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Your ACP choices thread!

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  • hexx
    replied
    Re: Your ACP choices thread!

    Originally posted by Taskmage View Post
    Ah, I was thinking of Tekkaman Blade

    Aye same here, thanks for the link Armando

    Leave a comment:


  • Taskmage
    replied
    Re: Your ACP choices thread!

    Ah, I was thinking of Tekkaman Blade

    Leave a comment:


  • Armando
    replied
    Re: Your ACP choices thread!

    [ame=http://en.wikipedia.org/wiki/Pulseman]Pulseman - Wikipedia, the free encyclopedia[/ame]
    VOLTECCER!

    Leave a comment:


  • hexx
    replied
    Re: Your ACP choices thread!

    Originally posted by Taskmage View Post
    Utsu timers for solo maybe?

    I didn't really consider any combination of mods on wardecors for blu to be a significant upgrade on Magus Jubbah +1. If that item is attainable for you then I'd suggest tailoring your aCP piece for a different job.

    ---------- Post added at 06:17 PM ---------- Previous post was at 06:16 PM ----------

    P.S>=win

    This is why I went with the Coselete instead, the Wardecors just doesnt have anything that can trump either the +1 AF or the Relic Body for either TP or WS/spellcasting IMO.


    As for the "Volteccer" it looks familiar, just cant place it >_<

    Leave a comment:


  • Armando
    replied
    Re: Your ACP choices thread!

    I didn't think I'd find someone here who knew what that meant.

    Leave a comment:


  • Taskmage
    replied
    Re: Your ACP choices thread!

    Utsu timers for solo maybe?

    I didn't really consider any combination of mods on wardecors for blu to be a significant upgrade on Magus Jubbah +1. If that item is attainable for you then I'd suggest tailoring your aCP piece for a different job.

    ---------- Post added at 06:17 PM ---------- Previous post was at 06:16 PM ----------

    P.S>
    Volteccer!
    =win

    Leave a comment:


  • Armando
    replied
    Re: Your ACP choices thread!

    Fast Cast and Accuracy for BLU
    I'm not too familiar with high level BLU but what's the point of the Fast Cast? The recast timers? Melee spells are already lightning-quick to cast.

    Leave a comment:


  • Einhard
    replied
    Re: Your ACP choices thread!

    There's so many options for my SAM, BLU, PLD, and soon COR.

    I'd give the Mirke a Quick Draw delay - 5 and MAB+4 for COR
    Fast Cast and Accuracy for BLU
    For the Nuevo
    SAM...well...i already have a Haub - can't do much there.
    PLD is obvious - Fast Cast and Emnity +5.

    Leave a comment:


  • Yellow Mage
    replied
    Re: Your ACP choices thread!

    Originally posted by Taskmage View Post
    I don't know if you were being serious but there absolutely is such a thing as enough accuracy. Not only is there a point where increases in accuracy start to do less for your damage output than other things, there's a point where increases in accuracy will stop giving you returns altogether. For a mob 5 levels higher than you, if you have 30 more accuracy than required to get the mob to start checking "low evasion" any additional accuracy will not actually increase your hit rate.

    http://www.ffxionline.com/forums/par...s-dummies.html
    I was half-serious. I'm well aware of Armando's guide, as well as a 95% Hit Rate cap. If you know for certain you're at or near that cap for whatever you're fighting, then yes, more Accuracy would be a waste. Until then, though, more Accuracy is very much your friend. Of course, you don't exactly want to discount Haste, either, but the ACP bodies don't exactly offer Haste (for balance reasons one would assume), and thus that bit's a moot point as far as this part of the thread is concerned.

    Leave a comment:


  • Raydeus
    replied
    Re: Your ACP choices thread!

    Originally posted by Yellow Mage View Post
    This is false; you never have enough Accuracy. It is like the dakka, or the pylons, or the cowbell, of FFXI: you simply always need more of it.
    v2

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  • Taskmage
    replied
    Re: Your ACP choices thread!

    I don't know if you were being serious but there absolutely is such a thing as enough accuracy. Not only is there a point where increases in accuracy start to do less for your damage output than other things, there's a point where increases in accuracy will stop giving you returns altogether. For a mob 5 levels higher than you, if you have 30 more accuracy than required to get the mob to start checking "low evasion" any additional accuracy will not actually increase your hit rate.

    Last edited by Taskmage; 04-18-2009, 11:08 AM.

    Leave a comment:


  • Yellow Mage
    replied
    Re: Your ACP choices thread!

    Originally posted by Truece View Post
    *Edit - Actually, I would probably be served better going atk/DA instead of acc since I've got enough acc in PCC, Potent/Life belt, Snipers, etc...
    This is false; you never have enough Accuracy. It is like the dakka, or the pylons, or the cowbell, of FFXI: you simply always need more of it.

    Leave a comment:


  • Truece
    replied
    Re: Your ACP choices thread!

    Hmm, Acc and DA for WHM and RDM melee... Think it would be better than Goliard for WHM or RDM or SH for RDM? I still can't decide if I want to try to get melee bodies for my mage jobs, or try to get something that is more useful in my normal party functions.

    *Edit - Actually, I would probably be served better going atk/DA instead of acc since I've got enough acc in PCC, Potent/Life belt, Snipers, etc...
    Last edited by Truece; 04-18-2009, 05:00 AM.

    Leave a comment:


  • Yellow Mage
    replied
    Re: Your ACP choices thread!

    Didn't read entire thread. I'm thinking I'd just get my RDM a ghetto Haubergeon for WSing. Only other option that has had any sort of weight with me is the 2% DA over the 10 Attack, but, eh, not really too sure about that.

    Leave a comment:


  • Taskmage
    replied
    Re: Your ACP choices thread!

    Originally posted by Cotners View Post
    It's not necessary to input /ma Blizzard III <t> on each macro you hit, you will just end up getting the 'unable to cast spells' messege twice. If you want to make sure you are hitting the correct macro, you could put an /echo command in there.
    I just want to make sure the spell starts casting with the first macro I hit. If I hit it one too many or one too few times on the last cast, I don't want the second of lag while I tap through gear swap only macros before the spell starts.

    Leave a comment:

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