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What's being done about BLM and Tanks?

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  • Re: What's being done about BLM and Tanks?

    OK Some jobs take more effort then others this is true. War and Monk are not skill jobs, but if your gimp a good skilled/gear war will blow you out of the water. So decent to good players have built up the rep. This happened with rangers pre-nerf the shittest ranger was doing amazing.
    Now everyone who says loldrk, loldrg, lolpup all the jobs have the shot to be amazing in all aspects, but when you have bad players playing these jobs it hurts the rep more.

    Again if you think this game is so utterly broken the leave. Yes minor updates to the system would go along way for everyone. Ranger is finally getting their update back to great. Just relax stop with the "OMGZ UNFAIR I SEEK FOR MORE THEN 10MIN BUT THAT WARZ WHO I THINK ISN'T AS GOOD AS MY L33T DRK IN FULL AF GOT INVITED FIRST!!! OMGZ A BURN PT ONRY COMMENT WTF SO UNFAIR I GUESS I SHOULD SEEK AGAIN INSTEADZ OF MAKING A MERIT PT ORZ."
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    • Re: What's being done about BLM and Tanks?

      BRP said alot, but I'll comment in a few places anyway.

      Originally posted by Omgwtfbbqkitten View Post
      Yes, minor like a steel-toed boot to the nuts. It was to appease the melee masses and humilate the bandwagoneers. Who ultimately got screwed? the people that loved that job, worked hard at it and weren't in it for an endgame mealticket.
      it was a minor change. there was a glitch with it that SE didn't fix for awhile (the 'too close'/'too far' penalties were meant to limit just skill based racc/ratt, not food and gear.) but standing in the sweet spot meant -just as much- damage as it did before. the only thing you couldn't do now was tank the mob while cranking out a 2k sidewinder.

      the recent readjustment to ranger just made the 'sweet spot' much wider, because now gear and food racc/ratt weren't penalized as well.

      WHMs get passed over by RDM for the main healer slot often, BLM has to solo, PLD gets table scraps for EXP, but is needed as a tank at endgame. No one sets up SATA for THFs, nobody. The old SATA THF and DRG team is dead, THFs are told not to SATA people.
      1) whm does just fine but most whitemages don't know how to play in merit, since it's a different discipline than it is for events/earlier exp. redmage playstyle is largely the same between merit and events so the learning curve is much less steep

      2) blm doesn't have to solo. blackmage can burn with other blackmages for 15k/hr too. how is getting 3 blm rdm brd x any hard than getting 3 war rdm brd x?

      3) pld/war is a dead job combo at 75. (situationally usefully, like drg/mage) if plds learned to main sub ninja and wear -melee- gear. they'd get parties. A+ weapon, high strength and backup healing make a great combo for merit when you put it in DD gear. in tanking gear? pass.

      4) thief does more damage via DOT build anyway - and it's not like they can't SA/TA etc etc in a merit, they just have to *gasp* pay more attention to party cadence to estimate tp.

      SAM adjustment came and went, nothing changed with WARs, they still sub /NIN. SAM change was awesome for DRG, DRK, RNG and... SAM. Pretty much it, but even then the haste given from Hasso doesn't really bring the two-handers up to par with the WARs and MNKs.
      (aside: sam change did what for ranger? I guess seigan + fire staff so you gain meditate but that seems like a big price to pay to give up either F/K + utsu or berserk) 10% haste is huge, the issue is less with job traits and more with the fact that destroyers are too close to relic power and ridill.. well. *might as well be* a relic. (lolbravura)

      give a sam a relic level weapon, and they're on par/better than BB-mnk and ridill-war, depending on other gear.

      BST stuff
      yeah. bst needs an adjustment. SE promised one and I'm sure it's coming eventually.

      Originally posted by Legal Fish View Post
      1. WHM can still fill the role of healer. Just because they lack the endurance RDM have doesn't mean they are broken. Hopefully one day SE will increase their endurance and everyone will be happy.
      really, the only issue whitemage has is that it's the only mage class that doesn't have an endurance job trait/spell main. (blm has conserve mp/aspir, rdm has convert/refresh, paladin has auto-refresh, summoner has auto-refresh, dark knight has aspir). if whitemage had a job trait that directly contributed to mp-recovery/conservation without resting then I think the job would be 'basically' fixed from an endurance standpoint.

      Seigan itself could use a little boost: mainly vs AoE physical attacks and magic. Have Seigan equal 3 shadows when dealing with AoE and as 1 shadow when dealing against magic. Seigan is stripped when either occur. Bam! You now have a huge damage mitigation.
      this would actually weaken seigan/third eye. one of the big advantages to seigan right now is that random diaga the mob just threw out didn't just eat all your shadows. having seigan function vs. physical aoe would be nice though. (you could even have it require a double proc. triple proc is being unnecessarily harsh at least for sam/x since it's a mainjob skill and should be equivalent to capped skill utsusemi consumption: which is rarely 3.)

      there's other options to improving seigan too (mostly involving counter/parry adjustments) which could potentially include allowing a sam to 'counter' a spell, proc'ing a counter hit and forcing an interrupt. (which would be awesome but is getting into wishlist territory)


      1-2 hit WSes could use a boost to compete with multi-hit WSes. Steel Cyclone would be used a lot more if it could get 2.50 TP modifier at 100% instead of 1.50.
      either this or 'fixing' how multiple hit fTP functions. (or both!)

      providing weapons that are comparable to the power tier that destroyers/ridill/ S/P are in might help too. (late CoP and early ToAU weapons go a long way, but some are still.. not really available.)
      Grant me wings so I may fly;
      My restless soul is longing.
      No Pain remains no Feeling~
      Eternity Awaits.

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      • Re: What's being done about BLM and Tanks?

        I am only picking this out because it’s the only job I can talk about from experience.

        Originally posted by Legal Fish View Post
        1. WHM can still fill the role of healer. Just because they lack the endurance RDM have doesn't mean they are broken. Hopefully one day SE will increase their endurance and everyone will be happy.
        What you said here this just isn’t right. I am not say whm can’t main heal in TP burns or that it should equal rdms mp endurance (I can wet dream about convert being made a level 35-7 ability but it’s not going to happen and it would probably be a bad thing if it did). What I am saying is that healing skill C makes you a much better healer than enfeebling skill C makes you an enfeebler and whm get absolutely no native trait or ability to help with out mp endurance. It would be frosting but something so we actually had a small way to boost party members mp would be nice (like a very mini AoE devotion or something)

        My healing skill makes almost no difference to my healing ability and a rdm of the same level would get pretty much the same numbers as me on anything but a cure IV, despite having C rank skill to my A+, that’s broken. xxx/whm wouldn’t be far behind me on cure II and III for that matter, that’s broken too. If you are going to have just a rdm or whm then whm is a big step down on a rdm as main healer from about 50 onwards in almost all exp situations, considering we are the ‘ultimate healing job’ I would say that was at least suspect.

        I think most people here who have been complaining about the TP burn culture haven’t been saying that exp from TP burns should be lowered. No one is saying that TP burn shouldn’t give you your merit per hour. What people are saying is that tank based parties generally require more cooperation and effort from the players involved but an average TP burn party will get 1.5-2 times the exp that an average tank based party will get and that’s getting towards being obscene. I can’t believe that people had the nerve to start whining about ‘nerfing TP burn’ when someone suggested doing something to make standard party exp at least on par with TP burn exp.

        The game is always going to be unfair and unbalanced and most people accept that but there is acceptably unfair and there is ‘what the hell were SE thinking’. Ffxi is set up to heavily encourage grouping, there is a lot of content where soloing is just not an option. I don’t believe that SE’s ‘plan’ for exp parties involved making certain jobs the absolute last choice for a slot (or excluded completely) regardless of what other jobs were in the party.
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        • Re: What's being done about BLM and Tanks?

          Originally posted by Saren View Post
          I am only picking this out because it’s the only job I can talk about from experience.
          What you said here this just isn’t right. I am not say whm can’t main heal in TP burns or that it should equal rdms mp endurance (I can wet dream about convert being made a level 35-7 ability but it’s not going to happen and it would probably be a bad thing if it did). What I am saying is that healing skill C makes you a much better healer than enfeebling skill C makes you an enfeebler and whm get absolutely no native trait or ability to help with out mp endurance. It would be frosting but something so we actually had a small way to boost party members mp would be nice (like a very mini AoE devotion or something)
          I'll cut it off here to shorten my post size. - whm doesn't really need any more other member boosting mp abilities than devotion (it's rare to the point of being almost never that you have more than one other mp user and not have someone with a refresh song/spell/roll around other than you) - what whitemage does need is a way to recover some of their own mp.

          as for enfeebling, it gets better after 51 to about 65 (at which point it gets hard again to enfeeble with C skill) but at 75 a whitemage can get to 298 enfeebling (between gear and merits) although it's more realistic to have in the area of 270. even just the easiest three things to get (torque, af1 body, and merits) gets you to 258 (slightly better than B+ skill) which is typically enough to land enfeebles on most non-alliance targets.

          healing skill used to have a greater effect, but adjusting it at this point would just preclude smn/whm from mainhealing at all (making it the new 'unwanted' job.) and further pigeonhole blackmages into DD only. (not that most would complain haha)

          personally, I prefer the melee dominated modern merit parties, precisely because they are melee dominated. while it's unfair that monk warrior and ninja enjoy 'premier' slots even over other strong melee, that has little to do with the style of the party and more to do with specific imbalances in certain weapon choices and fTP mods on specific weaponskills, all of which are much easier to adjust.

          previous incarnations of parties, often only had one or two DD slots free (tank, whm, rdm, blm, DD DD) and there would be bard and cor competing for those slots now, too.
          Grant me wings so I may fly;
          My restless soul is longing.
          No Pain remains no Feeling~
          Eternity Awaits.

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          • Re: What's being done about BLM and Tanks?

            2) blm doesn't have to solo. blackmage can burn with other blackmages for 15k/hr too. how is getting 3 blm rdm brd x any hard than getting 3 war rdm brd x?
            Those BRD and RDM's would much rather be in a TP burn getting 20k+/hour (or what they believe will get them that anyway;)

            A lot of the problems right now are in player mentality, but to say that there aren't any imbalances in the jobs is just plain wrong. There are issues that to be fixed this is an undeniable fact.
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            • Re: What's being done about BLM and Tanks?

              Originally posted by Malacite View Post
              Those BRD and RDM's would much rather be in a TP burn getting 20k+/hour (or what they believe will get them that anyway;)
              A lot of the problems right now are in player mentality, but to say that there aren't any imbalances in the jobs is just plain wrong. There are issues that to be fixed this is an undeniable fact.

              I know brds use to go to tp burns alot more then melee burns because they have less work lol.
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              • Re: What's being done about BLM and Tanks?

                Originally posted by Malacite View Post
                Those BRD and RDM's would much rather be in a TP burn getting 20k+/hour (or what they believe will get them that anyway;)
                A lot of the problems right now are in player mentality, but to say that there aren't any imbalances in the jobs is just plain wrong. There are issues that to be fixed this is an undeniable fact.
                you overestimate how much your support mages like to beat their brains to a pulp for exp I think ;)

                a manaburn is 15k+/hr and about 1/4 the work for the support mages. It's also worlds easier on the bard who is generally pulling uncontested.

                in a pinch, you can also just put a 5th or 6th blackmage in, or put a whitemage in for one of the support mages (whitemages make excellent pullers in KRT) or use a cor, etc. it was just one example really.

                also: I *like* that the jobs aren't all perfectly balanced, the game would be highly boring if everyone was perfectly the same.
                Grant me wings so I may fly;
                My restless soul is longing.
                No Pain remains no Feeling~
                Eternity Awaits.

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                • Re: What's being done about BLM and Tanks?

                  Originally posted by SevIfrit View Post
                  Again if you think this game is so utterly broken the leave. Yes minor updates to the system would go along way for everyone. Ranger is finally getting their update back to great. Just relax stop with the "OMGZ UNFAIR I SEEK FOR MORE THEN 10MIN BUT THAT WARZ WHO I THINK ISN'T AS GOOD AS MY L33T DRK IN FULL AF GOT INVITED FIRST!!! OMGZ A BURN PT ONRY COMMENT WTF SO UNFAIR I GUESS I SHOULD SEEK AGAIN INSTEADZ OF MAKING A MERIT PT ORZ."
                  You always say things just like this, and it always feels like they're countering everything I say. And it always comes back to the fact that I'm a Warrior who hates how easy Warriors have it. What you fail to Address is the Dark Knights who have 4/5 Homam, Hauberk, good weapons, lots of subs ready. And they don't get the invites that my Warrior would get if I waltzed in with a Jaridah Peti.

                  Though barely any Drk have Homam, btw... feels like LSs only let DRKs have the stuff if no one else has a thf/drg/pld/blu up to... i dunno... 50.

                  BBQ is certainly right about one thing that drives this thread home: People have to level other jobs to merit their "mains." And that's as broken a game as it comes, folks.
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                  • Re: What's being done about BLM and Tanks?

                    People do not have to level other jobs to level thier mains, but they get merits at about the same rate as they did while leveling.

                    If you only get 1 invite every 3 days of seeking, what makes you think that you'd get merit party invites any faster? The problem is people want the fast merits on their mains, all the while knowing that thier particular job is not as desirable in a particular type of party setup.

                    I love whm, and I love blm. I can get in TP, normal, and manaburn parties, yet I'm still leveling bard for even faster invites. I get merits just fine on the two jobs I have, but I knew before that niether were the most desired for fast merits. I'm certainly not required to level bard to merit, thats my own choice. If people feel they have to level another job to merit that's thier problem and thier's alone. If it was even remotly true that you had to level alternative jobs to merit you main we'd never see a 75 pld, blm, pup or any other lolyoudontfitinTPburns jobs.

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                    • Re: What's being done about BLM and Tanks?

                      O.k. a lot of what I said obviously didn't come across quite how I intended it to.

                      Originally posted by Amele View Post
                      I'll cut it off here to shorten my post size. - whm doesn't really need any more other member boosting mp abilities than devotion (it's rare to the point of being almost never that you have more than one other mp user and not have someone with a refresh song/spell/roll around other than you) - what whitemage does need is a way to recover some of their own mp.
                      Like I said, frosting. The thing that whm needs above anything else is better mp endurance. On my top 10 wish list, an ability that would let us recover a little mp for another person or people before devotion might make 5-6, to make us a little more flexible.

                      Originally posted by Amele View Post
                      as for enfeebling, it gets better after 51 to about 65 (at which point it gets hard again to enfeeble with C skill) but at 75 a whitemage can get to 298 enfeebling (between gear and merits) although it's more realistic to have in the area of 270. even just the easiest three things to get (torque, af1 body, and merits) gets you to 258 (slightly better than B+ skill) which is typically enough to land enfeebles on most non-alliance targets.

                      healing skill used to have a greater effect, but adjusting it at this point would just preclude smn/whm from mainhealing at all (making it the new 'unwanted' job.) and further pigeonhole blackmages into DD only. (not that most would complain haha
                      Cut the rest for length. Not the point I was trying to make, I am not saying 'wahh rdm can cure but I can't enfeeble' that's not the problem with whm in high level parties. All I am saying is that healing skill is almost irrelevant and it's the main skill for our job. It's as weird as if enfeebling skill didn't matter for rdm or sword for pld etc etc. I still really like the idea of healing skill reducing spell cost that Legal Fish bought up in his suggested job changes thread. Personally I think most smn would cheer if they weren't viable as solo main healers anymore as long as their avatar damage was bought up to par for hybrid dd.
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                      • Re: What's being done about BLM and Tanks?

                        Originally posted by Lmnop View Post
                        You always say things just like this, and it always feels like they're countering everything I say. And it always comes back to the fact that I'm a Warrior who hates how easy Warriors have it.
                        If you hate it so much, like it does seem you do then QUIT WARRIOR. Go level Drg/Drk/Pup/(insert job you say has it so hard) and show people you can be better then warrior. If you Hate tp burns like you say you do DON'T burn, make your 3 mage pt with a black mage get a pld, a dark and your war (if you hadn't quit yet) and merit standard.

                        People cry about tp burns, yes we get more exp then standard parties but you are not forced to tp burn. Like Blm were not forced to mana burn or rangers forced to arrow burn. Tp burn pts do require more attention from melee and brds and healers then normal pts (well maybe same for healers), with a good tank outside a burn pt i could auto-attack on drg just play my ds or watch tv until i heard a <call> for tp.

                        I say things like this Lmnop because you say the same thing over and over again almost crying about how easy you say we have it. If it really upsets you this much pick a new main or invite other jobs to not be apart of the "problem". Yes there are tons of shitty warriors in this game, horrid gear, horrid skills. And to everyone who is bitches about them getting invites, if you are that shitty and you get into a tp burn pt you don't go back to the same leader, you quickly get casted aside from tp burn parties, probably having a drg/drk/thf/etc in your place. These people then cry out for nerfs because they weren't good enough.


                        Originally posted by Lmnop View Post
                        What you fail to Address is the Dark Knights who have 4/5 Homam, Hauberk, good weapons, lots of subs ready. And they don't get the invites that my Warrior would get if I waltzed in with a Jaridah Peti.
                        Tp burns didn't kill dark knight invites, sorry to burst your bubble. But you keep wanting to call me out on this Lmnop. I invite Dragoons, thiefs, Dark Knights and will always invite the well geared ones. And btw for future posts don't bring up dark knights again because they burn drk/nin axe-axe or axe-kraken nice set up really and with good gear ya they amazing in burn parties. And well if you try Drg look at my first job and I invite the good drgs of w/e server I'm on to party. Actaully I drg burn alot for 17-20k an hour. Oh and to clear this up again:

                        When I make a party for merits, I start with /l taking w/e tanks, dd's, mage's that want to go. Then I go to friends list, if no one. I do /sea all 73-75 invite look for people I know, if no one, I try for tp burn. If not I set up a normal pt. EXP/MERITS > LFP.




                        Originally posted by Lmnop View Post
                        Though barely any Drk have Homam, btw... feels like LSs only let DRKs have the stuff if no one else has a thf/drg/pld/blu up to... i dunno... 50.
                        Your limbus ls fails or your drk's should attend limbus. Don't blame war or tp burn in this section because no "burn job" gets homam but drk so, wrong section.

                        Originally posted by Lmnop View Post
                        BBQ is certainly right about one thing that drives this thread home: People have to level other jobs to merit their "mains." And that's as broken a game as it comes, folks.

                        No BBQ couldn't be further from the truth. No one makes you level a second or third job for merits. You can merit to cap on DRG or BST or (insert /cry job here). I have gotten more merits on my Dragoon then I have my War or my Nin. Why you ask? Because I wanted to play as my Drg. Ya drg had the loldrg stigma while I did it, but I proved how good Drg could be and got invites and more people wanted to merit, this is called: Working for something, I didn't post on threads crying about how unfair it was that rangers get more exp, can burn etc. I made a name for myself for my skill, I'm serious go and try it. We had a few Beastmaster's on ifrit that I would invite over most warriors on ifrit for their skill to a burn party. Same goes with other jobs. I retired from my Dragoon because I had done everything I wanted to on Drg other than get kill shot on AV. Also the drg community had died abit or well reverted from How can we overcome X problem to How can we cry to S-E to fix it.
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                        • Re: What's being done about BLM and Tanks?

                          Originally posted by Saren View Post
                          Not the point I was trying to make,
                          ahh, yeah. I pretty much agree with you then. :)

                          it sure would be nice if healing skill meant more than 2 or 3 more points on cure V, haha.

                          Originally posted by sevifrit
                          something about attention requirements
                          I agree that a burn party takes more attention from everyone than a traditional party, but:

                          it's actually harder on your mages than it is on melee. (the big changes for melee are watching shadows / hate shedding timers and lining up for the next mob.) mages (even redmages with zomg 'unlimited' mp thanks to convert - have to manage their mp alot more carefully and generally have to cast both faster and more frequently due to the generally squishy nature of DD when shadows are down, in combination with rapidly changing mob targets)

                          bards.. well. I don't think anything has to be said to show how much attention it takes a bard.

                          this is why it's almost always the healer or bard who's ready to stop meriting first, parties running in excess of 15k/hr are very mentally taxing on the support players.
                          Last edited by Amele; 07-11-2007, 12:21 PM.
                          Grant me wings so I may fly;
                          My restless soul is longing.
                          No Pain remains no Feeling~
                          Eternity Awaits.

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                          • Re: What's being done about BLM and Tanks?

                            No offense, but this is crap. You can't just say Haste = Attack. Only in a few situations is that true and it's usually when you are giving up smalls amount of haste(think less than 3%) for large amount of attack. Attack gear and food is a very common. Once you hit the accuracy cap, you should be eatting meat, and trying to get as much accuracy as possible. Double Minuet is pretty lol. Haste has increasing returns and attack has dimensioning returns.
                            And I said neither really matter. With or without either of the buffs, the same PT can take the mob down in less than 40 with the gear that exists, so all the pointing to statistic and trying to hype the chain-ablity of the mobs doens't cover up the blatant, obvious low mob defenses. Of course Minuet is lol if you're fighting weak monsters.

                            I can break 2k on a puk, no BRD and it gives me T EXP? Hello?

                            1. WHM can still fill the role of healer. Just because they lack the endurance RDM have doesn't mean they are broken. Hopefully one day SE will increase their endurance and everyone will be happy.
                            RDM should not have access to tier 4 White Magic, they're in-between of BLM and WHM. That's what gives them the edge on top of refresh. Only since FFXI's adjustments have they become more studious in White Magic than Black magic. Tier 3 Black Magic is practically a joke, they never have an opportunity to use it no.

                            Why?

                            Weak mob defense.

                            2. BLM doesn't HAVE to solo. They can seek and deal with low invites or be party leaders. They can actually be effective members in a party with no tank if they performed correctly. They also lack endurance, like WHM. However, you are forgetting there is little reason for BLM not to solo at times. They will often out-exp standard parties and get a shit-load more Beastmen/Kindred Seals.
                            BLMs are needed for IT+++ fights, why are they soloing?

                            Weak mob defense.

                            3. SHITTY PLDs get table scraps. PLD/NIN can adjust just fine to the TP burn setting. A+ Sword is a terrible thing to waste. Though they lack behind MNK/NIN/WAR, they do add some strong tanking ability to the table and cures.
                            PLD/NINs aren't getting invites.

                            Guess why? Here, I'll help.

                            Weak mob defense.

                            4. Why would a THF want to SATA post 60 if they aren't using SCs? SA and TA can be used separately for more damage over time.
                            Why aren't there skillchains?

                            Say it with me, people.

                            "Weak mob defense."

                            1. WAR isn't a "tanking job". As SE has said it themselves: they are versatile melee jobs that can do multiple things. People want to focus on the DD area, more power to them.
                            Yes, just like they said BST and PUP weren't intended to solo. And then said the opposite at other times. Warrior has Provoke at level 5. Its the only job that gets provoke natively at all. They tanked to 50 in FFXI and past caps before NIN took off in RoZ. They're used to tank grands even, they are very much tanks.

                            Warrior is a weapons master and a DD-tanking class. But do they master anything beyond dual weilding hand axes. The versatility of this job is taken for granted more than it is on BLU.

                            What?! You complaining about your COR?! NO WAY.
                            I expect a few garbage buffs since BRD had way more, but leaving BRD unchecked for using instruments that don't compliment their songs is a long-standing criticism I've had of BRD, I had this criticism well before SE ever added COR.

                            I don't expect COR to not have a bust, that's tradition, but for BRD to still have near full-power buffs without the proper instrument for the sony? That's incredibly flawed and you didn't even address the point.

                            Other thing is that every job actually feels more competitive than BRD. It seems to me that WHM, RDM, SMN and COR try a lot harder to stand out. Melees and tanks may take for granted what these jobs do, but people do develop are real sense of pride in those jobs. I just don't see that sense as prevalant in BRD.

                            BRD has a really, really, low bar set for it now, too. Pull and sleep, some PTs get upset with BRDs that spend time on anything beyond one ballad and one march. This highlights my claim as to how needed buffs are. Situation is the same for COR at times.

                            Weak Mob Defense is why.

                            Now, do you know why melee subs outside /NIN fail? It's because of damage mitigation for 2-handers and weakness in certain weapon skills for 1-handed weapon users(who are now dual-wielding).
                            /NIN allows for zerging, that's all /NIN is good for. Its entire motive is either for bonuses from DW or Utsusemi. Nothing else. No JAs to draw from (ew) at all under sub, just traits.

                            Any other melee sub can be better when not 100% zerging. Its called "walking the hate line." This also involves team play, like SATAing the tank and actual hate control. SC/MB and all that, too.

                            This doesn't happen because weak mob defense, again, is to blame. You just keep finding interesting ways to avoid bringing it up because it is convient to your bottom line, period.

                            /SAM was a nice start. Seigan itself could use a little boost: mainly vs AoE physical attacks and magic. Have Seigan equal 3 shadows when dealing with AoE and as 1 shadow when dealing against magic. Seigan is stripped when either occur. Bam! You now have a huge damage mitigation.

                            Now you need to add more natural damage mitigation and more useful abilities to other subs(and boosting the main at the same time) so that they can be used.
                            We don't need more ways to mitigate damage, we need less. There needs to be a sense of danger and risk. Monsters should be threatening and challenging, not pattycake. MP savings are nice, we don't need to give mages more excuse to horde MP or more reasons for them to be shunned from PTs.

                            Let's say Mr. SAM with his powerful Seigan and Hasso wants to use /DRG.

                            Give /DRG something like a "Dodge-Jump"(no, they wouldn't name it that). Anytime a DRG is hit with an attack or single target spell, it "misses" and the DRG jumps into the air and shreds some enmity. Make it on a 1 minute to 2 minute timer.
                            Super Jump already does this, you just have to time it correctly. I don't think they can lower the recast for Super much more than they have.

                            What they really need to do with jumps is allow them to do x2 Damage like they should.

                            For the offensive end, give DRG what they seem to be aligned with: Haste.
                            30 - 4% (a level 30 /DRG can use a wyvern earring to match this)
                            50 - 8% (at level 60, a DRG and /DRG will have the same haste with wyvern earring)
                            70 - 12% (now DRG has truly earned their title as Haste kings)
                            Only other person I've heard rationalize that DRG's trait is haste is Spider-Dan and the basis was pretty flimsy - the wyvern earring. If this is DRGs trait, I must have missed it.

                            Its not a bad idea, so long as DRK and RNG get something similar. RNG has Snapshot merits, but its not exactly bridging the gap it could.

                            This part really wasn't about weak mob defense. It was about really bringing a job up to par. Finally.

                            DRG/SAM and SAM/DRG look really tasty now. TP gaining kings, with Zanshin to make up a little for the lack of Double Attack.
                            Zanshin is activated off a miss. Its not really the same thing as Doube Attack, it more of a mulligan.

                            Why stop now? Let's look at DRK. Spikes is nice, but they need an earlier ability, especially not a spell that won't work well with Seigan.
                            Because if DRK gets one more thing right now without other jobs getting some attention, heads should roll? Its really embarassing how SE has totally sidestepped any real updates for MNK, BST, WHM and THF in the last year. I'm talking pre-merit job adjustments here, they could use some attention.

                            And I wouldn't mind seeing NIN and BRD get some actual job abilities to make subbing them more interesting. /NIN is pretty one-dimensional, since I main COR, it doens't really give me any subjob abilities to reactivate like. For RNG, I'd like something more to the sub than damage mitigation, because Dual Wield doesn't add much of anything to all the accuracy I already have.

                            THF could have some base crit+%... maybe 3% at 30 and 6% at 70. However, what /THF could really use is some damage mitigation. Trick Attack is nice for hate loss, but something like a 1-shadow utsusemi on a 2 minute counter that worked even on AoE attacks and reduced hate slightly when used up would be quite fine.
                            A critical hit trait would be appropriate, as they have a greater capability of doing it by nature. Problem is, THFs probably wouldn't know the difference, they don't really notice it for themselves when you hit 5 or 11 or Chaos, but boy do you notice it on everyone else. its like 23-25% boost on the rate if you get 11.

                            They are already very evasive, though, I don't think they need a native mitigation ability.

                            1-2 hit WSes could use a boost to compete with multi-hit WSes. Steel Cyclone would be used a lot more if it could get 2.50 TP modifier at 100% instead of 1.50.
                            Agreed.

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                            • Re: What's being done about BLM and Tanks?

                              Originally posted by Amele View Post
                              this is why it's almost always the healer or bard who's ready to stop meriting first, parties running in excess of 15k/hr are very mentally taxing on the support players.
                              Oh no doubt on this, I never would argue this burn mages are crazy. It is a whole different type of game for them, they usually get my respect as some of the best mages in the game because of the multitude of things they face at once. Bards as well have a big job, I was only responding to people saying melee in merit is completely mindless.
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                              • Re: What's being done about BLM and Tanks?

                                Originally posted by Omgwtfbbqkitten View Post
                                Weak Mob Defense, /Nin is For ZERG!, Brd doesn't bust cor does, lets not migrate damage,

                                Yes some mobs have weak defense not all mobs have them, you ever think maybe just maybe exp parties will fight the mobs with the lowest defense for exp?

                                Hi Guyz lets go exp off mobs that have defense where I hit for 2!

                                /facepalm

                                /Nin is for damage migration, you don't see Dark's with krakens dual weilding do you seeing they are the new staple of zerg. No one forces you to pick a sub get over it. Zerg went on with rangers which was YOUR main so I blame zerg on rngs lets nerf them and take away their bows/gun/xbows as punishment for this crime against the game!!!!!

                                Brd doesn't bust and can function on shitty gear, this is where I will agree with you the balance of these two support jobs are off bad. I like the cor job, but they have been tossed into a second tier support job.

                                There has been plenty of dumb things said on this forum, on all, on websites. But to say we shouldn't Migrate damage? Wtf are you on? Do you not understand the reason why we have tanks? If you don't want to migrate damage then don't party with tanks they are made/setup to migrate damage. GO GO 18 cor kirins!
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