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  • ? for Attohwa Chasm...

    Parradamo Tor, how the HECK does one get on the top of this thing. I've tried a thousand times.

    More specifically how do you get those fires/emissions from the ground to stop? You can't target it. Do you have to kill a bunch of a certain type of monster or something? Do you have to do it at night? Do you have to do it during a certain day? I'm stumped :confused:

  • #2
    Really does no one know the answer?

    So far I'm starting out on the East side near the Loose Sand.
    I move in from the east to Parradamo Tor and start climbing, I climb pretty far west til about the mid-south side of the mount. Then there is this black fire or smoke or whatever it is blocking my path and it doesn't seem to go away. Does anyone know how to make the fire dissipate?

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    • #3
      Oh God, I hate this area. I vow NEVER to come back again to that forsaken place. I spent 4 hours there doing my Attohwa Chasm map and it ends up I didn't have to climb that plateau at all...

      In order to rise to the top, you must go through a series of ups and downs along side the plateau. This is how I figured it out (the hard way). Basically, follow the path as far as you can go until you end up at a "smoke emission". Stand there and wait for about a minute. If that smoke emission does not go away, then you must drop down to the area below you (there are a series of several paths as you scale the plateau). So pretty much the series will go like this:
      Climb up, meet an emission, wait a few minutes... if smoke doesn't go away, look below you. Is there a ledge to drop onto? If yes, drop. Hug the wall and scale upwards again. Smoke emission? Stop... Repeat... There will be one point where you will drop basically on the ground (you'll be like, 3 feet above it on a ledge). If you do that, you're on the right path. Doing it correctly, it should take no longer than 15 minutes.
      Character: Faluzure
      Server: Quetzalcoatl
      Jobs: BLM75/RDM75/SMN75/WHM75
      Rank: 10 (Windurst) - Zilart & Promathia Completed
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      • #4
        Originally posted by Faluzure
        Oh God, I hate this area. I vow NEVER to come back again to that forsaken place. I spent 4 hours there doing my Attohwa Chasm map and it ends up I didn't have to climb that plateau at all...
        Oh man, don't even go there - by the time I'd made it to the top I wanted to jump off and end it all :spin:
        【MNK 75 - WAR 75 - NIN 75 - BRD 75 - WHM 75】

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        • #5
          Slightly related...

          I cannot find the point in Uleguerand Range where I have to trade the Hotrok. I admit, I only ran through those caves on the slide-side twice, but before I waste another half hour avoiding Tyrannotaurs, Snolls and Jormungand, I was hoping someone could give me some good directions.

          And yeah, I read that thread from a few weeks ago about it, but it didn't help me. Thanks.
          There will be cake.

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          • #6
            Uleguerand map quest:

            Go to Sandy, read diary in upstairs of house in western S Sandy, until you read page 4. If you can't read page 4, it's probably a fame or prerequisite issue (most likely just fame).

            Go talk to Antreneau (sp?) in the restaurant in Port Sandy to start the quest.

            Save yourself a lot of headache and go get yourself a Moblin Hotrok (rare-ex, drops off super-camped Moblin Ashman in Oldton and at least one other type of Moblin in Newton) *before* you find the ??? in Uleguerand.

            Go to Uleguerand. Enemies there aggro even at 75, so be prepared. Snoll-type enemies (white/blue bombs) aggro just like the normal red bombs ... sight and magic. Be careful with Sneak/Invis spells, and bring some items for emergencies even if you're a mage.

            Brontotaur enemies (and their stronger versions higher up the mountain) have true sight, and I assume Jormungand does as well. Jormungand can be given a wide berth; Brontotaurs may be true sight, but they're sight aggro, so if you're brave you can walk right behind them. Rather like the Yagudo High Priest for genkai 3.

            In Uleguerand, as soon as you get into the first open area, you can see the mountain slide in front of you. Have a good long look at it. About a third of the way from the right hand side, you will (if the weather's clear) see a "hole" (a cave) partway down the mountain. Try to get a mental idea of where that would be if you were standing at the top, because you're gonna have to slide down into it.

            Circle around Uleguerand in a counterclockwise direction to get to the top of the cliff. This is the dangerous part, because you have to pass a large number of enemies (which are eventually VT if not stronger, to a 75), including those pesky true sight Brontotaurs and cousins.

            When you've reached the open area south of Jormungand there'll be cliffs to the south and to the west. You want the south cliff, that's the one you were looking at earlier. Find the place you decided to slide down (which should be, looking *outward*, about a third of the way from the *left*). Carefully inch up to the edge without starting your slide. If you look down and wiggle the camera, you *can* kinda see the hole you're aiming at. Line yourself up again if need be.

            Slide down, and aim at the hole. If you run against the mountain ("uphill"), you will slide more slowly, and furthermore automatically run into the cave provided you manage to hit it.

            Assuming you got into the cave, you have successfully finished the first of the difficult slides. Time for a little cave trek before the second one. Enemies in the cave are not true sight, and only aggro sound, and are no more than DC or so to 75's, so it's somewhat less dangerous.

            Go through the cave. There'll be a lot of forks, but most of them dead-end quickly. One fork, however, has one path leading to some dropoffs. DO NOT FALL DOWN. Take the other fork instead. (Though I haven't explored enough to know if you're totally screwed if you do, I suspect you'd have to go all the way around again.)

            Eventually you will pop out at a different hole in the cliff face. Inch up to the edge again, and look straight down. You should see that the cliff *just barely* bulges out directly below you. That bulge is where you're aiming. Right below it is another cave entrance, and the lip of the cave entrance where you land barely sticks out at all.

            When ready, slide down with the same run-against-the-hill process as the first time. If you do it right, you'll make it into the cave. If not, you're way back at the entrance of Uleguerand and you get to go all the way back around. There's no harm whatsoever in being over-cautious about taking the slides.

            (Note: according to my LS-mates, it's possible to get to this second cave by sliding from the top of the mountain, near the right side rather than a third of the way from the left side. You can also try doing it that way.)

            Once inside the cave, repeat as with the last cave - same deal with the enemies, some dead-end forks, and once again do not take any drop-offs. The ??? is in one of the dead-end forks, so start tabbing around for targets. Once you find it, trade the Moblin Hotrok, and you've finished the quest and gotten the map. Explore at your convenience now.

            If you want to leave (without magic), head back to the second cave entrance you slid to, and drop down from there. As I mentioned before, you'll be close to the entrance of Uleguerand, and you can now refer to your map to find your way to the entrance itself.
            Averter of the Apocalypse~
            Unique quests complete: 330-something, keep losing count.
            Mission plot lines complete: Windurst, Bastok, San d'Oria, Zilart, Promathia.
            Maps not yet obtained: Promyvion-Dem, Promyvion-Mea, Promyvion-Holla, Promyvion-Vahzl, Sacrarium.

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            • #7
              I still seem to be having trouble.

              I tried what you said but as much as I explored other avenues on the mountain I only found more dead-ends. Do those emissions ever go down? Or are you supposed to just find another way to get past/around them? The only places on the mountain I haven't been able to travel on are areas directly past emissions. Are we able to travel there at all? Or is their simply another way up the mountain.

              I'm nearing my wits end on this one. If anyone has a guided instruction on which paths to take (starting from relatively the 'Loose Sand' on the East side) I'd be most appreciative. Otherwise I guess I'll keep trying.

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