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  • #46
    I am hoping after you get the chance to beat Bahamut down in a CoP Mission BC you can get him as a summon. Beat him down and make him your slave :p

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    • #47
      Question. Me and my CoP group went and tried Ouryu last night and got terrible owned. We did diabolos and mammets with easily, but don't know why it was so hard last night. I was wondering if you had any suggested strategies for a ninja party, since all are described for a paladin and just say ninja might be tough. Mistmelts are good for getting it down, but once it comes down it just does that AoE that gets rid of shadows so when I try to do a quick recast it hits the nearerst person in sight and if its a mage its straight to in red and then with that thing happening eachtime, a mage dies soon. Also if it ever pops that AoE in the air thing for 450DMG all around, that is just instanst death. While it's on the ground it's easy to tank since it doesn't really attack that fast and shadows are easy to keep up, but for some reason while it's in the air it just ignores shadows all together. Any advice would be appreciated.

      Hume:Strazer Rank 7
      Main: NIN75
      Other Jobs: WAR37/THF29
      Bismarck~Drop me a /t

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      • #48
        Well to be honest we were bout 2-15 on this battle for our group. Trying to figure this out without knowing about mistmelts and without BRD sleep was fun to say the least. We beat it once with mistmelts and once without, both times we had ninja tanks.

        Safe way, we had 5 mistmelts going into the battle and had a very simple plan. Ninja builds as much hate a possible then after the 1st mistmelt was used, our 2 damage dealers used their 2 hours (we had a MNK and WAR). From here on out, just kill as fast as possible, ran smooth as silk.

        Haphazard Pray to you god way, When the Dragon takes off, Gravity and kite away from rest of the party. This plan works out fine as long as the dragon does not use the air AoE. The method took 3 tries of pure luck to win ;p

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        • #49
          Sorry about the flustered post, it was late :X

          And thanks for the advice, i'll be sure to relay it to everyone.

          Hume:Strazer Rank 7
          Main: NIN75
          Other Jobs: WAR37/THF29
          Bismarck~Drop me a /t

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          • #50
            Heh, dont worry about it, everyone in my PT got extremely annoyed at that fight. One person even dropped out of our CoP PT after this battle because it was such a pain ><

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            • #51
              *Bump*

              Just curious, does Ultima still use meltdown if you WS on him? My CoP party just reached chapter 5, and I'm worried about the Ultima and Omega BC when I finally get to it ~.~

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              • #52
                Fought Omega like 5 or 6 times, and Ultima twice, and have yet to see either of them use Meltdown - after being WS'd or for any other region. (Omega does have one move which is rarely mentioned, and that's that at very low HP, he can use the Magic Shield ability that magic pots and ahrimans have, giving him complete invulnerability to nukes. Beware.)

                That's not to say they're pushovers, because they're *certainly* not, but no, they won't be exploding on you for WS'ing them. I can't really imagine killing them fast enough *without* using WS.

                EDIT: One more thing - if you just reached chapter 5, it may seem like you're close, but (whether you consider this a good thing or a bad thing) you're still a ways off. Chapter 5 is by far the longest chapter. You have:

                - an uncapped fight against a spawned NM in Pso'Xja.
                - 50-cap Promyvion-Vahzl (complete with three separate spawned NMs on the way up).
                - 50-cap BC in Spire of Vahzl.
                - a trip through 50-cap Pso'Xja where you have to fight up to sixteen (weak) spawned NMs, plus the local aggro mobs.
                - an uncapped fight against a spawned NM in Lower Delkfutt's.
                - a trip through 60-cap Pso'Xja, but if your Silent Oil/Prism Powder stealth skills are good (sound, sight, and magic aggros there), you can get through without a single fight.
                - 50-cap BC in Boneyard Gully.
                - 60-cap BC in Bearclaw Pinnacle (against the time bomb everyone hates).
                - 60-cap BC in Mine Shaft #2716 (this is *easy* compared to the rest of chapter 5).
                - Gold Key farming (or bazaar-hunting) and a return to Mine Shaft #2716.

                That's just chapter 5. Along with the prerequisite piles of interesting cutscenes in those and in other places. (I have the utmost pity for anyone who plays through the CoP missions and spams enter through the cutscenes, because they're the best part.)

                Chapter 6 is a lot quicker. Excluding the cutscenes:

                - uncapped fight against a trio of spawned NMs in Misareaux Coast.
                - 60-cap BC against Mammet x5 (stage 1), Omega (stage 2), Ultima (stage 3).

                But you see my point - if you've just gotten to chapter 5, you've got a lot ahead of you before you have to worry about this particular BC. However, since you got past Ouryu, none of it should seem *too* daunting. I'd say that in order of difficulty, Mammet/Omega/Ultima > Ouryu > Boneyard Gully/Bearclaw Pinnacle BCs > Mammet 2-5 BC > rest of CoP.

                So having beaten (again, my opinion) the second hardest BC in that list, you should be able to get past all of chapter 5. Just don't be overconfident and certainly don't be hurried.
                Averter of the Apocalypse~
                Unique quests complete: 330-something, keep losing count.
                Mission plot lines complete: Windurst, Bastok, San d'Oria, Zilart, Promathia.
                Maps not yet obtained: Promyvion-Dem, Promyvion-Mea, Promyvion-Holla, Promyvion-Vahzl, Sacrarium.

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                • #53
                  Well, on my server(Bahamut) I see very, very few people who care about story line. One person I know who has gotten to Al'Taieu when I was asking him questions, started saying he didn't understand the story line and was telling me spoilers, had to stop the conversation there.

                  I love the story line of CoP. It is just incredibly hard to find anyone else, anywhere who cares even the tiniest bit. They all seem to just be on a rush to Al'Taieu so they can be ready to fight new HNMs, and don't care about anything else. Only one person in my CoP party also seems to care about seeing the story line of CoP really.

                  My current CoP party tries to fit in one CoP mission a week(I'd like to do a lot more, but due to schedules, and that there aren't HNMs in Al'Taieu yet, half my group doesn't seem motivated to be in any remote hurry), and we finished Promyvion-Vhazl already. BC seemed rediculously easy.

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                  • #54
                    Vahzl BC *is* ridiculously easy, the NMs on the way up (well, the Mea boss redux anyway) were harder. Each individual NM in the BC is relatively weak, and the others just sit there and don't do anything. (Until the current one is almost dead, and then you just distract the recently-woken one for a minute until the current one *is* dead.)

                    The trips through Pso'Xja for Tenzen's path aren't *hard*, though the 50-cap trip is very tedious. Wide Scan is useful here, so you know what's in the room ahead of you before you open the door to go there. You can aggro things from that room too, and it's in your advantage to do so, so you can fight them one at a time (rather than run into the room and fight three enemies at once). Then once the room ahead of you is clear, open the door (probably having to kill a Gargoyle), proceed, and repeat the process 15 more times. Like I said. Tedious, but not hard.

                    60-cap trip can be done in two minutes if you have stealth skills and know the route through the one-way doors. The route, for the record, is go around the outside counter-clockwise until you're just south of where you started (so one more one-way door to the north and you're back where you started), then go west, fall into the hole there, and the path to the elevator is straightforward from there. Map helps, open a (real) chest in the tower closest to Ranguemont to get it.

                    Boneyard Gully is a bit of a pain, what with the permanent-Meditate enemies, their (kind of) shared hate, and their tendency to skillchain. Sleep or Astral Flow the pets, and kill off one of them as soon as possible. You won't really be able to take them off and tank them separately like you did for the Mammets in 2-5. Note that like real WS, if the target moves out of range nothing happens. Something to be said for having the hate target be continually moving (i.e. marathoning), but hate flies around a lot so be prepared for that.

                    Bearclaw Pinnacle is a simple case of do a ton of damage in almost no time, and try not to get killed while it's attacking you in the process (it has a frontal AOE which can one-shot people, so spread around it so that won't kill any more than one person). Depending on your party's job setup this can be very easy or very difficult.

                    Mine Shaft #2716 is cake. You've got a Bugbear (the only remotely threatening thing), three mage-type moblins (who are easily marathoned since they'll stop all the time to cast at you), and one melee-type moblin who, true to the stereotype of stupid melee, blows himself up. Doubt you'll need 2-hours or more than a little bit of medicine for this one.

                    And yeah, as for the story, it really is very regrettable that people just skim through it trying to get new areas for HNMs for their 1337 gear. I haven't been this interested in a video game story since I played Xenogears.

                    I'm a big fan of the Yet Another Plot Twist and the uncertainty of who's a friend and who's a foe, makes life a lot more interesting than, say, the Zilart missions. (We're bad. Come beat us up. Oh noes. You beat us up. The world is saved. Enjoy the flying garden we left for you.) True, there's more to it than that, but there's really no *surprises*, you know the deal of who's good and who's bad from ZM1.
                    Averter of the Apocalypse~
                    Unique quests complete: 330-something, keep losing count.
                    Mission plot lines complete: Windurst, Bastok, San d'Oria, Zilart, Promathia.
                    Maps not yet obtained: Promyvion-Dem, Promyvion-Mea, Promyvion-Holla, Promyvion-Vahzl, Sacrarium.

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                    • #55
                      Omega and Ultima defeated! No CCB polymers used, had a DRK(me), PLD, RDM, BRD, BLM, RNG party setup. Took us more tries then I'd of liked, but we won!

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