Re: The next FFXI update (May20th I think?)
There's a reason there's only one single area in the entire game that can support the super max chain, tippy top 30+ exp per hour TP burn party. If you kill too fast you'll run out of mobs to pull, which is why this can only happen when no other parties are in the area. It's why people have to kill Wivres and Wyverns to keep chains. If you kill too slow you miss the window and lose the chain, if you kill too fast (and it is possible) you clear the area and lose the chain. So no, that extra 20 seconds doesn't really matter all too much.
It's more like one move, and they'll at most use it once before they're killed.
Dispelling Wind doesn't remove food unless it was changed in the last update or something. Very few dispel moves actually do remove food, which is what makes Morsel Grab so special. Also, your mobs use two WS in less then 30 seconds? Are you all DWing Merc Krises and Kclubs or something?
Err, Whm and Sch can heal the entire party of Paralysis in one casting and Wind Wall has a minor effect if your party is already capped out on Acc against Colibri (who are naturally more evasive then Wyverns iirc)
Except they are when you're not scared of things that aren't little pink birds. I was ripping through them when I was level 74 in a TP burn party at the Mamool camp between killing Puks(who can also use Evasion and Blink moves) and Mamools (who have their own myriad of buffs and dangerous attacks). It wasn't 30k an hour, but it was still decent Exp. And the Mamool camp is one of the more popular leveling areas despite being filled with Wyverns. Which is the point you seem to be ignoring, people kill Wyverns in EXP parties.
Once again, all you care about is the absolute max exp per hour(well, second best), but I'm talking about the current average, good, reliable, decent exp. Unless SE adds nothing but tiny pink birds 75+ to level on, this is the kind of exp you will have to go after once the cap increases. Because even level sync won't let you kill Colibiri for long at 75. It's nice you have constant access to perfect set ups and empty camps at all times, but the exception does not make the rule. The vast majority of the playerbase often times has to go to other camps(shocking, I know!) and use less then optimal set-ups, but can still pull out 10-20k an hour. And chances are, once the cap is boosted, we'll be seeing more of these types of parties unless the new mobs SE adds are pathetically weak, have fast repops and are all over the place, or SE decides (and I hope they do) to overhaul the entire leveling system to make the climb to 99 easier on everyone.
Originally posted by Grizzlebeard
View Post
Last I counted there were two one shot moves a wyvern possesses and they're both more than capable of dropping a person in 30 seconds.
Dispelling Wind removes two beneficial effects including food. In 30 seconds it's more than possible for a wyvern to pop it off twice which means unless your healer is doing shuttle runs back and forth each pull you won't always have Pro/Shell up to absorb the effect.
You also conveniently glossed over the fact Dread Shriek is an absolute cunt of a debuff and when coupled with all the other shit wyverns can toss out it puts a considerable burden on your healer's MP compared to a colibri. Lets also not forget the impact Wind Wall can have on killing speed if you don't have a dispeller in the party.
Look, I appreciate you backed yourself into a corner here trying to argue that wyverns are decent exp mobs but now's the time to graciously walk away.
Once again, all you care about is the absolute max exp per hour(well, second best), but I'm talking about the current average, good, reliable, decent exp. Unless SE adds nothing but tiny pink birds 75+ to level on, this is the kind of exp you will have to go after once the cap increases. Because even level sync won't let you kill Colibiri for long at 75. It's nice you have constant access to perfect set ups and empty camps at all times, but the exception does not make the rule. The vast majority of the playerbase often times has to go to other camps(shocking, I know!) and use less then optimal set-ups, but can still pull out 10-20k an hour. And chances are, once the cap is boosted, we'll be seeing more of these types of parties unless the new mobs SE adds are pathetically weak, have fast repops and are all over the place, or SE decides (and I hope they do) to overhaul the entire leveling system to make the climb to 99 easier on everyone.





Comment