Re: FFXI information from TGS '06 by Destiny
It's not that people can't kill without Utsu:Ni, but that they kill slower without it (because of a need to spend more MP healing -> 2+ healers in most pts -> fewer party slots for DD, and tanks can't berserk and eat offense-focused foods and wear all acc/atk gear) and nobody wants to kill slower. If you can get 150 exp from a monster that does maybe 200 damage to you over the whole fight, why *wouldn't* you want to do that?
Ni and Sanction are only part of the equation - super-easy mobs are the reason DD-heavy parties with Ni don't do almost as well outside the Empire (or just as well, when beastmen have the AC). Almost all TAU mobs are noticeably weaker than an original, RoZ or CoP mob of the same nominal level. You can especially see this in areas where TAU mobs coexist with mobs of preexisting families (e.g. the wyverns near Mamool Ja Staging Point). So why fight Kindred Warriors, Tavnazian Rams or Darksteel Golems when Heraldic Imps are worth the same exp?
Being able to get abjurations out of R'lyeh (or whatever they end up calling it) would greatly reduce the problems surrounding the kings now. They'd still be worth fighting, certainly, and there probably would even still be competition for them, but it wouldn't be the kind of huge block it is now, where most people don't even think about ever getting those items. Imagine if you could buy an abj of your choice for 100 ancient beastcoins (or Ephramad coins or whatever)... people could actually *work toward* their goals instead of sitting around spamming a macro hoping to get lucky.
One of the coolest things about Limbus and Assault is measurable progress from every win. This is why people bitch so much about jailers: if you needed 7 of the virtue and they dropped 2-3 per kill, even if it took more kills to progress on average, people would complain less because they were going *somewhere* (and couldn't go 10 kills in a row without making any progress at all). Hopefully SE will realize this and make the new method of abjs something you earn gradually rather than a luck-based all-or-nothing system.
Originally posted by Macht
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Ni and Sanction are only part of the equation - super-easy mobs are the reason DD-heavy parties with Ni don't do almost as well outside the Empire (or just as well, when beastmen have the AC). Almost all TAU mobs are noticeably weaker than an original, RoZ or CoP mob of the same nominal level. You can especially see this in areas where TAU mobs coexist with mobs of preexisting families (e.g. the wyverns near Mamool Ja Staging Point). So why fight Kindred Warriors, Tavnazian Rams or Darksteel Golems when Heraldic Imps are worth the same exp?
Being able to get abjurations out of R'lyeh (or whatever they end up calling it) would greatly reduce the problems surrounding the kings now. They'd still be worth fighting, certainly, and there probably would even still be competition for them, but it wouldn't be the kind of huge block it is now, where most people don't even think about ever getting those items. Imagine if you could buy an abj of your choice for 100 ancient beastcoins (or Ephramad coins or whatever)... people could actually *work toward* their goals instead of sitting around spamming a macro hoping to get lucky.
One of the coolest things about Limbus and Assault is measurable progress from every win. This is why people bitch so much about jailers: if you needed 7 of the virtue and they dropped 2-3 per kill, even if it took more kills to progress on average, people would complain less because they were going *somewhere* (and couldn't go 10 kills in a row without making any progress at all). Hopefully SE will realize this and make the new method of abjs something you earn gradually rather than a luck-based all-or-nothing system.







Are they implying that we couldn't handle 4 girls? :D bring it on Shantotto!


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