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Proto-Ultima help

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  • tuggler
    replied
    Re: Proto-Ultima help

    Originally posted by Icemage View Post
    Doesn't matter if it is stunnable. It's not something you want to hazard a guess on when it does 1800 base damage.
    Ahh, but if it is and you are the target, then you may as well give it a go, because you're going to die anyway.

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  • FatCharlie
    replied
    Re: Proto-Ultima help

    LOL, very true!!

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  • Icemage
    replied
    Re: Proto-Ultima help

    Originally posted by FatCharlie View Post
    Is CB stunnable? I imagine stun wouldn't last very long so the timing would have to be just right.
    Doesn't matter if it is stunnable. It's not something you want to hazard a guess on when it does 1800 base damage.


    Icemage

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  • tuggler
    replied
    Re: Proto-Ultima help

    Originally posted by FatCharlie View Post
    Is CB stunnable? I imagine stun wouldn't last very long so the timing would have to be just right.
    Rumour has it that it might be. I'm gonna try on the very last second next time I'm the bomb.

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  • FatCharlie
    replied
    Re: Proto-Ultima help

    Is CB stunnable? I imagine stun wouldn't last very long so the timing would have to be just right.

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  • tuggler
    replied
    Re: Proto-Ultima help

    Originally posted by Icemage View Post
    Citadel Buster is not a TP move, I don't think. I just did Proto-Ultima just now. I'm pretty sure it's just on a timer of some sort.

    The trick to Citadel Buster is to have whoever it is targetted on RUN AWAY from everyone else. You can check who it's on by targetting Proto-Ultima and using "/assist <t>", which will lock your target onto whoever Proto-Ultima is going to hit with Citadel Buster............
    ......Oh, and it doesn't matter much what you use as a tank, except maybe a Galka Paladin, who can probably take a Citadel Buster and live to tell the tale... maybe.
    Definitely use the "/assist <t>" (possibly along with a line "/p Hate on <t>. Everyone else get out!", so that it tells your whole alliance exactly who has hate - in fact, have somebody dedicated to doing this job). Rather than the person with hate running away though, the rest of the alliance should run away. To be extra safe, leave the room and wait the other side of the door until the countdown has finished. If the person with hate runs away, they will just get drawn back in and if the others are still in there, the person with hate just becomes a ticking timebomb to the others and this is what will cause you to wipe. Also, during the countdown, I'd recommend that everybody but the person with hate stops any hate-generating actions (including resting inside the room)

    As for Galka PLD's surviving it, I came close once, but failed by just 5 HP! Next time I go, I'm going to take some extra HP gear and whack that on during the countdown and heal myself right up before he does it. I hope to survive the next one!

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  • Icemage
    replied
    Re: Proto-Ultima help

    Citadel Buster is not a TP move, I don't think. I just did Proto-Ultima just now. I'm pretty sure it's just on a timer of some sort.

    The trick to Citadel Buster is to have whoever it is targetted on RUN AWAY from everyone else. You can check who it's on by targetting Proto-Ultima and using "/assist <t>", which will lock your target onto whoever Proto-Ultima is going to hit with Citadel Buster. The attack has tremendous range, so steer well clear of the target. 2h abilities should be saved for this point, as he will put up either physical or magical invulnerability, and will remain highly resistant to the one he isn't immune to.

    Oh, and it doesn't matter much what you use as a tank, except maybe a Galka Paladin, who can probably take a Citadel Buster and live to tell the tale... maybe.


    Icemage

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  • FatCharlie
    replied
    Re: Proto-Ultima help

    So you think he spams Citadel Buster because he's built up so much TP? If so, I never really tjhought about that. Our NINs are levelling /DRK for this fight so maybe that'll help a bit.

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  • Urashima
    replied
    Re: Proto-Ultima help

    get a good tank pt going: NIN/DRK+PLD/NIN is what we use, so BRD+RDM+WHM are musts for support.

    after that, invite a few dd/thf somewhere and for the rest just throw in SMNs and BLMs. too many melees on ultima is a ticking bomb because he is gonna use tp moves much more often - sam/thfs are great for holding hate though, but limit them to meditate as to not feed ultima tp. just use SMNs and BLMs, give BLMs a short leash in the beginning, let tanks build up hate and after that make sure you stun dissipation at 79%/59%/39%/19% so hate doesn't suffer a blow and during citadel blast make sure people know where to stand and who is getting blasted so they don't mpk everyone.

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  • FatCharlie
    started a topic Proto-Ultima help

    Proto-Ultima help

    My LS has done 3 Ultimas now and wiped 3 times. Every time we get it down to where he can start doing Citadel Buster, the countdown move, and everytime he spams it like 20 times and we end up wiping. Our PT setup is an 18 member alliance, Tank PT = 4 NINs or PLD/NIN, WHM, BRD; BLM PT = BLMs/SMNs/BRD; and DD PT= BLUs/DRKs/SAMs/Healer. We haven't had the exact same setup each of the three times so I didn't go into exact detail of the alliance makeup.

    Is there a failsafe strategy for this part of the fight? We have no problems getting to this point at all. We try to do as many SC/MBs as we can. It just seems that all hell breaks loose when he starts spamming Citadel Buster 20x in a row.

    Our strategy has been to have 1 tank engage Ultima and establish hate. Once he does this the DDs go in and start to SC, BLMs MB, and if we have any SMNs, they send in their Avatars. We try to keep this up until the Citadel Buster stage. I think we may have hate issues because whenever our BLMs try to stun a move it pulls hate, which shouldn't happen at all. I hope this enough to go on. I either go as WHM or BLM so I'm looking at things from 20 feet away.
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