Re: Your ACP choices thread!
With both thf and war at 75, I really don't have anything too spectacular I can get out of this body. While it would be nice to have something new for my War, the Hauberk is too strong to really replace. So I'm more then likely getting the Mirke body with +10 acc/att and using it as a WS piece and a TP piece for higher lvl mobs. While I would kinda prefer to go 10 acc/eva and replace my SH, since I like the look of the Dragon Harness a lot more, the Mirke would still end up being a slightly better WS piece regardless. But then again maybe I should get the Eva and just sell both Harness, it would mean I could damn near full time the Mirke on higher tier things.
Can any of the math wiz's break down just how useful 10 att is to thf ws in simple terms?
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Your ACP choices thread!
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Re: Your ACP choices thread!
You keep saying this, but why? What's the reasoning behind it? I don't see the connection between "DoT job" and "Double Attack > Attack."DA seems to be a better choice ATT.
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Re: Your ACP choices thread!
I see, I thought it was something else.
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Re: Your ACP choices thread!
Again, this would be for Mnk. As Mnk does not DW, Nin has AF Body and Thf has Rap Harness; DA seems to be a better choice ATT.
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Re: Your ACP choices thread!
hmmm I always thought DA+ was Proc rate precentage per swing. on my drk/war i use brutal and pole strap for 17% and i see it quite often, I was hoping to add %2 more by replacing my haub.
my choice would be Acc+10, DA+2%. but idk how it really works.
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Re: Your ACP choices thread!
With haste or DW, the more you stack the greater the effect is. For example,Originally posted by Raydeus View PostWhat do you mean by that? I'm in process of getting Brutal so this interests me.
swings per minute = 60 seconds / ((weapons delay / 60 delay per second) x (100% - your haste))
So normally your Hornetneedle swings 60/(150/60) = 24 times a minute. If you add 15% haste it goes up to 60/((150/60) x 85%) = 28.2 swings per minute, increasing your DoT by roughly 17%. Adding an additional 15% haste would give you 60/((150/60) x 70%) = 34.3 swings per minute for a total increase of ~43% over your original DoT. So you can see that the more haste you have, the more adding additional haste benefits you. You get increasing returns because you're decreasing the denominator.
DA just takes whatever your swing rate is and gives you an additional swing for x% of that. So just to use the same numbers, if you had a DA+15 item, 15% of 24 swings per minute is 3.6 swings per minute, taking you to 27.6 for a 15% increase in damage. If you added another DA+15 item, 24 swings plus 30% is 31.2 swings, a 30% increase in damage. It's linear. The amount of DA you add is equal to the % increase in DoT and stacking large amount of it will never give you more bang per point.
As an extreme example, +90 DA would give you 45.6 swings per minute, whereas 90% haste would give you 240 swings per minute. Thus the nerf on Apocalypse.
The one caveat is that DA can increase WS damage in addition to helping you get them faster whereas haste only gets them faster, so even if you got 30% DA somehow you couldn't compare those numbers straight across and say that 30% haste is 7% better than 30% DA for total damage output. It would depend on your WS and such.
Regarding Brutal specifically, +5% DA is a lot better than anything else you could put in that slot, but the point is that whether you have Brutal or not doesn't affect the value of a +DA mod on your aCP item. +2% DA is going to represent a 2% increase on your unmodded attack rate whether or not you have the DA trait or any other DA gear equipped.Last edited by Taskmage; 04-15-2009, 04:18 AM.
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Re: Your ACP choices thread!
What do you mean by that? I'm in process of getting Brutal so this interests me.Originally posted by Armando View PostBear in mind that there's no real benefit to stacking DA. Unlike Haste and Dual Wield, 2% DA isn't better with Brutal and/or /WAR.
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Re: Your ACP choices thread!
The Acc is a must in my opinion, it trumps every other stat available when your hit rate isn't capped.
Bear in mind that there's no real benefit to stacking DA. Unlike Haste and Dual Wield, 2% DA isn't better with Brutal and/or /WAR.
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Re: Your ACP choices thread!
Well, as for Mnk the +10 Acc would be great on Asuran Fists. Then since Mnk is a DoT melee job, I think I would see more benifit from the +2% DA. That coupled with my Brutal earring would be really nice. I mostly do salvage on my Mnk, so I could aslo see the benifit of going with +10 Att instead of Acc as I already don't have issues hitting the mobs there.
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Re: Your ACP choices thread!
The choice between 2% DA and 10 Attack depends mainly on what level of mobs you fight, how much of your total damage your WS make up, and how much Attack you usually have. In the case of having low Attack, fighting high level mobs, or doing more DoT than WS damage overall, then the Attack is better. The 2% DA is only more important when fighting easy stuff or when most of your damage comes from WS (since you get TP 2% faster.)
As for the DW I wouldn't consider it a good stat for anyone but NIN mains, really.
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Re: Your ACP choices thread!
I do Nyzul Isle sometimes, mostly I Mnk tank Salvage though. For climbing I use Blu, for Boss floors I use Sam. Like I was saying, my Blu and my Sam already have their best body pieces for TP/WS already. That's why I'm looking more at something for Mnk/Bst/Rng. Since I hardly use Rng outside of major events (Dream Land Dyna, some Limbus, Sky, Einjhar) I think I would get the most benifit from making it into a Mnk TP piece (+10 Acc and +2% DA). Also, I've been working on Nin and eventually Thf, so I think it would work well for both of those jobs as well.Originally posted by hexx View PostWell, do you do Nyzul at all? I see this as a tanking piece for SAM WAR and PLD mainly since I /nin (fast cast). I use SAM or WAR in Nzyul and PLD in dyna and other events so it benefits me more than say the Mirke will for my NIN and BLU. Remember your BLU already has two of its best body pieces, its AF and Relic for TP and WS/spellcasting so you wont get TOO much out of it as you will the Coselete. My two cents buddy.
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Re: Your ACP choices thread!
Originally posted by Tokitung View PostI'm still debating on what I want on my Mire. I have Sam 75, but have Askar and Osode for TP/WS respectively. Blu 75 I have Relic body/AF Body. Rng 75 I have Osode. Bst 75 I have Osode. Mnk 75 I have Osode.
So far I've been looking @ Mire with Acc+10 and DA. More so looking at it for Monk and future jobs that can wear it. It would be a good TP piece for both Blu and Bst as well. As I use Rng mostly for large events, which I've done little of lately, I feel that it would be wasted for me to go with +10 R. Att and Snapshot+5%. I also feel that DA will be better overall than DW as DA will always be active on all jobs that can wear it, where as DW will require me to either be Nin main or to be /Nin.
Any suggestions would be helpful in my delima.
Well, do you do Nyzul at all? I see this as a tanking piece for SAM WAR and PLD mainly since I /nin (fast cast). I use SAM or WAR in Nzyul and PLD in dyna and other events so it benefits me more than say the Mirke will for my NIN and BLU. Remember your BLU already has two of its best body pieces, its AF and Relic for TP and WS/spellcasting so you wont get TOO much out of it as you will the Coselete. My two cents buddy.
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Re: Your ACP choices thread!
OK, it was a hard decision, but I went with this.
Royal Redingote
DEF:40 MP+20 INT+5 MND+5 CHR+5
Pet: Attack+15 Ranged Attack+15
Pet: Double Attack+2 Critical Hit Rate +2
Lv.75 WHM/MBLM/RDM/BRD/SMN/SCH
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Re: Your ACP choices thread!
Hmmm hard to say either ACC+10/DW-3% or ACC+/ATK+10
If I was /NIN all the time id go with the first hands down as it would end up comming out better than Goliard for melee, but I also like /WAR, /BLU, DNC which don't get the benefit. Probably the former and use Goli on SW.
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