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FFXI information from TGS '06 by Destiny

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  • Kaickul
    replied
    Re: FFXI information from TGS '06 by Destiny

    â– THF
    【Job's Strength】
    Attacker that deploys crafty attacks such as Sneak Attack and Trick Attack.

    Adjusting thf so that they can improve the entire party's strength.
    The end of lolthf for merit PTs?

    Leave a comment:


  • Clever Ninja
    replied
    Re: FFXI information from TGS '06 by Destiny

    Originally posted by Kazuki View Post
    â– SMN
    【Job's Strength】
    Job that uses mp to summon avators and fight with it

    Changes made based on summoning skill
    We will divide Blood pacts into two category: Damage Blood Pact and Healing/Buff Blood Pact. Blood Pact will affect summoning skill ups.
    If they add seperate timers for offensive and healing blood pacts, that'd be so freaking sweet. SMN's could actually take a DD/support role if this happened.

    Aside from that, it looks like they're nerfing NIN for subbing, trying to buff SAM for subbing(two new traits at 25 and 35 could do it...), and overall trying to get WAR's to sub something else. SAM tanking sounds...different <_<. It'd make the +Enmity AF pieces actually worth something, but I dunno how they expect to have it on par with PLD or NIN unless its Defensive Stance is uber somehow(like increased chance to Parry or something like that).

    Certain other changes have me nervous(RNG, although thankfully I'm only taking it to 40 for SAM subbing and BCNM40 fights), but we'll just have to see how it plays out. Although this update has me wondering if I should bother taking my 22 NIN any further if they plan on destroying NIN sub >_>. Also, the DRG news seem lackluster. Doesn't sound anywhere as interesting as the THF one.

    Leave a comment:


  • Frazzle
    replied
    Re: FFXI information from TGS '06 by Destiny

    My thoughts for the pld would be more auto refreshes (1 at 25 2 at 50 and 3 at 75) or higher mp pool or something like that

    Leave a comment:


  • Thoronas
    replied
    Re: FFXI information from TGS '06 by Destiny

    Originally posted by Kazuki View Post
    Taken from BG Forums:
    â– BST
    【Job's Strength】
    Expert in taming and controlling various monsters.

    No change to its solo ability
    We'd like to improve its potential as a party member.
    Oh for the love of.... they don't know what the hell to do with bst. Here's a tip, GIVE US NEW JUGS FOR LVL 75!! Jesus, every level up to 65 we have a great deal of choices but they seriously dry up after that.

    Leave a comment:


  • Maju
    replied
    Re: FFXI information from TGS '06 by Destiny

    Originally posted by Mhurron View Post
    It means that /NIN isn't the only subjob in existance.
    Unless they start giving out clones of Berserks and Utsusemis to other jobs that's never going to change. A NIN sub gives a WAR the most additional damage as well as the most additional defense. I really fail to see how they could possibly get around that without nerfing NIN sub.

    Leave a comment:


  • Mhurron
    replied
    Re: FFXI information from TGS '06 by Destiny

    Originally posted by Raydeus View Post
    This really pisses me off, if they think that way why are Tier II debuffs lvl 75?
    They should be lvl 50 or 60+, going from lvl 13 (when you get Slow) to 75 with the same set of debuffs is just wrong (and don't give me the "Spells are supposed to become better as you lvl up" crap).
    Except they do get stronger as you level up, and how would giving Tier 2 spells of the same thing that RDM does all the time fit in as "emphasize the pleasure of utilizing rdm's flexibility." It's just the same thing as they do all the time. I fail to see why everyone thought that getting Tier II enfeebles was such a great idea in the first place. Blizzard has a damage cap so you have to get Blizzard II to keep up your damage output. Cap your Enfeebling skill and Paralyze works just as good at level 10 as it will at lvl 75.
    I like to be more of a Sword weilding RDM if possible during Missions and whatnot, I would like that they would change things slightly so that I can be a little more usefull in that regard.
    Originally posted by Maju
    Someome please explain what that means. Giving warriors A+ in spears and GS will change nothing.
    It means that /NIN isn't the only subjob in existance.

    Leave a comment:


  • ValisOfValefor
    replied
    Re: FFXI information from TGS '06 by Destiny

    Originally posted by Maju
    Someome please explain what that means.
    Means their trying to open up other subjobs and weapon combination for warrior (other than everone going /nin with 2 axes)

    Meaning their most likely either doing something to /nin, or their going to make a way to make other subjobs more appealing.

    Leave a comment:


  • Maju
    replied
    Re: FFXI information from TGS '06 by Destiny

    Originally posted by Omgwtfbbqkitten View Post
    This is a real nice way of saying "You're getting nothing."
    Those are way overpowered as it is. They don't need anything.

    We will adjust weapon limitations imposed by subjobs and types of weapons limited to warrior.
    Someome please explain what that means. Giving warriors A+ in spears and GS will change nothing.

    Leave a comment:


  • neighbortaru
    replied
    Re: FFXI information from TGS '06 by Destiny

    you know, they said mostly the same things at the Fan Festival.

    kinda sad about what they plan to do for BST

    Leave a comment:


  • Caspian
    replied
    Re: FFXI information from TGS '06 by Destiny

    â– RNG
    【Job's Strength】
    Attacker capable of dealing massive damage via ranged attack

    Distance modifier on R.accuracy and attack will be adjusted
    ※Stay tuned for the update!
    ※※※※※
    Que?
    Seriously? Please don't screw this up SE. The last update with sharpshot was pointless, please give us pre nerf accuracy again....pleeeeeease.

    Looks like some interesting things happening soon.

    Leave a comment:


  • Cherryneko
    replied
    Re: FFXI information from TGS '06 by Destiny

    Sounds really promising. I look forward to how they can further enhance a White Mage's role as the primary healer and encourage Bards to use different songs for certain situations. There are so many useful songs that I'd like to use more often, but they're so situational. :/

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: FFXI information from TGS '06 by Destiny

    â– BRD
    【Job's Strength】
    Job that truly shines in a party. MMO's ultimate support job

    We'd like to pursue the pleasure of using a variety of songs based on situations.

    â– RDM
    【Job's Strength】
    Enfeebling Magic expert

    We'd like to emphasize the pleasure of utilizing rdm's flexibility to deal with various battle situations.
    This is a real nice way of saying "You're getting nothing."

    Leave a comment:


  • Kitalrez
    replied
    Re: FFXI information from TGS '06 by Destiny

    Originally posted by Kazuki View Post
    Taken from BG Forums:
    â– SMN
    【Job's Strength】
    Job that uses mp to summon avators and fight with it
    Changes made based on summoning skill
    We will divide Blood pacts into two category: Damage Blood Pact and Healing/Buff Blood Pact. Blood Pact will affect summoning skill ups.
    Dear god, thank you! Finally, I have a way to skillup without having to find myself a nice quiet corner of BFE for a few hours of "cast and release". I'm gonna hold out hope here that with two categories of BP, we'll also have 2 different BP timers to play with. It'd be nice to be able to do Eclipse Bite followed by Eclipse Howl without feeling like I just wasted a BP timer.

    Leave a comment:


  • Stooky
    replied
    Re: FFXI information from TGS '06 by Destiny

    I wonder what exactly SE will change for pld... To make less downtime all can think of is somthing to minimize resting... but we already have auto-refresh so I dont know what they will do... But yeah this does look like a nice update :D

    Leave a comment:


  • DakAttack
    replied
    Re: FFXI information from TGS '06 by Destiny

    A lot of these changes sound promising, and it seems SE is thinking in the right direction. I really wish I had more time to play!

    Seems like all the good times I've had are mostly behind me now.

    Leave a comment:

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