Re: Will we see FFXI for Wii?
finally. you beat me to it though you little bugger :3
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Re: Will we see FFXI for Wii?
this should finally put the argument to rest:
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Re: Will we see FFXI for Wii?
comparing clock speeds means nothing. (take a look at AMD vs. Intel during the p4 and socket A athlon days) do it again with a benchmark that actually indicates -performance- across differing architectures.Originally posted by PhiberOpticks View PostLet's compare specs to see who is getting more bang for their buck.
Wii:
Central Processing Unit (CPU): IBM Broadway 729MHz
Graphics Processing Unit (GPU): ATI Hollywood 243MHz
Supported Resolution: Up to 480p
System Memory: 88MB
Xbox 360:
Xenon triple-core CPU: 3.2GHz (for each core)
ATI Xenos GPU: 500MHz
Supported Resolution: Up to 1080p
System Memory: 512MB
Let's do some math to roughly see how much more powerful the 360 is than the Wii. That would allow one hell of a step forward for the game if SE did revamp the game.
CPU: x12.923
GPU: x2.058
System Memory: x5.818
Average: x6.933
So, you're paying $100 more for a console with, give or take, 6.933 times more power than the Wii. That's money well-spent for the next-gen.
let me rephrase then, "Straw man". given that PS2 support isn't being dropped, the wii is more than sufficient to run the game.Based on what you just said, how is what I just said, erroneous? You're saying that because the architecture is less intensive and doesn't have the home menu running constantly, that it makes it more powerful.
the project necessary to put FFXI on the wii would share the same developer pool as a new project; this is different than ongoing support and improving the existing game.FFXI is SE's bread and butter. They reap in big profits on this. They are far less likely to drop support than they are to improve the game.
Do you really want me to compile a list of the 360's titles which appeal to hardcore gamers? Because I don't have a doubt in my mind that it has a greater number than the Wii.
game released in japan with full peripheral support (which would include GC-era arcade sticks.) so yes, it did.By the way, GG accent core for the Wii will undoubtedly suck unless they develop it to work with an arcade stick. But that has nothing to do with the debate.
in fact, I can't think of any fighting titles for the wii that aren't releasing with multiple peripheral support.
unless you mean 'wordtwist is my favorite game ever!' casual, in which case I doubt they're playing either MMO, the average log in time for FFXI is 2-3 hours. (ignoring <1 hour because it's tracking mules too and most of us check them at least one a day at the start or end)Do you think FFXI is a casual game? The game takes a lot of time to see real results, as opposed to a game like WoW which is renowned for it's casual appeal.
But this is a wild tangent we're going on. Suffice it to say that the Wii won't be seeing FFXI. Because if SE considered it to be a good investment, then they probably would have done it already.
since 2-3 hours is fairly casual, yes; I want to see the research that compares playing habits of MMO's and or the market research that shows that there isn't an overlap between the market for the Wii and the market for FinalFantasyXI, especially since the core FF market has always been fairly casual compared to say, the average RTS market.
and we don't know if SE didn't do it - because it took SE a year to get into the xbox360, having started development before the platform even released.
so since the wii isn't yet a year old, even if SE has been working on it since the beginning the supply chain may not be in place; although I would expect to see a beta by now so I agree it's unlikely; just pointing out that even if they were doing it, we might not see any announcements until after wotg is released anyway.
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Re: Will we see FFXI for Wii?
Originally posted by PhiberOpticks View PostOh okay. I do recall the whole Lik-Sang thing now that you mention it.
Anyways, Nintendo is not one to "dick" (for lack of a better term) a developer in such a manner. I think it kind of works to SE's advantage, since it gives them a reason to drop the PS2. But then again, I wouldn't mind a whole new MMO, altogether.
I do agree with ya there, I will be interested to see what SE has learned from FFXI and what will their next MMO be like.
but yeah to sum up the thread here ;p
Can FFXI run on Wii (hardware wise and with a HDD and drivers)
YES
Will FFXI come to Wii
NO (as of now atleast)
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Re: Will we see FFXI for Wii?
Oh okay. I do recall the whole Lik-Sang thing now that you mention it.
Anyways, Nintendo is not one to "dick" (for lack of a better term) a developer in such a manner. I think it kind of works to SE's advantage, since it gives them a reason to drop the PS2. But then again, I wouldn't mind a whole new MMO, altogether.
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Re: Will we see FFXI for Wii?
Originally posted by PhiberOpticks View PostAnd what exactly did Sony do to one of their most valued exclusive developers? Also, SE chose the 360 because it would be the easiest console to port to, considering that it's so similar to Windows.
wow you dont know..... it was only one of the most dickish things a company could do -.-
Square paired with Sony to release the HDD, promising all this cool stuff that would be added to support it... and what did Sony do? Drop support for it after only about a half year of release. SE was not to happy about that.
This and shutting down my favorite import site, Lik-Sang.com, for their own retarded reasons.....I am really starting to hate Sony more then Microsoft...and with me...... thats bad.
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Re: Will we see FFXI for Wii?
And what exactly did Sony do to one of their most valued exclusive developers? Also, SE chose the 360 because it would be the easiest console to port to, considering that it's so similar to Windows.
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Re: Will we see FFXI for Wii?
I think SE is more afraid to do it, then it being a profit issue... after what Sony did to them, I dont think they want to risk it again, 360 only got it because it already had an HDD
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Re: Will we see FFXI for Wii?
Let's compare specs to see who is getting more bang for their buck.the average external usb 20GB harddrive costs in the area of 45
the current price gap between an xbox360(premium, to get the same 20GB drive) and a nintendo Wii is 100$USD. little johnny with his wii is still ahead 55$.
Wii:
Central Processing Unit (CPU): IBM Broadway 729MHz
Graphics Processing Unit (GPU): ATI Hollywood 243MHz
Supported Resolution: Up to 480p
System Memory: 88MB
Xbox 360:
Xenon triple-core CPU: 3.2GHz (for each core)
ATI Xenos GPU: 500MHz
Supported Resolution: Up to 1080p
System Memory: 512MB
Let's do some math to roughly see how much more powerful the 360 is than the Wii. That would allow one hell of a step forward for the game if SE did revamp the game.
CPU: x12.923
GPU: x2.058
System Memory: x5.818
Average: x6.933
So, you're paying $100 more for a console with, give or take, 6.933 times more power than the Wii. That's money well-spent for the next-gen.
Based on what you just said, how is what I just said, erroneous? You're saying that because the architecture is less intensive and doesn't have the home menu running constantly, that it makes it more powerful.this is erroneous. the wii fails to keep up in sheer processor and graphics performance versus the xbox360 and ps3; yes. It does, however, enjoy a much less processor intensive architecture (not least because there's no multicore dispatching overhead) and isn't running a dedicated shell (the wii menu isn't active while the game is, contrary to xbox and ps3 where the shell is always running.)
FFXI is SE's bread and butter. They reap in big profits on this. They are far less likely to drop support than they are to improve the game.a big part of this is that ultimately, this game is aging, and SE is much more likely to focus resources on new titles, rather than this one.
Do you really want me to compile a list of the 360's titles which appeal to hardcore gamers? Because I don't have a doubt in my mind that it has a greater number than the Wii.until you supply it, I counter you with Smash Brothers Brawl, Metroid Prime 3, GG ^ core, and a host of multi-platform 'hardcore' games, including a reimagined resident evil 4. just because the bundled title was 'casual' does not make the system casual.
By the way, GG accent core for the Wii will undoubtedly suck unless they develop it to work with an arcade stick. But that has nothing to do with the debate.
Do you think FFXI is a casual game? The game takes a lot of time to see real results, as opposed to a game like WoW which is renowned for it's casual appeal.as far as 'hardcore gamer's game' and 'casual market'. I want to see the market research report that indicates either of those.(especially the latter)
But this is a wild tangent we're going on. Suffice it to say that the Wii won't be seeing FFXI. Because if SE considered it to be a good investment, then they probably would have done it already.Last edited by PhiberOpticks; 08-14-2007, 02:23 PM.
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Re: Will we see FFXI for Wii?
here, I'll rebut you then.
the average external usb 20GB harddrive costs in the area of 45$Originally posted by PhiberOpticks View PostWrong Wiki entry, bud. But when I looked up Wii Optical Disc, it did give me the GC's capacity. But that's still one among other points.
I'm fully aware of that. But your solution isn't economically viable. Let's put ourselves in the shoes of a potential FFXI wii player:
If FFXI were to be on the Wii, and the buyer chose the Wii as opposed to the 360, it's more likely to be because the Wii is cheaper. But then the cheaper price would be nullified by the fact you have to buy an HDD.
the current price gap between an xbox360(premium, to get the same 20GB drive) and a nintendo Wii is 100$USD. little johnny with his wii is still ahead 55$.
this is erroneous. the wii fails to keep up in sheer processor and graphics performance versus the xbox360 and ps3; yes. It does, however, enjoy a much less processor intensive architecture (not least because there's no multicore dispatching overhead) and isn't running a dedicated shell (the wii menu isn't active while the game is, contrary to xbox and ps3 where the shell is always running.)I beg to differ. And I'll say it again if I must. Let's look at it this way, when you consider the things we're doing with games on the PC, PS3, and Xbox 360, is the Wii all that much better than the PS2? No. Not at all. And there wouldn't be much room for improvement, if SE decided to graphically update.
all of this is immaterial however, because we're talking about FFXI; where wii's specs far exceed those necessary to run the game in its current iteration. The primary limit to graphics quality and space is system memory, the wii has approximately triple the memory that the ps2 does. (yes yes, the xbox360 and ps3 both have significantly more - since SE isn't planning to drop ps2 support at this time, it won't matter anyway, since the game is capped at 32MB of system memory as a result.)
they probably will not, because there would be an investment cost in making the harddrives (unlike the 360 where all they had to do was recompile the pc version for PowerPC architecture and press the discs.) even though the difference between the 360 version and the Wii version would basically be one compiler option switch change, and a new wrapper for the different HAL. (all of the localization for the powerPC architecture has been done already.)But really, could you see SE announcing that they'd port FFXI to the Wii? I can't. I highly doubt that they'd get a big return on their investment. FFXI is more of a hardcore gamer's game anyways. And the Wii audience is predominantly casual market.
a big part of this is that ultimately, this game is aging, and SE is much more likely to focus resources on new titles, rather than this one.
as far as 'hardcore gamer's game' and 'casual market'. I want to see the market research report that indicates either of those.(especially the latter)
until you supply it, I counter you with Smash Brothers Brawl, Metroid Prime 3, GG ^ core, and a host of multi-platform 'hardcore' games, including a reimagined resident evil 4. just because the bundled title was 'casual' does not make the system casual.
oh, and firmware update 3.0 added generic usb keyboard support to the wii.
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Re: Will we see FFXI for Wii?
I know SE probably won't port it but that's no reason to be a troll...mostly as for me I'm just helping toy with the idea...Originally posted by PhiberOpticks View PostRight, I just told you several reasons as to why FFXI would not, or at least, should not be on the Wii, and all you come up is "go away". Good job. But since you can't counter anything I said, you've lost.
Anyway for the HDD...well old Reggie who runs NOA mentioned it as a posible add on in an interview awhile back. I mean with so many VC games I'm not sure I can live off 512 megs forever. KBs and HDDs just take driver updates and you keep assmuming that any HDD add-on will be for FFXI only. The Wii is not the NA PS2 and Nintendo is not like Sony....where they put out a nice HDD add-on and then pull all support for it like it never existed!
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Re: Will we see FFXI for Wii?
Originally posted by PhiberOpticks View PostRight, I just told you several reasons as to why FFXI would not, or at least, should not be on the Wii, and all you come up is "go away". Good job. But since you can't counter anything I said, you've lost.
my argument was never if FFXI can our would be on Wii, it was that it could run on the Wiis hardware and actually preform better.
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Re: Will we see FFXI for Wii?
Right, I just told you several reasons as to why FFXI would not, or at least, should not be on the Wii, and all you come up is "go away". Good job. But since you can't counter anything I said, you've lost.
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Re: Will we see FFXI for Wii?
really..... just go away, I give info with sources and easy ways to set things up. All you have said is, ''not that much difference''. My info says otherwise.Originally posted by PhiberOpticks View PostI'll take it you can't counter anything I just said.
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Re: Will we see FFXI for Wii?
I'll take it you can't counter anything I just said.
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