Re: Horrible Coding
True, but it highlights the fact that the game was dependant on the system clock, just as FFXI is.
In all honestly, I doubt Cliff was the first to find all this stuff out. I doubt he's the last. It's probably been common knowledge in hacker groups for a while, kept hush-hush between dear friends, the data and it's associated programs only being distributed to a trusted few, in order to keep some script kiddie from obtaining it and giving everything away on some Geocities site.
Then again, things might be such a mess that Cliff, being a programming prodigy, was the only one who could figure it out. Not likely, but I'll humor you anyways.
And what makes you think the TP information is something that isn't used? Given the number of operations per second the server needs to do in order to run the game, it makes sense to send some non-essential data to the client to take care of, such as parsing incoming text and replacing it as-needed with HP/MP/TP/PetTP/etc.
Just because the client hides the information from the player doesn't mean it's useless. It just means you don't need to see it.
Originally posted by Feba
If he released all of it, or any of us did for that matter, we might as well just give it to hackers. However, he has posted numerous times how crummy it is, the most recent being the way they handle networking.
Then again, things might be such a mess that Cliff, being a programming prodigy, was the only one who could figure it out. Not likely, but I'll humor you anyways.
none of the windower plugins would be possible if SE didn't put things in memory which we didn't use.
Just because the client hides the information from the player doesn't mean it's useless. It just means you don't need to see it.






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