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Take your job75 back to the Dunes = fun

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  • #16
    Re: Take your job75 back to the Dunes = fun

    This would work if it also included the following:

    While under Spirit Linked, access to all Spells and Abilities up to level 75 are available. This includes all meritable abilities and spells as well.

    Sure I don't mind dropping a few Predator Claws on some crabs.
    Help out some n00bies without actually pling them? Might be fun.
    But I'll be damned if anyone can pull hate off of you once you use something like oh... Cure 4...
    Hacked on 9/9/09
    FFXIAH - Omniblast

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    • #17
      Re: Take your job75 back to the Dunes = fun

      Originally posted by Omniblast View Post
      This would work if it also included the following:
      While under Spirit Linked, access to all Spells and Abilities up to level 75 are available. This includes all meritable abilities and spells as well.
      Sure I don't mind dropping a few Predator Claws on some crabs.
      Help out some n00bies without actually pling them? Might be fun.
      But I'll be damned if anyone can pull hate off of you once you use something like oh... Cure 4...
      Why would you get the abilities you had at your max level when you're capped? Not to mention trying to use most of those spels when your MP pool is so small compared to what it could be.


      Warrior TP Warrior WS

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      • #18
        Re: Take your job75 back to the Dunes = fun

        Weird.

        I guess no-one else plays their job for, like, fun - rather we all play purely for advancing points. I guess no-one else would be willing to take a break from Meriting to, youknow, help someone out who's lower in level. Even if that person were a buddy. I guess exploring other XP areas of the game is a waste of time when you could be spamming WSs and Utsu.

        Honestly.

        I'm surprised the concept of pure job freedom as a reward for hitting 75 doesn't seem at least a smidgeon more appealing. I sure as hell know that I'd like to make partying with friends easier. Screw XP/Merits.

        But, as has been made apparent, the common consensus is that everyone's out for themselves right? Endgame or no game right?

        Blegh.

        /disappointed
        Oh, Warp. How do I love thee? Let me count the ways...

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        • #19
          Re: Take your job75 back to the Dunes = fun

          think about it deeke

          time/gil/loss of exp

          for nothing at all tho.
          [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



          http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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          • #20
            Re: Take your job75 back to the Dunes = fun

            Everyone has fun in different ways. Condemning others for having fun getting exp and merits is a bit snobbish.

            Most of us have seen the low level areas enough to last a lifetime. While I'm all for helping friends, I'd rather do that by leveling another job at their side, so that we can both advance.

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            • #21
              Re: Take your job75 back to the Dunes = fun

              I'm also inclined to believe that you have not yet reached endgame status judging by your job profile. If it is out-of-date then my apologies, but when you reach 75 and see how much exp you can make, join an HNM shell that consumes your time, and have many different events to go to, doing something for absolutely no reward, especially one that can cost gil and exp with no reward seems pointless.

              If I need to help friends with a quest, I help them with a quest. If I want to exp with them I'd rather exp a job that I havent maxed yet so I can add another to the list of jobs I can come to for events.
              Last edited by Tokitoki; 07-12-2007, 12:33 PM. Reason: Didn't finish thoughts.


              Warrior TP Warrior WS

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              • #22
                Re: Take your job75 back to the Dunes = fun

                Originally posted by Deeke View Post
                A GH will receive Merit Points totalling the Experience Points gained by the BH whilst Spirit-linked.
                Originally posted by Deeke View Post
                ...wow, ok this idea has nothing to do with Meripo. It never did.

                I repeat: This is not another way to Meripo because Meripo at lower levels is stupid.


                This is about something else entirely...
                So I'm confused. If this idea had nothing to do with Meripo ever, then why did you suggest merit points be given to the GH in the original suggestion?

                Originally posted by Deeke View Post
                OK. For you guys and you guys only, I'm gonna change the suggestion:

                A GH will NOT gain any points whatsoever when Spiritlinked. Their Meritpoints will remain utterly unaffected by any time spent under the effect.


                And I'd rather not patronise anyone by explaining word-by-word why this suggestion would appeal to players. It's obvious.
                The problem with the original idea is that there isn't enough incentive for most players to participate in lower level parties using the Past Master mode. So your solution was to totally remove all the material incentive? Geeze, I hope I never have you as my boss. "The beatings will continue until morale improves."
                Lyonheart
                lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
                Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
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                Lakiskline
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                • #23
                  Re: Take your job75 back to the Dunes = fun

                  have people forgotten? with those two hats you get through the gold world pass, this idea has already been placed in game
                  -------------------------------------------------------------------------
                  Kain (FFIV): I am aware of my actions, but can do nothing about them.

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                  • #24
                    Re: Take your job75 back to the Dunes = fun

                    Originally posted by Kailea View Post
                    have people forgotten? with those two hats you get through the gold world pass, this idea has already been placed in game
                    They still offer Gold World Passes?
                    Thanks Kazuki.
                    Dragoon Equipment

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                    • #25
                      Re: Take your job75 back to the Dunes = fun

                      They do indeed. Of course, they only work for the first character created on the account, which is of little benefit to currently existing characters, but that's what the job system is for anyway. If you want to team up with a friend, level a different job.

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                      • #26
                        Re: Take your job75 back to the Dunes = fun

                        I'll bite. I actually would like to play my red mage through from level 1 again, through the dunes and all, just so I could apply the experience I've gotten as a player on those lower levels and get a fresh perspective on our playstyle. I think it's obvious though that I belong to a very very small percentage of players who will do things just for the experience of doing them, and as someone else said the guide cap is already in the game.
                        lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                        • #27
                          Re: Take your job75 back to the Dunes = fun

                          I don't think the idea entirly lacks merit either. But not perhaps to the scale of the OP. There are ways for higher level players to play with lower level character in the game already. If they just offered a way to obtain the Guide Caps outside of gold worldpasses you could implement this as it already exist in the game.

                          Also, you could level together in level capped areas. However, this isn't always a viable option as you have to be a certain way through CoP to access them. Promy areas are always an option once you have the opening CSs for the missions though. Doesn't really help with dune level parties, but once you hit 30 there are 30,40, and 50 cap areas to level at.

                          But I'm just not sure how often it would be utilized. I very much enjoy helping people, but leveling with them on a job I already have leveled could be draining depending on how often I do that. I don't mind leveling another job with them (as I've done 15 times already), I don't mind LB runs, Rank runs, CoP missions, Zilart missions and all that stuff. I even have a wide array of level capped gear quasi-available for it. Anything uncapped, all you have to do is /tell me when you want to do it and I'll be there. But I certainly wouldn't be opposed to some sort of implication of this idea or it's derivative.

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                          • #28
                            Re: Take your job75 back to the Dunes = fun

                            Originally posted by Taskmage View Post
                            I'll bite. I actually would like to play my red mage through from level 1 again, through the dunes and all, just so I could apply the experience I've gotten as a player on those lower levels and get a fresh perspective on our playstyle. I think it's obvious though that I belong to a very very small percentage of players who will do things just for the experience of doing them, and as someone else said the guide cap is already in the game.
                            If I didn't have to buy all of the spells or do my AF again, I'd totally do it.

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                            • #29
                              Re: Take your job75 back to the Dunes = fun

                              I'd make use of this feature. I've actually offered to join parties with friends pretty often, and the most frustrating aspect is the difficulty of keeping job levels in line without major scheduling pains and xp bottlenecks. I actually have three jobs tied up in trios and one job tied up in a duo (with another recently having abandoned a duo). It's particularly frustrating when someone is trying and failing to build a party for a role that could be filled by a job you have that's a mere 5 levels out of range one way or another. I know there have been arguments back and forth about whether being able to cap at will for jobs less than 75 might be abusable, but even just being able to go back as your main job to support people and try different setups would be nice.

                              Though I don't have a 75 job yet. I will be taking either THF or DRK to 75 first, I'm pretty sure, and those are the two jobs I'd be most interested in revisiting at various points.

                              I'm also one of the few NA players on Midgardsormr that have bothered playing 30cap Ballista. (Before Brenner it was not quite entirely unheard-of for the 30caps to not be cancelled for lack of participants)

                              Some of the mechanics don't entirely make sense though. I'm not clear on why exactly the Spirit Gem holder seems to be treated more like the Spirit Bead holder's pet than an actual independent party member, or why if so this isn't furthered by, say, making equipment entirely irrelevant and basing the Gem holder's stats on the Bead holder. What exactly are you looking to do here?
                              Last edited by Lunaryn; 07-13-2007, 03:09 PM.
                              Kumei, pickpocket of Midgardsormr(Bastok Rank 10)
                              DRK99,DNC91,THF90
                              Alchemy 72, Smithing 51, Goldsmithing 48, Leathercraft 23, Fishing 20
                              Koren, San d'Orian Adv.(Rank 10)
                              WHM95,BLM90,SMN85,RDM82,SCH49
                              Woodworking 29,Cooking 20
                              All celestials(Trial-Size), Fenrir, Diabolos, Alexander, Odin
                              Myrna, Windurstian Merchant
                              Clothcraft 24
                              Nyamohrreh, Windurstian Adv.(Rank 6)
                              BST90,WHM56,DNC45

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                              • #30
                                Re: Take your job75 back to the Dunes = fun

                                Originally posted by Lunaryn View Post
                                Some of the mechanics don't entirely make sense though. I'm not clear on why exactly the Spirit Gem holder seems to be treated more like the Spirit Bead holder's pet than an actual independent party member...
                                The idea behind the mechanism is simply that a Past Master can control their inner 'understanding' of their job by utilising the Gem item. This process takes the 'level of understanding' (think overall total number experience points gained) and attaches it to the current level of another player. In effect, the job75 is reducing their level - they are the ones under an enchantment. The lower-level player is merely the 'point' to which the high-level attaches themselves.

                                Notice the direction here. The higher level attaches themself - is dependant upon - the current XP total of the lower level. I've not considered the angle of a 'pet'. I'm not sure that applies too well.

                                In a nutshell, the GH alters their very level of experience by connecting to the BH via mind and spirit. Mind affecting consciousness (the GH sharing a BH's KO) and spirit affecting experience (sharing level-up/-down).

                                The link doesn't apply vice versa as the BH doesn't alter themself in any way. They just stay as they are.


                                ...or why if so this isn't furthered by, say, making equipment entirely irrelevant and basing the Gem holder's stats on the Bead holder.
                                Th GH's stats arebased on the BH. A player's stats are level-dependant, no?


                                What exactly are you looking to do here?
                                Honestly? I'm looking to make partying at ANY level 10-60 as simple and as trouble-free as possible. It shouldn't be riddled with limitations and timers and overly-complicated statistical modifiers. Only enough to enure the system wouldn't be abused.

                                But additionally, I guess I was also looking to make it interesting. Yes, I'm suggesting that the GH dies automatically should the BH die.. It'd be annoying, of course it would. But it's also kind of in keeping with the idea. And it would offer slightly different priorities to a Party.

                                Interesting!
                                Oh, Warp. How do I love thee? Let me count the ways...

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