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CoP 2-3...Draw In question

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  • Armando
    replied
    Re: CoP 2-3...Draw In question

    Wow, that's incredibly good news. This saves us a LOT of trouble and time. Thanks for the replies ^^ Just one more quick question...the Minotaur always swings twice (like MNKs,) right?

    EDIT: Never mind...already know the answer to that question. Here's another: can anyone tell me if Draw In preserves your TP? If it does, we could have the whole party/mini-alliance build up TP on DC Pugils and Bats near the entrance, then have someone run to the Minotaur and Draw In the whole alliance, ready to kick its ass. I COULD test it, but it's kinda late right now, there'd be plenty of travelling and Stegotaur-dodging involved, and I'd have to be PLD/BLM and rely on Invincible to save me while I cast Warp ;3 Not to mention having to kill something as PLD/BLM... XD
    Last edited by Armando; 01-05-2006, 06:44 PM.

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  • lionx
    replied
    Re: CoP 2-3...Draw In question

    Originally posted by Alontier
    It's the whole alliance that gets pulled in.

    Yessssssss...../cheer Thanks ^^

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  • Alontier
    replied
    Re: CoP 2-3...Draw In question

    It's the whole alliance that gets pulled in.

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  • Susurrus
    replied
    Re: CoP 2-3...Draw In question

    Pulls people in from anywhere in the zone. Though I don't know if it is alliance or party, but I believe it is alliance.

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  • Armando
    started a topic CoP 2-3...Draw In question

    CoP 2-3...Draw In question

    I just recently got access to the Tavnazian Safehold with some LS members and we're researching on PM2-3. I know that the Minotaur will draw in all party members once it's sighted someone. What's the Draw In range? Will it draw in party members ANYWHERE in the zone (including the entrance to the zone itself?) Also, is it restricted to party members, or will the whole alliance get drawn in? I ask because we're considering having only one person (probably me) run all the way to the Minotaur so it can then Draw In everyone else and save us some hassle.
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