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Do you plan to help WHM heal more efficiently?

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  • #46
    Re: Do you plan to help WHM heal more efficiently?

    Originally posted by Malacite View Post
    Only pollen is capped though >. >
    <_< which sucks if you consider most bees are insane with pollen.
    Adventures of Akashimo Hakubi & Nekoai Nanashi


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    • #47
      Re: Do you plan to help WHM heal more efficiently?

      Demonic Tiphia... 3k Pollens....


      /orz
      sigpic


      "BLAH BLAH BLAH TIDAL WAVE!!!"

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      • #48
        Re: Do you plan to help WHM heal more efficiently?

        From what I'm seeing in Scholar and Dancer - two classes that have healer functions built-in, it seems as though SE wishes to push the divide further rather than fix it. A TP-driven healer isn't going to have a problem in a TP burn PT. Meanwhile you have Scholar which seems like it can adapt to different situations much like PUP currently can, as well as RDM.

        If trends push PUP, Scholar and Dancer to become more common healers, then that helps push SMN and RDM away from that role, which most SMNs and RDMs don't like anyway. If Dancer proves to be a good healer, RDM may not have to be a main healer for meleeburn PTs.

        This could either help WHM or dilute their purpose further. It really all depends on how people take to the changes in PUP and the addition of Dancer and Scholar.

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        • #49
          Re: Do you plan to help WHM heal more efficiently?

          Personally, I think SCH is going to be just what WHM and BLM need to give them the MP endurance they so badly need.
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • #50
            Re: Do you plan to help WHM heal more efficiently?

            Originally posted by Malacite View Post
            Personally, I think SCH is going to be just what WHM and BLM need to give them the MP endurance they so badly need.
            The trouble is, this is not denied to RDM. A RDM/SCH will still have better endurance than a WHM/SCH or a BLM/SCH, I would think. -- Pteryx

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            • #51
              Re: Do you plan to help WHM heal more efficiently?

              True, but then RDM would be giving up WHM and BLM exclusive spells and abilities in exchange for improving their own spells.

              We'll just have to wait and see.
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              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • #52
                Re: Do you plan to help WHM heal more efficiently?

                Yeah. Giving up curagas to gain White Grimoire could hurt you more than it helps you for main healing some parties - to say nothing of -na spells.

                Of course, that assumes that you don't get those spells from /SCH with WG anyway... which we can't really know at this point in time.

                The only thing we can be 99% sure a RDM/WHM changing to RDM/SCH will lose is Divine Seal, which frankly isn't THAT big a deal.
                Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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                • #53
                  Re: Do you plan to help WHM heal more efficiently?

                  Then there's the question of just how effective Dancer's healing (Drainga?) effect will be. I would think a TP-based full-party healer would be fairly friendly to the standard melee-burn. Might we see RDM-as-sole-meripo-healer be displaced by Dancer? You'd lose some buffs, but I'm not sure if it'd make that much difference particularly with everyone subbing Ninja...
                  Kumei, pickpocket of Midgardsormr(Bastok Rank 10)
                  DRK99,DNC91,THF90
                  Alchemy 72, Smithing 51, Goldsmithing 48, Leathercraft 23, Fishing 20
                  Koren, San d'Orian Adv.(Rank 10)
                  WHM95,BLM90,SMN85,RDM82,SCH49
                  Woodworking 29,Cooking 20
                  All celestials(Trial-Size), Fenrir, Diabolos, Alexander, Odin
                  Myrna, Windurstian Merchant
                  Clothcraft 24
                  Nyamohrreh, Windurstian Adv.(Rank 6)
                  BST90,WHM56,DNC45

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                  • #54
                    Re: Do you plan to help WHM heal more efficiently?

                    We won't see much effect on meripo (aside from less crowding) for a couple months at least - aside from the handful of players that can exp all day every day, most people will take months to finish leveling a new job. (Assuming no radical new gear/food/balance changes that can be applied immediately to existing jobs.) If a new subjob has a dramatic effect we might see that by New Year's.

                    Edit: And you need someone capable of fast focused healing to a specific person, or everyone's life is in danger (not even counting the lack of Raise in a hypothetical no-mage party). A BLU could theoretically fill this role, but with no MP support a BLU would be badly gimped. Everyone else that fits the bill is a backliner.

                    RDM+DNC+4 melees with the RDM pulling and crisis-healing might happen, though. Or BLU+BRD+DNC+3 other melees, with the BLU being both a DD and an emergency healer (in both cases most damage would be soaked by shadows or restored by drain, but the occasional Cure 3-4/Magic Fruit would be necessary for someone who got a crit or WS right after losing shadows, etc.)

                    That, of course, is assuming no significant balance changes to existing jobs (including no significant impact of /SCH) and no new mobs that are more profitable to exp on than existing ToAU mobs.
                    Last edited by Karinya; 11-08-2007, 03:11 PM. Reason: Drainga won't be enough to go without a healer completely
                    Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                    RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                    All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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                    • #55
                      Re: Do you plan to help WHM heal more efficiently?

                      Dancers can heal, and they're on the frontline.
                      Originally posted by Armando
                      No one at Square Enix has heard of Occam's Razor.
                      Originally posted by Armando
                      Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                      Originally posted by Taskmage
                      GOD IS MIFFED AT AMERICA

                      REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                      GOD IS AMBIVALENT ABOUT FURRIES

                      THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                      Originally posted by Taskmage
                      However much I am actually smart, I got that way by confronting how stupid I am.
                      Matthew 16:15

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                      • #56
                        Re: Do you plan to help WHM heal more efficiently?

                        There's no evidence that dancers can *quickly* heal *substantial amounts*. They can gradually heal small amounts to everyone. That's not going to help the guy who just got WS'd for 600 and still has hate - ooh, he can recover 5 hp per swing!

                        I'm not calling it useless (yet) - we'll have to see it in action. But there's a big difference between gradual and spike healing, and while the former can be useful to save MP, the latter is necessary if you don't want to die.
                        Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                        RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                        All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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                        • #57
                          Re: Do you plan to help WHM heal more efficiently?

                          And from the look of the discussion, it ends up on "RDM can heal plenty and can refresh besides" so still no desire for WHM ... except maybe as a poor second for main healing in meripo. Still, we'll have to see what Dancer and Scholar end up being...

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                          • #58
                            Re: Do you plan to help WHM heal more efficiently?

                            Originally posted by Karinya View Post
                            That, of course, is assuming no significant balance changes to existing jobs (including no significant impact of /SCH) and no new mobs that are more profitable to exp on than existing ToAU mobs.
                            Changes to the overall party dynamic are what WHM (and BLM, and PLD, and...) principally need, anyway. WHM were fine in CoP and as soon as people stop making 2-3x more exp per hour fighting wimps than fighting real mobs, WHM will be fine again, even without specifically changing them at all and even if /SCH turns out to be useless.
                            Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                            RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                            All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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