Originally posted by Sabaron
View Post
There's reasonable, intelligent difficulty and then there's unreasonable, artificial difficulty.
The former considers a specific strategy within a reasonable amount of time and challenge to complete. The latter just increases the size of HP bars, the number of enemies you face or the time it takes to kill something.
Good way of looking at it is Ninja Gaiden II. They botched the difficulty curve on this one. In the first NG on Xbox, you had a difficulty curve that was very challenging but not "we're throwing ten ninjas hurling exploding shurikens at you and you can't possibly deflect them all" challenging. Yet, that's Ninja Gaiden II right there. That was Team Ninja's great idea at increasing the difficulty and it was not the way they did it with NG.
I realize there's some reasons for NGII ending up the way it was, but the point still stands.
AV is NGII. We don't need to change the fact he's hard, we just need to trim down the inhuman length of the fight. He might not be tossing ten ninjas with exploding shurikens at us, but he's killing us slowly.
That is, if he doesn't Meteor, then he kills us quickly. I prefer that more, actually.


Leave a comment: