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Epic Augments are Epic

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  • #76
    Re: Epic Augments are Epic

    There already is a price for it. You can't sell it back, except to NPCs. How is that something for nothing? I have a ton of HQ gear but if I ever decided I'd want to sell it at least I could, in theory, get gil back for it.

    Some of these "augments" are nothing but negative. How is that not a total kick in the face? Fuck, don't just negative everything, put some positive on there. The whole system is stupid. I'm not augmenting a damn thing, and I don't think I'm wrong for feeling that way. They act as though players just have gil to throw away at shit, and players don't. That's why they buy gil in the first place.

    If I augmented my Mahatma Slops and I got like a +1 to VIT, I'd still go out and buy another pair of Mahatma Slops in the hopes that I'd get a better augment next time. There are plenty of positive augments to be done that are not gamebreaking in any way, nor will they stop players from continuing to try for something better. I just don't see why they have to make items worse by adding the possibility for negative stats. That's not making anyone happy. No one can say, "OH BOY I GOT NEGATIVE INT W00T!" That's why I think it sucks.

    Do I expect them to please me every time with their augments? Of course not. I got a ton of elemental resistance on pieces that I augmented with the first set of FoV augments. None of that is really useful to me, but I didn't bitch and moan about it. The addition was still positive. There is plenty of balance already in this game. And I'm sure there is a hard limit to how many points of a stat you can get augmented on items. So why is it so bad that I can't at least expect that I don't get things subtracted from my gear? Gear that I worked hard to get for the stats it already has on it. I see augments as an added bonus to your gear, "hey, you spent a little time doing some extra content, here's a small reward for it." Now it just seems fail.
    sigpic
    ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
    ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
    ~I has a blog~~http://aksannyi.livejournal.com/~
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    • #77
      Re: Epic Augments are Epic

      Do have a question about augmenting things I haven't been able to find an answer to yet:

      If something is signed when it gets augmented, does it loose the signature, or do you get a signed ex/aug item?
      Kindadarii (Bahamut)
      90PUP / 90SMN / 90BRD / 90WHM / 59DNC
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      52.2 Synergy


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      • #78
        Re: Epic Augments are Epic

        Can't augment signed items.
        sigpic
        ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
        ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
        ~I has a blog~~http://aksannyi.livejournal.com/~
        ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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        • #79
          Re: Epic Augments are Epic

          I'm ignoring Kailea and you should too Aky >.>

          She's among the crazy minority of people who enjoy being kicked in the nuts and then ask for seconds.


          Seriously wtf SE. Augments were blatantly advertised as a way to improve old gear and make it extra special. GTFO with the negative stats already, especially since level synch won't fully scale buffs but will still hit you with the full negative effects of an equipment.

          G - T - F - O
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          • #80
            Re: Epic Augments are Epic

            qq
            -------------------------------------------------------------------------
            Kain (FFIV): I am aware of my actions, but can do nothing about them.

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            • #81
              Re: Epic Augments are Epic

              Originally posted by Aksannyi View Post
              Can't augment signed items.
              Yeah, I had to run my Hauby through the AH to unsign it.
              Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

              Formerly Callisto of Ramuh. | Retired 5.28.10

              Callisto Broadwurst of Palamecia

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              • #82
                Re: Epic Augments are Epic

                I won't touch this stuff, but I do think they should let you re-augment an item at least once, if not a few times, or even as much as you want. Then you still have to spend the tabs and fight the fight again, but you can at least try again with an expensive item.
                Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
                99 Everything, mostly play PUP, WHM, and sometimes BST
                F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

                >2012
                >not having all jobs at 99


                Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

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                • #83
                  Re: Epic Augments are Epic

                  Originally posted by Elwynn View Post
                  I won't touch this stuff, but I do think they should let you re-augment an item at least once, if not a few times, or even as much as you want. Then you still have to spend the tabs and fight the fight again, but you can at least try again with an expensive item.
                  YES YES YES!

                  If they did that, I would deffiently do a hauby or soemthing like the sort.

                  Life Belt? Sure. Be nice to try and get a few STP, or even attack, or more acc...

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                  • #84
                    Re: Epic Augments are Epic

                    One thing I will say about negastats, I remember someone around here mentioning something like it at one point, but I don't think they had it very clear:

                    What about equip where the stats it gives are based on your other stats? Somewhat like situation-variable RSE. If your STR falls below some amount, it gives it a boost, or if you have very low STR, it gives you a lot of MND or INT. Use it to make negative stats, and simply smaller (or no) stat bonuses more interesting. Maybe make it so you have to wear a ton of equipment that looks terrible for you, but at the cost of looking like a total weakling, your sword gets a huge damage boost. Plenty of games have done things like this with things like HP; walking around at one HP would make you a powerhouse, but I'm talking about more general stats. Plus, it would require you to be more dynamic with your equipment than the current gear swap system; instead of "EQUIP ITEMS 1, 4, 6 FOR ABILITY C", it would become a matter of "oh shit! MND-down. Ok, I need to find some +MND stuff before I get my ass kicked into next Tuesday)". Could be extremely demanding; give melees something to do besides WS and wait, would bring an element of skill into the gear swap system, and items that have more insane bonuses could require even higher levels of planning of equipment. You could get your DRG to put out insane numbers, but at the cost of being as delicate as tissue paper.


                    Actually, come to think of it, that could be the foundation for an entire job. Would make a good chemist. Only chemist in more of the British sense of the word. And it's a melee class, with very few abilities that effect other members directly. And they fight with axes. Self-balancing (as mentioned above) would be done by popping pills. Too much and bad things happen-- from being stunned, sleep, weakness, stop, or even death. Without the element of randomness that COR has, and more on manipulating multiple stats at a time to keep yourself at your peak. Their job quests would have unsubtle references to rock'n'roll.

                    Their AF-head piece would be facial hair and oversized sunglasses.







                    Best job idea ever.

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                    • #85
                      Re: Epic Augments are Epic

                      When you make a gamble, you're not just taking chances for a win, but also sometimes taking chances on what you'll win. The sense of entitlement to some fair reward from this system is a bit ridiculous. Some of you are thinking rewards in proportion to effort, yet you're gambling on the effort itself.

                      When you put a buck in that crane machine with the stuffed animals, you either get nothing, crap or some toy that might be worth just a little more than the dollar. You don't get anything of equal value to that dollar, but in the case of the augment system, that's exactly what you're expecting.

                      I can't speak for the difficulty of the new NMs, but even with a sure win, the reward isn't guaranteed. It happens to be a recurring theme in the game - kill King Behemoth and you might get a Defending Ring, but usually not.

                      Gambling doesn't always work that way. If you want proportionate rewards, there are game tables all over Vana'diel, Maybe a friend will feel sorry for you and give you back the gil they lost, but I wouldn't expect that from the blackjack dealer in a casino. Either way, there's still a good chance you'd walk away with less than you had before.

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                      • #86
                        Re: Epic Augments are Epic

                        Originally posted by Omgwtfbbqkitten View Post
                        kill King Behemoth and you might get a Defending Ring, but usually not.
                        Yeah, but you don't lose anything from killing him, like I lose stats with some augments.
                        sigpic
                        ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                        ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                        ~I has a blog~~http://aksannyi.livejournal.com/~
                        ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                        • #87
                          Re: Epic Augments are Epic

                          AH, you can have this.
                          Originally posted by Raydeus

                          Other than that the only thing I'd like to see is SE changing Homam so RDM can use it, but the chances of that happening are the same as those of me winning the Mog bonanza.

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                          • #88
                            Re: Epic Augments are Epic

                            Meh. The random doesn't really bother me any more. Even the non-tradeable thing is rather forgivable. and honestly, even negative stats aren't so awful.

                            But this was not supposed to be a fucking gamble. As it stands, it's looking to be roughly 1/100 chance of getting anything even decent. Why is this worth farming thousands of tabs and dozens of hours of my life?

                            If this were an "item gamble", it should be nearly free. A small fee to get in, no time spent, the roll of the dice, results. This is hours of FoV, a hard fight, and a forfeit item. Time to /toss said item and buy another. Repeat.

                            Between this and the slap-in-the-face expansion missions... I hate to join the general S-E bitchery, but it's becoming evident that they're taking a new direction. I guess they're pushing the envelope with some of the more radical ideas that lay somewhere between "massive timesink" and "will alienate the playerbase". I suppose this is a prime opportunity for them to test out some of their worst ideas to gauge what to take over to 14.
                            "And if he left off dreaming about you, where do you suppose you'd be?"

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                            • #89
                              Re: Epic Augments are Epic

                              Its a gamble.

                              You are gambling with gear to try to make it better. Thats it! How hard is it for ppl to understand.

                              Augments:
                              Buy gear
                              Gamble with it
                              Maybe better or maybe worse.
                              If better: Ya for you!
                              If worse: Try again

                              NM (KB etc.):
                              Take time and compete with others
                              Maybe you get claim maybe you dont
                              If you dont: try again
                              If you do: Maybe you get drop and maybe you dont
                              If you dont: start over
                              If you do: Ya for you!

                              Both are gambles and b/c you feel that spending the gil to try again is worse than camping something for hours or having to out lot other ppl on a 10% chance of drop is a better gamble, then fine. No need to bitch and cry about others doing it the way they want.

                              No one has got a - stat that they didnt have the option to try again and it was perma.

                              Just stop crying about something that you feel isnt made for you personaly.

                              Summary: There is always a win/lose. Are you willing to gamble it?

                              ---------- Post added at 11:48 AM ---------- Previous post was at 11:45 AM ----------

                              lmao at your 1/100, pull it out of your ass to try to make you pointvalid, number.

                              and you say it should be free?
                              free for a CHANCE to get something new and better? Show me 1 thing free in this game? You have to work for everything. This isnt fucking welfare!

                              ---------- Post added at 11:53 AM ---------- Previous post was at 11:48 AM ----------

                              gam·ble (gmbl)
                              v. gam·bled, gam·bling, gam·bles
                              v.intr.
                              1.
                              a. To bet on an uncertain outcome, as of a contest.
                              b. To play a game of chance for stakes.
                              2. To take a risk in the hope of gaining an advantage or a benefit.

                              3. To engage in reckless or hazardous behavior: You are gambling with your health by continuing to smoke.
                              v.tr.
                              1. To put up as a stake in gambling; wager.
                              2. To expose to hazard; risk: gambled their lives in a dangerous rescue mission.
                              n.
                              1. A bet, wager, or other gambling venture.
                              2. An act or undertaking of uncertain outcome; a risk: I took a gamble that stock prices would rise.

                              gamble - definition of gamble by the Free Online Dictionary, Thesaurus and Encyclopedia.

                              ---------- Post added at 11:55 AM ---------- Previous post was at 11:53 AM ----------

                              If it was ment for it not to be a gamble then they would have either let you pick your augment each time or not had the -stats. Don't lie to yourself and say that "But this was not supposed to be a fucking gamble." Lmnop.
                              Originally posted by Raydeus

                              Other than that the only thing I'd like to see is SE changing Homam so RDM can use it, but the chances of that happening are the same as those of me winning the Mog bonanza.

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                              • #90
                                Re: Epic Augments are Epic

                                But I did work for it. I did three hours of FoV to get enough tabs to try to augment my gear, and I was "rewarded" with negative stats. Now I have to go spend another three (or more) hours doing FoV (which granted, is not bad, but if you have other obligations in or out of FFXI, that becomes a burden) to try to get another one. It's not like you just walk up and pop the NM by hitting a ??? whenever you feel like it. You have to have done FoV several times to be able to even afford to pop one NM.

                                I don't consider that "getting something for free." I swear some of you just aren't getting it. I don't want to be able to trade or sell my items, that's not a problem. That's enough risk of loss for me. The fact that I can't sell it if it isn't exactly what I want is OKAY. It's going to be a loss most of the time. I CAN DEAL WITH THAT. I may have to go through ten pairs of Mahatma slops before I get anything good, that's about 2.5m if I remember correctly. That's enough of a risk. But seriously IT SUCKS to get something back that's even worse than what I put in. I put a small amount of work into doing FoV, now I want a small reward for doing so. I even consider something stupid like "Resist Gravity +1" or "Earth Resist +2" or "AGI +1" to be that "small reward." It's better than nothing. Getting back something with negative stats is getting nothing. No, it's worse than getting nothing.

                                I want to upgrade my shit, not downgrade it. Why don't people get this?
                                sigpic
                                ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                                ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                                ~I has a blog~~http://aksannyi.livejournal.com/~
                                ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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