Originally posted by Karinya
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WHMs are marginalized because they really, genuinely don't bring much to the party that a RDM/WHM couldn't do, while also refreshing himself (and inviting both depresses your kill rate too much while having no offsetting benefit vs. wimpy mobs). That's a genuine balance problem that SE needs to address, before all the white mages retire to other jobs and we all have to take R1 at every endgame event. (If *that* doesn't make you care about the problems with WHM, nothing will. :) )
Can't say I follow your logic. So MNK wasn't a victim of the trends and its working just fine, yet WHM is. You're really gonna have to make this a good one because the exact same thing can be said of WHM
In standard IT++ PTs WHM was a fixture and RDM was not preferred for main healing. Additionally, most PTs wanted a BLM in their ranks. Oh, and they actually did skillchains in these PTs.
ToA comes and that changes. MNK magically becomes awesome and MNKs wonder why people didn't realize it before. WHM doesn't get meritted with so WHMs become more spare at endgame. Shocker.
I shouldn't have to explain HNMLS morale. If you want to keep your WHMs, you MERIT with your WHMs because endgame doesn't offer them as much to start with. If you want RNGs and PLDs, you MERIT with them. If you play into the snotty, elitist burn setups, expect to lose critical roles to LSes that will take the time to level with these jobs.
The team that plays together, stays together.
As for R1, cap your damn EXP, suck it up and take R1s. I don't care if your LS does have WHMs, if that BRD, BLM or RDM tosses you a R1, you take it. If you have an HNM or what have you tearing your group up and need to recover, recovery is all that matters, paltry EXP losses do not. If you delevel and lose all your nifty merit abilities and stats - that's your problem, take one for the team. Cap your EXP the next time you merit.
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