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Emptiness: Hell and back again. (CoP Pics) **spoilers**

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  • Emptiness: Hell and back again. (CoP Pics) **spoilers**

    Ah...so I had this crazy idea of starting up the CoP missions. After all, it only has a level 30 cap so I fit right in even though I'm not a very high in level (lvl 37). Crazy idea indeed. I find some people who are going and end up getting in a full alliance of 18. We decided to go to the Dem crag first. Here's my story:

    (Forgive any graphical faulties...these are, after all, uploaded from the PS2. I can assure you that some of these pics look ten times better on my TV.)

    (NOTE: Forgive me if I do not censor some of these people's names.)

    Here I am. The idea of this quest is still new in my head. I can't wait:


    Ah! You get excited when they have big dramatic entrances to areas like this. If only I had known what was inside:



    Here's the key to unlocking the door:


    The door that leads to hell:


    Hell itself in all its beautiful glory. The flashy effect soon wear off once you realize what a nightmare this place is:


    A castle looms overhead. It feels only like a dream:


    Portal to the real world:


    Here lies our first challenge. What challenges await after this would have sent us turning around and going back outside to rethink:


    We arrive on the second floor and rest for a while:


    What is this weird sky?


    What in hell created these creatures?



    A mysterious door. What does it do?


    It almost appears as a crossed stabbed with a stake. Perhaps it forshadows what was going to happen?


    The final step. We stand waiting to take on whatever faces us:



    Here it waits patiently....to kill us:


    It moves!


    We fight fiercly:


    Worn and tired...it tramples, stabs, and ultimitely kills us:



    The real story:

    Ok, Emptiness is hell. It's incredibly tedious, even with a full alliance. If you get somethign to link on the last two levels a few of you are probably going to die.

    The basic concept (at least in Dem) is to find this green orb (I forget the name). If you get close to it it pushes you away and you take damage. So basically mages and ranged attackers can only kill it. In the meantime, "Strays" keep spawning to thwart the melees into defending the weak. It's terribly complicated because to get to an orb you have to either fight a bunch of emptiness creatures, which isn't hard on the first few levels, or sneak by (the prefered method after the second level). After you kill the orb, it might turn out to be FAKE! So you must go back and find another and kill it. During all this, you have to keep up with your alliance and who dies, etc.

    The boss isn't too terribly hard. He summons smaller versions to attack, which basically makes it harder. Our SMN/WHM DCed...we took it down halfway and died. We might have gotten further, if not won, if the SMN hadn't have disconnected. BTW, once you get to the boss, even if you have an alliance, you are split into seperate PTs.

    Here's my advice to anyone attempting this:

    1.) If you go in a small group (smallest I would recommend is 6) just make sure you bring along items. You can sneak past all the emptiness creatures if you're patient enough. The orbs will be hard, however. You'll have to fight waves upon waves of strays but they're easy...however if you happen to get over two attacking you, this is where an alliance comes in handy.

    2.) Even if you're in a big group, bring items like potions and stuff for the boss. It will help. Being prepared is the best tip I can give you. This took us about 3 hours just to get to the boss and die. It's quite disappointing to say it in the most simplist terms. However, once you do it once, it might be easier the next time around.

    3.) Bring along someone who can raise that has done this before. This way they can sit outside the boss arena. If your PT dies, just wait for the time limit to go away and you automatically get teleported outside the door to the arena. This way they can just raise you and you can try again and again.

    BTW, there's some door of memories. What does it do? Something tells me it allows you to set it as your HP or something...I'm just speculating though. How do you access it? With those stones?
    ---

  • #2
    bwha, its easy

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    • #3
      Hey you beat me to the punch!! I don't kno how to do multiple pics at once... sorry..
      Attached Files

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      • #4
        Memory Thing
        Attached Files

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        • #5
          Dem Boss..
          Attached Files

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          • #6
            And in the end......

            All in all.... it took 8 hours to do... It took 4 hours to get the people together. (full 18) Then it took us 4 hours to get to the boss. We left people behind almost every time we teleported to the next area... so we have to go back and get them. Well... we got to the end and just as we were about to kill the boss... he regains 200 hp.. he's little offspring start hacking away on us and we die. 1 night/ 8 hours of my life wasted. Yes I will do it again... but i will hate every minute of it.
            Attached Files

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            • #7
              To post several without having to click, you gotta upload it to a site then put the URL to the pic in image tags [IMG] and [/IMG].

              As for uploading it directly from your computer to here, you can only post one at a time, I believe.

              BTW, did ya win?

              Edit: I see...sucks doesn't it? We eventually left behind a total of 5 people I think. We didn't go back for them but we should have. One was right at the start. For some reason they couldn't get through and they just left. The next three game right before the final floor. One died trying to teleport then two more stayed to help but died as well. We weren't sure what was going on or if there was a teleport thing and even if there was, we weren't sure if it would take us back to the beginning or not. So we just left them. Unfortunately the three that died were 3 people in my PT. Two of us went to another PT and one honorable soul said he would leave.

              So, in the end, we were just disorganized. I wouldn't exactly call it easy...the boss is probably easy but the fact that you have to go throught he emptiness that's annoying...and even that wouldn't be hard if it weren't for the orbs you have to kill.
              ---

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              • #8
                Now, I'm just going to CoP M5.1, there u have to kill all the 3 (!) Empntiness Bosses in just 1 battle and u can't sleep them muahaha. :spin:

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                • #9
                  Yeah but..

                  But are you capped to Lv 30 for that fight as well?

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                  • #10
                    Yes. Right before the battle you're cap is released. I dunno why. Maybe so you can heal up faster or something. Once you go in, however, you get a level 30 cap and a time limit of 30 minutes. Course...if it takes you 30 mins to kill it then I'm surprised you could even last that long.
                    ---

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                    • #11
                      Emptiness is kind of like a low-level dynamis. Except emptiness is much, much easier:p

                      www.lunariansls.com

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                      • #12
                        Emptiness easy? ok....

                        I've gone to 3 different emptiness groups. One of them was able to get past he receptacle on the third floor. Even then, it took over 4 hours to get past the third floor because of a) disconnections, b) remaining strays after the receptacle is dead, c) the teleport fades before the strays are all dead. We got through most of the time, but everytime at least 2 people died. Finally we went on without them (as per their request) and got to the spire, only to lose about 7 times to the boss. IF you think that emptiness is easy you are out of your mind.

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                        • #13
                          Emptyness is evil. I tried holla (which I hear is the hardest one) first, everyone died multiple times and more and more people kept leaving, and d/c, and falling asleep, etc. It's pure hell on the 3rd floor with the 10 or so strays that are always nearby and respawn in one second after another stray is killed. After 8 hours (there was a ton of backtracking for people that died/didn't make it through the portal, and everyone was dead except for one WHM at one time so it took forever to get back on track), we get to the boss, and we die easily. Got him to half HP maybe, but it didn't work out well at all. 8 hours for nothing at the end, except for some real life experience.
                          ~§¡®Îth~

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                          • #14
                            Originally posted by Ashrune
                            Emptiness easy? ok....

                            I've gone to 3 different emptiness groups. One of them was able to get past he receptacle on the third floor. Even then, it took over 4 hours to get past the third floor because of a) disconnections, b) remaining strays after the receptacle is dead, c) the teleport fades before the strays are all dead. We got through most of the time, but everytime at least 2 people died. Finally we went on without them (as per their request) and got to the spire, only to lose about 7 times to the boss. IF you think that emptiness is easy you are out of your mind.
                            Which one were you doing? I've only tried dem so far, but we made it to the spire easily with only 10 people...we even cleared the 3rd tier receptacle twice because we had to go back for someone that had gone LD. And the boss was a complete joke, between myself and the other tank (both war/nin) we only got hit maybe 5-6 times. I've heard that dem is the easiest though, maybe the others are a lot harder. From the descriptions I've read they sound pretty similar though.

                            And yes, compared to dynamis, emptiness is nothing. It was pretty fun though, I really liked the monster models and overall feel. Looking foreward to clearing the others.

                            www.lunariansls.com

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                            • #15
                              All 3 of the different runs I've gone on had trouble with getting everyone past the 3rd tier. 1st it was mea, then holla, then mea again. We got to the 4th tier of holla after some people died and decided not to have everyone come back for them. I have't been to the 4th tier of mea yet...

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