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FFXI information from TGS '06 by Destiny

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  • #76
    Re: FFXI information from TGS '06 by Destiny

    Originally posted by Macht View Post
    It's really not needed, players are just getting lazy. When cap was lv. 70 players were doing just fine without Ni. Now with the 75 cap it's like they can't kill the same things they could at 70, they need Ni now because their skills have dulled.
    It's not that people can't kill without Utsu:Ni, but that they kill slower without it (because of a need to spend more MP healing -> 2+ healers in most pts -> fewer party slots for DD, and tanks can't berserk and eat offense-focused foods and wear all acc/atk gear) and nobody wants to kill slower. If you can get 150 exp from a monster that does maybe 200 damage to you over the whole fight, why *wouldn't* you want to do that?

    Ni and Sanction are only part of the equation - super-easy mobs are the reason DD-heavy parties with Ni don't do almost as well outside the Empire (or just as well, when beastmen have the AC). Almost all TAU mobs are noticeably weaker than an original, RoZ or CoP mob of the same nominal level. You can especially see this in areas where TAU mobs coexist with mobs of preexisting families (e.g. the wyverns near Mamool Ja Staging Point). So why fight Kindred Warriors, Tavnazian Rams or Darksteel Golems when Heraldic Imps are worth the same exp?


    Being able to get abjurations out of R'lyeh (or whatever they end up calling it) would greatly reduce the problems surrounding the kings now. They'd still be worth fighting, certainly, and there probably would even still be competition for them, but it wouldn't be the kind of huge block it is now, where most people don't even think about ever getting those items. Imagine if you could buy an abj of your choice for 100 ancient beastcoins (or Ephramad coins or whatever)... people could actually *work toward* their goals instead of sitting around spamming a macro hoping to get lucky.

    One of the coolest things about Limbus and Assault is measurable progress from every win. This is why people bitch so much about jailers: if you needed 7 of the virtue and they dropped 2-3 per kill, even if it took more kills to progress on average, people would complain less because they were going *somewhere* (and couldn't go 10 kills in a row without making any progress at all). Hopefully SE will realize this and make the new method of abjs something you earn gradually rather than a luck-based all-or-nothing system.
    Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
    RDM90, PLD90, DRG90, COR90, SCH90, BLU54
    All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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    • #77
      Re: FFXI information from TGS '06 by Destiny

      Originally posted by Macht View Post
      It's really not needed, players are just getting lazy. When cap was lv. 70 players were doing just fine without Ni. Now with the 75 cap it's like they can't kill the same things they could at 70, they need Ni now because their skills have dulled.
      I couldnt have said it better myself. It's like no one wants to make the healers heal?
      I hate /nin only as SJ to well. EVERYTHING.. It seems like people just are so lazy now to try anything new it's ridiculous.

      We'll see what happens once SE's proposed Job changes are in effect..



      Also those with Summoning Earings/Torques if you dont plan to level Summoner, might wanna sell them haha, I sense a Price jump Very soon.
      It's Official Promathia Hates me....
      それは公式である,プロマシア は私を憎む。
      Trielは博雅なる大召喚士
      A Summoners Journey (The Live Journal) >>>> A Summoners Journey the Movie

      BecomingThe Movie: The tale of the Journey of a Blue Mage

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      • #78
        Re: FFXI information from TGS '06 by Destiny

        Originally posted by Karinya View Post
        It's not that people can't kill without Utsu:Ni, but that they kill slower without it (because of a need to spend more MP healing -> 2+ healers in most pts -> fewer party slots for DD, and tanks can't berserk and eat offense-focused foods and wear all acc/atk gear) and nobody wants to kill slower. If you can get 150 exp from a monster that does maybe 200 damage to you over the whole fight, why *wouldn't* you want to do that?
        First of all, you're wrong. People don't kill slower without it. They kill faster with it. Big difference in perception, because when cap was at 70, no one but a main NIN could access Ni, right?

        Secondly, what you're suggesting is that the abuse and even (as some people have already agreed, reluctantly or no) the imbalance that Ni provides should continue. Unless you can have a better ground to stand on, you're not making any arguments for the integrity of the system (Only for some selfish needs)

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        • #79
          Re: FFXI information from TGS '06 by Destiny

          I'm still wondering about all this "Making Ni lvl 38 will destroy TP-burns" stuff. Ichi alone is more than enough to absorb damage specially since it's unlikely one DD alone will keep hate for 6 of the mob's attacks (and most of the times mobs die way faster than that).

          When I'm soloing as RDM I use Ichi at least 3/4 of the time and Ni is just a safety net for those times my stoneskin breaks before Ichi is ready again. So at least for me not having Ni as a RDM isn't a big deal, and from my limited experience in TP-burns I don't see the loss of Ni as something that would change anything.

          But I guess I'll just have to wait and see what are the SE guys planning to do. /shrug
          sigpic
          "In this world, the one who has the most fun is the winner!" C.B.
          Prishe's Knight 2004-Forever.

          その目だれの目。

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          • #80
            Re: FFXI information from TGS '06 by Destiny

            I dont even SJ nin, sinc eI can kill things fast s Blu or SMN anyway ^^
            It's Official Promathia Hates me....
            それは公式である,プロマシア は私を憎む。
            Trielは博雅なる大召喚士
            A Summoners Journey (The Live Journal) >>>> A Summoners Journey the Movie

            BecomingThe Movie: The tale of the Journey of a Blue Mage

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            • #81
              Re: FFXI information from TGS '06 by Destiny

              Originally posted by tazirai View Post
              I couldnt have said it better myself. It's like no one wants to make the healers heal?
              I hate /nin only as SJ to well. EVERYTHING.. It seems like people just are so lazy now to try anything new it's ridiculous.
              I have to disagree here. If anything SE has answered this problem by making more and more Mob TP moves that blow through shadows or ignore them. Hell... look at the expansion. I cant name too many mobs that dont have 1 or more TP moves that either remove 2-3 shadows in one move or ignore them.

              Also I agree that people /nin to improve PT efficiency... BUT yes ...people do get carried away. When I see jobs like DRK, DRG, SAM with /nin in some situations I have to do a double take.

              I have to deal with the same thing with THFs. THFs for some reason think you should /NIN as soon as you get dual wield, when in reality, /war, /mnk, /rng are viable options early with /war being the better option 40+.

              75 BLU | THF | PLD


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              • #82
                Re: FFXI information from TGS '06 by Destiny

                Originally posted by Omniblast View Post
                The fight was different however. We fought the guys, not the girls. Prince Trion of San d'Oria, Minister Ajido-Marujido of Windurst, and Captain Volker of Bastok.
                It seems like they dumbed it down for us. I mean they gave the girls to the JP, and only 20% of them won? I mean my team, got 3rd place in live quest, and we beat all 3 of the Heroes. Strange thing is that a lot of teams beat them. Are they implying that we couldn't handle 4 girls? :D bring it on Shantotto!
                OMG JP BIAS!!!!

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                • #83
                  Re: FFXI information from TGS '06 by Destiny

                  Going back to the Mnk's "Blitz" type attack concept, I think it *could* work if done right. The best way to do it, IMO, would be to make it a 1-2 minute JA type move. Once active you have X amount of time to input a correct command order to activate a special move. And as you lvl, you learn new 'moves' that you can do once every X amount of minutes and each would have varying uses and effects. There could be small, chainable attack commands, bigger one hit attacks, specialized abilities like an AoE Chakra or cone aoe chi blast like effect ect.

                  Wouldn't be anything earth shattering, but it would certainly be something different
                  "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                  • #84
                    Re: FFXI information from TGS '06 by Destiny

                    Originally posted by net.drifter View Post
                    I have to disagree here. If anything SE has answered this problem by making more and more Mob TP moves that blow through shadows or ignore them. Hell... look at the expansion. I cant name too many mobs that dont have 1 or more TP moves that either remove 2-3 shadows in one move or ignore them.
                    But, on the flip-side, mobs don't hang around long enough to blow their TP. And if you kill it in one go at 30%, you totally avoid any spamming headaches that normally occurs at 20%. Hence, 4x WS destruction mode.

                    I think what a change does, however, is create a false sense of insecurity and moves players back to what they were doing before. It's a psychological move needed to fix a psychological problem.

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                    • #85
                      Re: FFXI information from TGS '06 by Destiny

                      Well the new SAM abilities impose a recast increase on all varieties of spells when using the new 25 and 35 job abilities. These abilities have 5 minute durations and and 1 minute recasts, making them accessable at any time. Meaniing a SAM/NIN in TP burn has more opportunities to pull hate and longer recast times for Utsu: Ni.

                      This adjustment also makes /SAM a more attractive subjob for WAR to use two-handed weapons like GA, GS and Scythe (the last one unlikely), taking /NIN out of the picture if WAR wants to capitalize on the new job traits. The SAM adjustment will also kick things up a notch in the subjob department for DRG and DRK.

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