I have a question about MND and INT stats, as you could probably tell from the subject title.
I know MND is supposed to raise the amount of healing a WhM does and INT raises the amount of damage a BlM does, but how exactly does that work? When a high-lvl WhM casts CURE, it heals for 30hp and that's capped. It doesn't go higher .. same for CURE II - that heals for 90 and no more. If I had something that gives +10MND, what exactly does that do? It doesn't surpass the spell lvl limit - I'm so confused.
If MND is at 0 or at +10, CURE still cures for 30hp tops. I'm just using CURE as an example, but the same for other spells as well - they "cap" at certain lvls for their spell type. Does anybody have any ideas as to the use of MND and INT?
Whoo - that was a rough explanation.

If MND is at 0 or at +10, CURE still cures for 30hp tops. I'm just using CURE as an example, but the same for other spells as well - they "cap" at certain lvls for their spell type. Does anybody have any ideas as to the use of MND and INT?
Whoo - that was a rough explanation.
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