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Can you change drop rate for rare/ex items to 100%

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  • #31
    Re: Can you change drop rate for rare/ex items to 100%

    If they won't increase it to 100%, at least either change some NM spawn times to where it's not fruity and super weird, or make it so drop rate is 40-50%.




    Originally posted by FFXI's view on other MMORPGs
    'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?"
    Dymlos
    Bahamut server
    Lv 75 Ranger Lv 75 Samurai

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    • #32
      Re: Can you change drop rate for rare/ex items to 100%

      Originally posted by Raydeus View Post
      Can you make it so RDM can equip that one? And if you remove the Rare part and leave it as Ex only then I want 2 of those to go please. (^-^)b

      well we should probably go the ex only route upgrade damage to 250, make hidden effect of gives dual wield IV put another latent that makes your sword skill 350, should we add a relic ws as well? oh and all jobs can equip.
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      • #33
        Re: Can you change drop rate for rare/ex items to 100%

        Originally posted by Dymlos View Post
        If they won't increase it to 100%, at least either change some NM spawn times to where it's not fruity and super weird, or make it so drop rate is 40-50%.
        It doesn't need to be fixed it is what keeps it somewhat rare. Its luck the drop rate can be 90% and you can go 0/800. The larger windows are a bit much for some people but it can pop in the first window so really you could spend 5 min doing it.
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        • #34
          Re: Can you change drop rate for rare/ex items to 100%

          I spent 10 hours camping that thing and no pop. I was like 'ok screw this. *warps*




          Originally posted by FFXI's view on other MMORPGs
          'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?"
          Dymlos
          Bahamut server
          Lv 75 Ranger Lv 75 Samurai

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          • #35
            Re: Can you change drop rate for rare/ex items to 100%

            Originally posted by Malacite View Post
            Main reason for 100% (or at least change it to a god damned force pop) is because of the obscene window for the shadows. Never mind that the PH takes 15 minutes to respawn, and there's only 2 I believe.

            Seriously, at the very least more of the "lottery" NMs could be changed into force pops, with the pop items gained either from local mobs or a quest that you can only do say once a day/week and boost the drop rates a bit.

            SE has a serious problem balancing effort with reward. Enough of the bull shit luck factor, seriously. It's a hell of a lot more fun and satisfying to at least know that you have a good shot at something rather than praying to lady lucky for even a remote chance of getting what you want for all your (hard?) work.


            SE worries too much IMO about people possibly leaving the game or powerful items flooding the player base by making them very hard to get when really they're only making the problem worse.
            You can already force pop an NM at Full or New Moon for another bow that's almost as good. The Selene Bow.

            Now you can get E-Bow as an R/E drop as Vali's Bow from Eastern Shadow or obtain the Eurytos Bow via BCNM 60, along with Cross-Counters, I might add.

            Really if you can't at least get the Selene Bow, you fail at RNG. Its not a 100% drop, but its is very obtainable.

            Vali's Bow was more of an RMT countermeasure than anything else. Eurytos bow was stupid expensive before the change because RMT dominated that NM, camped it 24/7. Now on Titan, its half the value it once went for, which is still a hefty sum of 2.5 million. Be thankful you can get it for free now.
            Last edited by Omgwtfbbqkitten; 08-14-2007, 02:33 PM.

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            • #36
              Re: Can you change drop rate for rare/ex items to 100%

              Originally posted by Dymlos View Post
              I spent 10 hours camping that thing and no pop. I was like 'ok screw this. *warps*

              20hrs for ebow back when ebow was dropped 1/3

              5hrs for vali bow 0/2
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              • #37
                Re: Can you change drop rate for rare/ex items to 100%

                Technically it's not the best bow (Yoichinoyumi is) but it's the best that players can reasonably get. My main gripe is the retarded 24+ hour lottery spawn. Forced spawns are so much better (when the pop item is EX >.>)
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                • #38
                  Re: Can you change drop rate for rare/ex items to 100%

                  Originally posted by Malacite View Post
                  Technically it's not the best bow (Yoichinoyumi is) but it's the best that players can reasonably get. My main gripe is the retarded 24+ hour lottery spawn. Forced spawns are so much better (when the pop item is EX >.>)

                  If people are complaining about getting a v bow or an e bow the yoichinoyumi doesn't exist for them. 24+ hr nm keeps it even, as well as your not camping those 24 hours the window isn't open.
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                  • #39
                    Re: Can you change drop rate for rare/ex items to 100%

                    40+ hours is ridiculous though. There's no real good reason for that kind of obscene wait. The fact that SE says some people like camping like that just shows how out of touch with the community they are.

                    Keep the drop late low if they want, but at least change it to a force pop.
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                    • #40
                      Re: Can you change drop rate for rare/ex items to 100%

                      Originally posted by SevIfrit View Post
                      well we should probably go the ex only route upgrade damage to 250, make hidden effect of gives dual wield IV put another latent that makes your sword skill 350, should we add a relic ws as well? oh and all jobs can equip.
                      You want to break the game don't you? All jobs is way too much.

                      So, to compensate make it so DRG, PUP and COR can't equip it. d(^-^)b
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                      • #41
                        Re: Can you change drop rate for rare/ex items to 100%

                        Well, my thought is either make it a force spawn mob or a quickly spawning NM with a middling to low drop rate, or make it a lengthy respawn NM with a middling to high drop rate.

                        And by high drop rate I don't think I'd ever exceed say the 60% line, unless it was some 100% drop NM.

                        I understand they want to keep people playing as long as possible, but the entire NM camping aspect of the game does not appeal to me and many people because of the low chance of getting the drop, assuming we get the mob not counting competition.

                        Granted, NMs are alot easier now that not all of them are monopolized by RMT like they used to, but even so I really don't care for that aspect of the game anymore, I only help LS members camp NMs now, although I love spawned NMs.

                        Alot of the game has changed though, there are alot of alternative armors, and alot of the high lvl gear stuff can be worked for in Assault, which has alot of good gear for alot of jobs, or there is AF+1, and just other things in general.

                        So while I'm really neither for nor against this (especially since I got my assault jerkin! Last NM I ever have to camp yayyyyyyyyyy!!!!!) I think I can kinda see both sides of the issue.


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                        • #42
                          Re: Can you change drop rate for rare/ex items to 100%

                          Vyuru speaks teh truth!

                          NM camping is by far the worst aspect of the game.
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                          • #43
                            Re: Can you change drop rate for rare/ex items to 100%

                            Originally posted by Malacite View Post
                            Vyuru speaks teh truth!
                            NM camping is by far the worst aspect of the game.

                            some of us enjoy it, but alot of people's time at nm camps isn't 100% that they are waiting for pops, kings have 1 min of ready to claim 29 min of afk for 3 hours. Depending on the nm you can have 14~15 min of afk time between pops, especially if you have no competition. And you think 40hrs is insane, ive been at Rose gardens camp probably close to 200 hours of my character there (not at my comp) and I am 0/18 now, actual camp time isn't much I usually keep myself busy.
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                            • #44
                              Re: Can you change drop rate for rare/ex items to 100%

                              You're forgetting though, this thread was off topic from the moment it started.

                              Starting an a thread in a forum it's not meant for = off topic = off topic chat

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                              • #45
                                Re: Can you change drop rate for rare/ex items to 100%

                                If a mob can only spawn during a window of every 24 hours and has a chance, but not guaranteed, to spawn ... that is retarded. Especially if the item rewarded is not something game-breaking (or "the best of the best there is")

                                Think about it ... if every server has 5,000 players ... and even if only 1/5 of those players were so inclined to camp that item, that would be 1,000 players.

                                Out of the 1,000 players that really want it ... the % that would actually bother to camp plummets greatly ... due to the fact that not everyone has that kind of stupid time on their hands to camp an NM with that kind of spawn behavior.

                                Usually kids on their school break, people who are unemployed (but not really forced to be employed to get through in life) or physically disabled people who can't conveniently leave their homes will have this kind of time to devote to camping an NM.

                                But, reading SE's disclaimer of how it is not recommended that people devote large amounts of time to this game ... can you explain to me, then, how you encourage players to not spend large amounts of their life into a game and yet expect them to do so anyway to get a particular item that they might desire for a particular job (Not necessarily usable by all jobs)

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