Originally posted by Onionsoilder
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That's the extreme opposite, its counterpart being the job that never gets attention. How much need is there for my BST in EXP or even in endgame. The latter is something SE still hasn't solved for that job. How many problems do BLMs have and endgame. They're welcomed with open arms last I checked and pretty secure on EXP once they hit the prime manaburn level. They are only just forced to solo - not unlike BST, who has always been forced into it, even PUP has been rescued from this fate thanks to /DNC - but BLM has it made in the shade otherwise.
Same with WHM. They're not total lepers when it comes to EXP and the prime burn levels and they get a lot of love elsewhere. Not to mention that there's campaign for PLD and DRK to cap thier EXP and gain merits from now.
Campaign actually solves quite a bit of the invite issues. So long as you've capped your weapons or other skills, you can rest easy here for EXP. Its not as fast as merits, but the EXP gain is faster than waiting around Whitegate.
Your "solutions" are problematic the way most player-invented solutions are - you're asking for exclusives to be taken from a main job or subjob and given to another main job. You're asking other jobs to give up what makes them unique as a means of improving your job. So its just benefits you and dimishes othe roles, that's an unfair and unbalanced approach.
Just as an example, Regen II - its not available under any other subjob level but SCH. For the main healer RDM that doesn't need to worry about status cures, I'd say this is a rather viable option open to them, not only that, but Light Arts will decrease spell costs and Dark Arts would raise a RDM's Dark Magic skill. There are trade-offs, but that's the case with the subjob system in general.
When the time comes for changes, SE generally considers this. Lets just use pet jobs as an example, they've been some of the most problematic of all the jobs to balance, after all. In fact, let's look at a much more sensitive area of these jobs - healing and HP recovery.
DRG/Mage - Most cost effective pet healer in the game, free status cures when weaponskills are performed
Summoner - Carby can cure and Leviathan AoE cure, SMN also gains protective magics like Phalanx, Stoneskin and Blink and other stat boosts
Puppetmaster - The Automation ost potent healer pet, capable of high tier regens and cures, not Aoe Cures, not status cures and can also be a capable and stronger nuker than DRG's wyvern pet.
Beastmaster - BST has none of this unless he charms a Dhamel, but can heal his pet with and command his jug pets to Snarl, transferring all enmity from to the pet in a pinch, which can serve as a form or PT support, too. Additionally, with pets tanking in the stead of a beastmaster, they can just sub mage to protect themselves further. With much dicipline, its pretty simple to deal with most situations.
But what have I heard from SMNs lately?
"Can I prz has what PUP has, SE?"
I don't think SE doesn't want to fix SMN, I just think they're trying to puzzle out a way to do it that doesn't take away from how PUP, BST or DRG do things.
BLM got some taste of turnabout with ToA. BLMs got just as arrogant as RNGs once were and ToA camps took them down a few pets. BLMs and RNGs would snot on every other DD back in the RoZ/CoP day because they were "needed" while a DRG, MNK or WAR was not "needed" for EXP and endgame. Well, neither are needed for EXP now, endgame is another matter.
We also have to keep in mind - and this is something we can't really fault SE for - that players have a tendancy to get sucked into trends and forget about other things. It gets really annoying when you have an HNM leader who knows a cookie-cutter strategy and learns that, but doesn't learn anything about jobs he's not familar with. A leader should know CORs are better for mages and BRDs better for melee PTs at high level, they should know that SMN, RDM and SCH are there for more than just playing a cure bucket. They should know they need RNGs for Shadowbind in some strategies, they should know which jobs and weapontypes that can produce the skillchains they want the mages to burst on. They should also realize that your tanking options don't end with Paladin and Ninja.
They just have this nasty habit of turning thier damn brains off and I think the game is designed in a way that more knowledgable players won't do that. SE intentionally individualizes jobs and equipment for this reason.
BLM, WHM, PLD and DRK all still have a place in the game and a means of getting worthwhile EXP. Skillchains still happen where they're most needed.


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