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  • Omgwtfbbqkitten
    replied
    Re: New FFXI Expansion

    Originally posted by BurningPanther View Post
    ZM was decent, could've used less cutscenes. lolToAU, though.

    So long as I don't have to suffer through more level caps, and so long as they keep running with this "no exp penalty in mission fights" thing, I'm happy.
    lolToAU is lolToAU for a reason.

    No level caps.

    Level caps, please. We shouldn't always be able to blow through everything with a character on merits. Lack of caps were what ended up making ZMs so damn broken. Its why ToA missions are so damn broken now.

    Originally posted by Olorin401 View Post
    It'd be cute to see spells such as Stop or Demi added.
    Stop is Stun.

    Demi is Gravity.
    Last edited by Omgwtfbbqkitten; 05-15-2007, 05:08 AM.

    Leave a comment:


  • KingOfZeal
    replied
    Re: New FFXI Expansion

    Well, BLU may be overpowered. I don't know off-hand, I've only just gotten around to unlocking it, and I probably will never get around to playing it (I prefer PUP more).

    But BLU could be implemented in the game -- since blue magic is based off mob's skills. Now, HOW it was implemented is what caused it to be overpowered (if, indeed it is), but it does fit very well into the game.

    I'm just saying that a Time Mage... well, what spells would be left for them that aren't already shared by at least 2 other jobs? Slow (RDM WHM BRD) Haste (WHM RDM) Gravity (RDM)... Slow II (RDM). If you want to make a Time Mage work, it's going to have to get into the Tier 3/4 spells. Haste 4 {Thank's for the offer, but I'll have to pass.} Not that I wouldn't love it, but that would be EXTREMLY overpowered, regardless of the level learned.

    Leave a comment:


  • InuTrunks
    replied
    Re: New FFXI Expansion

    Originally posted by KingOfZeal View Post
    I don't know. I can see why a Time mage would be implemented, but I can't see it physically in-game. To me (keep in mind I have never played a Time mage in any other FF game, so do feel free to correct me if I'm wrong), all the time-manipulation spells are in the game (Slow, Elegy, Haste, Gravity, etc etc) and I can't really see anything that would make a Time Mage unique without making it extremely overpowered.

    Kinda like BLU is right now?

    Leave a comment:


  • Emerald Melios
    replied
    Re: New FFXI Expansion

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  • Murphie
    replied
    Re: New FFXI Expansion

    Originally posted by Hantz View Post
    I thought that was the joke of it. Maybe I'm giving people too much credit?
    His edit note expressed his surprise that no one else had commented on it. But I had in the very next post. :D

    Leave a comment:


  • Omniblast
    replied
    Re: New FFXI Expansion

    No, I don't want new Summons. Fix the current situation with Summoner's first, then we can talk new summons. (mp drain, perpetuation, blood pact cost, etc.)

    And Yes I know that was a joke, in reference to Voltron.

    Leave a comment:


  • fencingkitty
    replied
    Re: New FFXI Expansion

    Re: New FFXI Expansion
    What about Neo-Bahumut? Or maybe a couple of summons from FF7 or 8.
    Or how about a novel idea..
    Come up with a new summon, never seen before. Maybe a way that all avatars join together to form 1 mega avatar!!
    And then maybe we can have a BP that is "Form Blazing Sword" ...
    Oh well, i guess i am just dreaming.
    Do the different summoners calling the different avatars all get new nifty color coordinated robes too? XD Let's hear it for genre reference..

    Leave a comment:


  • kglover1969
    replied
    Re: New FFXI Expansion

    What about Neo-Bahumut? Or maybe a couple of summons from FF7 or 8.

    Or how about a novel idea..

    Come up with a new summon, never seen before. Maybe a way that all avatars join together to form 1 mega avatar!!

    And then maybe we can have a BP that is "Form Blazing Sword" ...

    Oh well, i guess i am just dreaming.

    Leave a comment:


  • KingOfZeal
    replied
    Re: New FFXI Expansion

    I don't know. I can see why a Time mage would be implemented, but I can't see it physically in-game. To me (keep in mind I have never played a Time mage in any other FF game, so do feel free to correct me if I'm wrong), all the time-manipulation spells are in the game (Slow, Elegy, Haste, Gravity, etc etc) and I can't really see anything that would make a Time Mage unique without making it extremely overpowered.

    Leave a comment:


  • Olorin401
    replied
    Re: New FFXI Expansion

    Originally posted by kglover1969 View Post
    Ok...So for the million dollar question...
    Do you guys think there will be a new Avatar with the new expansion?
    I think that you can have a "Proper" SE expansion for FFxi without giving the SMN job a new pet..
    No idea, but the popular choices for new avatar discussion on my linkshells have been Odin and Alexander (with the TOAU connection it makes some sense..)..

    With all the buzz about time travel (even the possible addition of Time Mage), it makes sense that we could see some new Time or Space magic, or an avatar might be added along those lines (though Diabolos is the one most associated with Time magic). It'd be cute to see spells such as Stop or Demi added.
    Last edited by Olorin401; 05-14-2007, 12:02 PM.

    Leave a comment:


  • Hantz
    replied
    Re: New FFXI Expansion

    Well, I'm willing to bet that this has a good deal for lowbies to do. I wouldn't expect past eras of starter zones would be crawling with hardcore mobs. New players (if such a thing does truly exist) would then have plenty of added content that they could take part in at all levels.

    Leave a comment:


  • BurningPanther
    replied
    Re: New FFXI Expansion

    ZM was decent, could've used less cutscenes. lolToAU, though.

    So long as I don't have to suffer through more level caps, and so long as they keep running with this "no exp penalty in mission fights" thing, I'm happy.

    They can find some other way to give me a headache.
    Last edited by BurningPanther; 05-14-2007, 03:28 PM.

    Leave a comment:


  • Sevv
    replied
    Re: New FFXI Expansion

    Originally posted by Hantz View Post
    I thought that was the joke of it. Maybe I'm giving people too much credit?

    same lol but on the topic galkas are asexual so how could they love? no gentials = no sex.

    It has alot of promises, I really hope its a Cop V2 in terms of how hard the missions are. Ya they are a pain now but there is more of a satisfaction of beating cop, then I had with lolZM's or ToA.

    Leave a comment:


  • Hantz
    replied
    Re: New FFXI Expansion

    Originally posted by Murphie View Post
    I caught it as well.
    I thought that was the joke of it. Maybe I'm giving people too much credit?

    Leave a comment:


  • Omni
    replied
    Re: New FFXI Expansion

    I think the idea for this is pretty awesome. Like all the gates/walls in the valleys of LTP or the look out tower on Vomp Hill. It's kinda interesting to see that the every da y things you pass by have a rhyme and reason behind them all.

    Leave a comment:

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