-Black mages are fragile, to say the least. Not for the undaring.
-Somewhat annoying downtime between chains (not really worse than a conventional party)
-requires somewhat skilled players that aren't afraid to try something new and go anywhere without a tank. (Tank? What tank?)
-Higher level black magic spells take up to 8 seconds to cast.
Tactics (how to play):
1)All black mages should boost INT and elemental magic (with torques + ice staff if possible). Before battle, aerial armor, stoneskin(this usually saves more mp than healing), aquaveil.
2)Assign orders of Stun. Stun lasts for a very short time, has a 30 second recharge and while an enemy is stunned, it may not be stunned again. You will have to take turns casting stun in a set order as soon as the monster is about to attack. (Flash can help as it lasts for 2 hits)
3)Pull monster with summon (6th person), go absolutely crazy with elemental spells. Black mages take turns stunning, Monster's hp bar moves down faster than a veryfastthing and then it dies. Next enemy please.
Notes:
- Hate is not an issue. If a monster hits a black mage, his hate will reduce + every other black mage in the party will hit the monster with a spell and get more hate. Result: Black mage that got hit will have the lowest hate. For this reason Aerial armor is absolutely essential as you will be taking advantage of almost all the blinks. If you are in danger, stand still and don't do anything - let the 6th person cure you. As soon as the next wave of spells hit, it should be safe for you to start nuking again.
-Boost boost boost: Elemental skill over Int. Skill is much more important.
- If you're worried about things like Jet Stream and Silence gas and whatnot, don't be too concerned. Monsters will never get enough TP to pull anything off twice and most die before doing a WS even once. And half of the time they get stunned. Due to a bug/feature in the game, using an effect on a target for the first time sometimes "locks up" the target, making it unable to move or act. This may help too.
- Avoid anything that can cast Shell unless you can Dispel it. They take too much mp to kill.
- If you accidentally link monsters, you can either do the risky thing (go all out with Ga spells) or abuse the fact you have 5 people with sleepga and sleep, 5 people with escape... Also if a monster won't get off you and try to hit the other black mages, reset it's hate with Sleep. High magic skill is a must. Debuffs should be done by the 6th member, if at all. Burn can help things as it makes spells do more damage.
Try it - you'll make all those DRK and RNG damage queens turn green with envy. (sure, they can do large damage but only once every minute or so ;p)
Black mage party:
- 5 black mages
- 1 "other" (SMN is good, Brd/Smn works best (with +mp to cast Aerial Armor). Brd is preferred over Red Mage, reason: Refresh on 6 people is too slow! Therenody is also very very good.) As this is hard to find at times, try to level as a "set" team with the same people.
Level requirements: At least 45 (Stun). May work at lower levels but I have not seen this.
There is a lot of freedom in subs for the blms. One can sub bard for ballad since this is a mp-intensive party. Others can do summoner (for extra shield+autorefresh) but the overall best is Red Mage. (Magic attack bonus + Fast cast + Stoneskin). White mage is unfortunately not such a hot idea, but one should be kept around for na spells. Generally, this depends on who the 6th person is.
Pros: Why play a black mage party?
-Does crazy amounts of damage, more than any other party.
-IT monsters die in 30 seconds, tops. (Not kidding)
-Wipes out almost everything in the area that other parties your level are too scared to touch.
-I've just seen Chain #8 (manafont) and it was very pretty.
-Very very fun. Renkei? Provoke? What's that?
Cons:
-Black mages are fragile, to say the least. Not for the undaring.
-Somewhat annoying downtime between chains (not really worse than a conventional party)
-requires somewhat skilled players that aren't afraid to try something new and go anywhere without a tank. (Tank? What tank?)
-Higher level black magic spells take up to 8 seconds to cast.
Tactics (how to play):
1)All black mages should boost INT and elemental magic (with torques + ice staff if possible). Before battle, aerial armor, stoneskin(this usually saves more mp than healing), aquaveil.
2)Assign orders of Stun. Stun lasts for a very short time, has a 30 second recharge and while an enemy is stunned, it may not be stunned again. You will have to take turns casting stun in a set order as soon as the monster is about to attack. (Flash can help as it lasts for 2 hits)
3)Pull monster with summon (6th person), go absolutely crazy with elemental spells. Black mages take turns stunning, Monster's hp bar moves down faster than a veryfastthing and then it dies. Next enemy please.
Notes:
- Hate is not an issue. If a monster hits a black mage, his hate will reduce + every other black mage in the party will hit the monster with a spell and get more hate. Result: Black mage that got hit will have the lowest hate. For this reason Aerial armor is absolutely essential as you will be taking advantage of almost all the blinks. If you are in danger, stand still and don't do anything - let the 6th person cure you. As soon as the next wave of spells hit, it should be safe for you to start nuking again.
-Boost boost boost: Elemental skill over Int. Skill is much more important.
- If you're worried about things like Jet Stream and Silence gas and whatnot, don't be too concerned. Monsters will never get enough TP to pull anything off twice and most die before doing a WS even once. And half of the time they get stunned. Due to a bug/feature in the game, using an effect on a target for the first time sometimes "locks up" the target, making it unable to move or act. This may help too.
- Avoid anything that can cast Shell unless you can Dispel it. They take too much mp to kill.
- If you accidentally link monsters, you can either do the risky thing (go all out with Ga spells) or abuse the fact you have 5 people with sleepga and sleep, 5 people with escape... Also if a monster won't get off you and try to hit the other black mages, reset it's hate with Sleep. High magic skill is a must. Debuffs should be done by the 6th member, if at all. Burn can help things as it makes spells do more damage.
Try it - you'll make all those DRK and RNG damage queens turn green with envy. (sure, they can do large damage but only once every minute or so ;p)




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