Last gaijin bastok m19 went bad, but we can apply dynamis tactics and win. Sign up if you need bas m19, 'cause it won't get done without tactics.
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Dead center of H-6 on the second map is where you pop the slime NM. It has ghosts, pugils, and skeletons which can't be killed in an alliance without severe annoyance from group drain attacks.
The narrow path on G-7 and H-7 of the second map is a safe place to pull the slime NM.
Between the pop spot and the safe spot are monsters that aggro level 75's from sight, low hp, and sound.
A sacrifice puller is needed. A Paladin or Thief uses 2-hour ability, pops the slime, drags it near the safe spot while aggroing lots of monsters, a tank provokes the slime, sacrifice puller moves away from the group, sacrifice puller DIES.
After killing:
Gigaplasm splits into two macroplasm
Macroplasm splits into two microplasm
Microplasm splits into two nanoplasm
Nanoplasm dies
A leader picks one slime to defeat at a time and everyone does /assist (leader's name)
You first kill gigaplasm, macroplasm, microplasm, and two nanoplasm.
To decide what to kill next, the leader simply chooses the monster that is lowest on the above list.
A few blm with sleepga II are needed. rdm/blm elemental seal sleep II is good too.
"Fluid spread" is an area attack that does a large amount of damage, so melee should have ninja subjobs. Utsusemi: ichi alone is enough to prevent damage.
Once all the slimes are dead, everyone uses a silent oil and prism powder to move safely to the pop spot and get the mission's key item. Don't forget to tractor and raise the sacrifice puller. It is safe to remove invisible to examine the ??? as long as you still have sneak.
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Kittycat thf75/nin37. I can make the sacrifice pull or be the one who deicides which slime to kill, but, I can't do both jobs.
http://users.adelphia.net/~mithrankittycat/gustav.png
Dead center of H-6 on the second map is where you pop the slime NM. It has ghosts, pugils, and skeletons which can't be killed in an alliance without severe annoyance from group drain attacks.
The narrow path on G-7 and H-7 of the second map is a safe place to pull the slime NM.
Between the pop spot and the safe spot are monsters that aggro level 75's from sight, low hp, and sound.
A sacrifice puller is needed. A Paladin or Thief uses 2-hour ability, pops the slime, drags it near the safe spot while aggroing lots of monsters, a tank provokes the slime, sacrifice puller moves away from the group, sacrifice puller DIES.
After killing:
Gigaplasm splits into two macroplasm
Macroplasm splits into two microplasm
Microplasm splits into two nanoplasm
Nanoplasm dies
A leader picks one slime to defeat at a time and everyone does /assist (leader's name)
You first kill gigaplasm, macroplasm, microplasm, and two nanoplasm.
To decide what to kill next, the leader simply chooses the monster that is lowest on the above list.
A few blm with sleepga II are needed. rdm/blm elemental seal sleep II is good too.
"Fluid spread" is an area attack that does a large amount of damage, so melee should have ninja subjobs. Utsusemi: ichi alone is enough to prevent damage.
Once all the slimes are dead, everyone uses a silent oil and prism powder to move safely to the pop spot and get the mission's key item. Don't forget to tractor and raise the sacrifice puller. It is safe to remove invisible to examine the ??? as long as you still have sneak.
--------
Kittycat thf75/nin37. I can make the sacrifice pull or be the one who deicides which slime to kill, but, I can't do both jobs.


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