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  • ItazuraNhomango
    replied
    Re: Which Job Should I Play?

    Originally posted by Amele View Post
    see, it's been the reverse in my experience (I frequently had to go anon as I was leveling whitemage, and still do, honestly.) although I leveled whitemage first and in the initial two waves of NA to 75 (back when the general thought was that a party *must* have two full healers (whm rdm smn/whm) and at least one whitemage, at all levels.) server variation may matter too.
    Hmm. Too bad other WHM's who also level 10+ other jobs have not chimed in. It'd be interesting to know if my or your experience is the the anomaly.

    Originally posted by Amele View Post
    sky? that's a relatively new one for me actually, lol. (the only things I've ever used rdm/drk on extensively are hnms like cerberus for GoH prevention - especially if low-manning it - and DL for oblivion smash) bind / silence / etc usually work better for the relevant sky 2hours in my experience.
    *shrug* My sister is old school RDM, and she was asked to bring RDM/DRK to Sky at times in the past, though I forgot for what. (But, it was for Dynamis Lord which she originally leveled DRK for--that's 37 levels of DRK/RDM... ^_^;;; )

    Originally posted by Amele View Post
    anyway: blm/nin gets used in limbus and salvage somewhat, and sometimes for low manning certain hnm when the blackmages may need to kite and/or should expect to take some hate.
    Interesting.

    Originally posted by Amele View Post
    I'm also not sure what you consider the 'good' tanks in lower levels (in dunes I consider pretty much every melee capable of wearing harness or scale or lizard as a 'tank'; and in qufim I consider any job capable of wearing harness or scale a tank) in kazham mandragora's are a joke to tank if you can wear chainmail (which is all the traditional tanks as well as sam and dark and bst) unless you're discussing the 30-40 range, where it's admittedly very dependent on what and where you hunt who can tank or not.
    At the very low levels, damage mitigation is not that much of a problem except for Pugils and maybe Giants--if only people would keep up with the armor and the party has two people who can cure. The problem is enmity.

    WAR/MNK is almost ideal, with Provoke and Boost x2 every 30 seconds. Great Axe is stronger than almost every weapon except Polearm, to boot. PLD can secure monsters just as well, and lighten the curing load on mages, but needs to rest between battles. DRG's damage output relative to other DD's is impressive enough to be called broken, and can easily tank on that during Valkurum Dunes levels.

    Although SAM/WAR and other jobs can wear the same armor as WAR all the way to Chainmail, they can't generate enough enmity. Never mind spike damage like THF's SA or WAR's Sturmwind, DoT damage from DRG, WAR, DRK, RNG, and SAM/RNG can easily make these pretend tanks lose the monsters. (Every one of those from personal experiences...)

    BTW, I tanked Yuhtunga Mandagora on DRK/WAR, and they were not jokes. I was using (mostly HQ) equipment I had from leveling PLD. I hold them well enough, can even get them back after the THF's SA Fast Blade, but my HP dipped below 25% in more than half of the battles.

    As a PLD, it irks me to think a monster running back and forth between mages and melee, or if the monster is spinning like mad whacking melees left and right is somehow tanking at work. "No one died" while someone is playing tank really isn't good enough to be call tanking.

    Maybe my standard for low level tanking is a bit higher than most people's?

    Originally posted by Amele View Post
    I mentioned monk because monk doesn't particularly sacrifice anything to tank at higher levels (most go mnk/nin already anyway for aoe-absorbing shadows) but I'll defer to your decision on getting a monk who tanks regularly in here instead. (I've got a long list of credentials from level 75 monk tanks, but that's not very useful for an all levels test.)
    Yeah, I can really use input from MNK's who recently tanked in the Lv.10-72 range, or currently in that range and tank regularly.

    There was "Jingy" from Ifrit who was working on MNK tanking, and evangelized MNK tanking. I haven't seen new posts from him in the longest time, and his work was heavily criticized. He tended to operate as a "believer", and came up with many "conclusions" not directly supported by solid testing methodology and logic/math.

    My own personal take is that he wasn't lying about doing a passable job (though likely exaggerated a bit). However, he took extraordinary measures to keep his Guard skill up, which in my opinion is why his MNK can tank where as everyone else I witnessed did a poor job or failed entirely.

    An aside:

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  • Amele
    replied
    Re: Which Job Should I Play?

    I guess I'm shaped by personal experience; I got more unsolicited invites on RDM than WHM, before Lv.41. >_>; NIN was even more popular, though, between 37 to 41.

    Even now, whenever I hop on my NIN41 for BCNM40, I get invites... No one bothers my WHM44 when I'm tele-taxi'ing on it... They don't even ask for tele's... T_T
    see, it's been the reverse in my experience (I frequently had to go anon as I was leveling whitemage, and still do, honestly.) although I leveled whitemage first and in the initial two waves of NA to 75 (back when the general thought was that a party *must* have two full healers (whm rdm smn/whm) and at least one whitemage, at all levels.) server variation may matter too.

    I got many more invites on whitemage unsolicited than either ninja or paladin (I'm working on redmage, I'll let you know) but I've gotten unsolicited invites on thf and war and sam with some regularity too (sam the most frequently of these three DD actually o.o; I blame my shorter name and early alphabet listing) so I may not be representative of the 'normal' case.

    how much players go anon has alot to do with frequency of unsolicited invites, as does whether or not they tend to accept unsolicited invites. which is part of why I was including seek times into the discussion- there's a lot more that goes into whether you get invites without seeking or not than just what job you are.


    BTW, I've never heard of anyone leveling /NIN for BLM before, but plenty of RDM's have grumbled about being asked to get /DRK by Dynamis and Sky LS leaders.
    sky? that's a relatively new one for me actually, lol. (the only things I've ever used rdm/drk on extensively are hnms like cerberus for GoH prevention - especially if low-manning it - and DL for oblivion smash) bind / silence / etc usually work better for the relevant sky 2hours in my experience. anyway: blm/nin gets used in limbus and salvage somewhat, and sometimes for low manning certain hnm when the blackmages may need to kite and/or should expect to take some hate.

    That's pretty impressive. How were you holding the monsters? Just damage and Provoke?

    Too bad SAM such a lousy tank at lower levels, otherwise I'd be tempted to add SAM to the tank list...
    without getting into too much detail, pretty much just damage and provoke yes. you mitigate damage with seigan / third eye, which is functionally an utsusemi: ichi (there's some nuance here but it's the simplest way to think about it) so you have basically the same tools that a war/nin has to tank with - with faster tp gain for more weaponskills as secondary hate generation. (and meditate to balance the loss of warcry) post 50 sam gains soboro sukehiro which is functionally a (slightly) slow ridill - with this taking and keeping hate is almost too easy :x

    I'm also not sure what you consider the 'good' tanks in lower levels (in dunes I consider pretty much every melee capable of wearing harness or scale or lizard as a 'tank'; and in qufim I consider any job capable of wearing harness or scale a tank) in kazham mandragora's are a joke to tank if you can wear chainmail (which is all the traditional tanks as well as sam and dark and bst) unless you're discussing the 30-40 range, where it's admittedly very dependent on what and where you hunt who can tank or not.

    all that said, I'm not sure that sam should be put on the list as a tank(arrow) simply because it's not really a good use of a samurai (you lose out on close to 10% dot output from the sam in the process) I mentioned monk because monk doesn't particularly sacrifice anything to tank at higher levels (most go mnk/nin already anyway for aoe-absorbing shadows) but I'll defer to your decision on getting a monk who tanks regularly in here instead. (I've got a long list of credentials from level 75 monk tanks, but that's not very useful for an all levels test.)

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  • ItazuraNhomango
    replied
    Re: Which Job Should I Play?

    Originally posted by Amele View Post
    I guess my confusion stemmed from how you were using average. (since if you were to actually take average seek times, whitemage is pretty far above it.) I would probably agree that whitemage is close to median seek times at 75, (pre 50 it's as fast as redmage, and pre 41 it's the fastest invite of all save maybe tanks, hence my reasoning for why it should probably be listed as a faster invite.) the confusion also stems from not being sure how much we're talking about 75 vs. exp.
    I guess I'm shaped by personal experience; I got more unsolicited invites on RDM than WHM, before Lv.41. >_>; NIN was even more popular, though, between 37 to 41.

    Even now, whenever I hop on my NIN41 for BCNM40, I get invites... No one bothers my WHM44 when I'm tele-taxi'ing on it... They don't even ask for tele's... T_T

    Originally posted by Amele View Post
    you did, however, include /drk for rdm, which is used exclusively for events (basically the same as blm/nin) which is why I mentioned it, it's very much a subpar exp sub.
    If it's needed for end game plays, I'll add it.

    BTW, I've never heard of anyone leveling /NIN for BLM before, but plenty of RDM's have grumbled about being asked to get /DRK by Dynamis and Sky LS leaders.

    Right now, it seems to me that /NIN can be useful to BLM, but /DRK is necessary to RDM75. That's why RDM/DRK gets the thumbs up.

    Originally posted by Amele View Post
    war/mnk is a tank out to 72, and mnk/war is the same job ability list, more hp, more vit, and with better damage mitigation (counterstance isn't available subbed) I guess I don't see what the issue is, unless you don't really consider war/mnk a tank
    Fewer defense gear, and multiple personal experience of seeing them trying to tank and fail--including myself. Counterstance doesn't seem to work well on Tough or higher. (Guard seems to have plenty of potential, if only someone can cap it.)

    I need testimonies from presently tanking Monk players to change my mind on MNK tanking.

    Once upon a time, MNK's may have been tanks, but is its performance acceptable these days? (I don't even see WAR/MNK's tanking past Qufim much anymore... Kinda tempted to drop them from the Tank list.) Damage mitigation is the king now--NIN tops the game at that, and PLD's can get HP back after getting hit via cures, trading MP for enmity.

    We have responsibility not to mislead newbies who read this guide down the wrong paths--don't want someone to read this, goes out and tries MNK/WAR tanking, gets bad reputation, ends up with no invites, and dies lot's of times in those rare parties, and finally returns to blame me (and I point to you) for quitting the game.

    The hazard of making a guide is that someone impressionable may actually read it and believe you...

    Originally posted by Amele View Post
    you listed pup(arrow) and frankly, I have a hard time believing that the automaton really tanks better than a monk could, except that the automaton isn't a party member (you could make an argument for bst tank if you allowed an EM pet, for instance.)
    Automaton doesn't tank; the PUP does. Automaton is the cure bot.(There's also a video of a PUP solo'ing VT Colibri or something, but I didn't bookmark that.)

    Truthfully, I see PUP's as better solo'er than tank, and MNK can definitely generate more enmity than PUP's--but, PUP's cure bot is too nice to ignore...

    Originally posted by Amele View Post
    as for chaining VT, I can do that on my sam/war as solo tank in the 40's and 50's (before enmity gear, scorpion harness, etc. etc.) so I'd have no reason to think that monk couldn't do it at earlier levels
    That's pretty impressive. How were you holding the monsters? Just damage and Provoke?

    Too bad SAM such a lousy tank at lower levels, otherwise I'd be tempted to add SAM to the tank list...

    Originally posted by Amele View Post
    I guess maybe some of the confusion is that I'm not certain how much endgame and events should be in consideration for what to list, and how much this is just (pre-merit) exp.
    For "Tank(↘)", pretty much able to tank in exp party for the vast majority of Lv.10 to Lv.72 range, and more than a handful of special fights would be sufficient.
    It's pretty lax, really, except for the "all level range" requirement.

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  • Vyuru
    replied
    Re: Which Job Should I Play?

    I don't mind at all; this way I don't have to go to multiple places to track this issue.
    Ok, I'll get into it then

    Oh, and once I hit level 72 I will run a parser test between drg/war and drg/sam. At that point I have access to gear that I think would be optimal for both jobs. Since I don't have a static party I'll probably just cancel any important buffs that may sway the numbers. Keep in mind though I have alot of Assaults to do before I have that gear, so it may take me awhile to get there.

    This may take me a little while to write up, so give me a bit. I need to do some research on mob TP moves and stuff.

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  • ItazuraNhomango
    replied
    Re: Which Job Should I Play?

    Originally posted by Vyuru View Post
    The drg/whm vs drg/rdm and drg/mage in a party discussion might be best continued in the drg forum however, if IfritnoItazura has no problems with it being held here I've got a few things to say, otherwise I think we should move it to the Dragoon forums if you guys want to continue it.
    I don't mind at all; this way I don't have to go to multiple places to track this issue.

    For MNK tanking, I'm told that it works (here and in my LS), and that MNK were often used as a tank before PLD. Still, everytime I see it in action, it sucked unless the player is many level above the monster. None of the LS MNK's seem to be inclined to tank, either.

    I can see Counterstance work with Utusemi: Ni + Ichi, especially with a strong Trick Attack at the at the start of every fight, or if fighting pots or skeletons.

    Inputs from tanking MNK's at this point would be really helpful...

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  • Amele
    replied
    Re: Which Job Should I Play?

    Originally posted by Vyuru View Post
    It's not, but there are some enfeebles whose potency is related to Mind, and some enfeebles whose potency is related to Intelligence. A Rdm may be able to stick an enfeeblement easier on a mob due to a higher enfeebling skill, but a Whm or Blm may actually have stronger enfeebles than a Rdm does. It's been too long since I last really played Rdm though so I don't remember all the details and just how Mnd/Int/Enfeebling skill contributes to the enfeeblement landing and potency.
    I can help: enfeebling skill is just accuracy (i.e. resist rate) and likelihood of interruption. MND is potency for white magic debuffs, INT is potency for black magic debuffs.

    the general rule of thumb is to stack just as much enfeebling skill as you need to consistently land the spell in question, and then load mnd or int into the other slots.

    ( I don't remember off hand if MAB has any effect on enfeebling, I suspect it doesn't but I wouldn't make a bet either way.)

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  • Vyuru
    replied
    Re: Which Job Should I Play?

    Originally posted by IfritnoItazura View Post
    While I don't know the exact cut off, tanking on damage and Provoke alone gets dicy somewhere in the Qufim levels.
    The cutoff is more or less on crabs I think, pugils and goblins and all the other nasties either tend to hit too hard or have very nasty TP attacks. However if the dragoon is a level or two above the level when people normally first start exping on those monsters you could probably tank them. I'm not sure how +def food would affect this because most of my tanking as drg in these levels was either by accident or because the tank died/things went bad. Mandragora might be possible to tank as drg, I tanked them at about lvl 28/29 in Yhoarter with +def food and the Brass Scale Mail set. Goblins are a big nono though for drg tanking.

    While I don't see /SAM as "you have to have it!" for Hasso or even Seigan
    It's not so much as you have to have it, but Hasso and Meditate offer very comparable numbers to Double Attack and Berserk, however Samurai doesn't really fully come into play until, lvl 50 at least, lvl 60 for sure. This is more of an endgame exp sub much like Thief is.

    Not saying WHM can't; it's just not expected of them to be major enfeebler.
    It's not, but there are some enfeebles whose potency is related to Mind, and some enfeebles whose potency is related to Intelligence. A Rdm may be able to stick an enfeeblement easier on a mob due to a higher enfeebling skill, but a Whm or Blm may actually have stronger enfeebles than a Rdm does. It's been too long since I last really played Rdm though so I don't remember all the details and just how Mnd/Int/Enfeebling skill contributes to the enfeeblement landing and potency.

    I'll defer to Vyuru here, since (s)he's the actual dragoon. all I know is that every dragoon I've played with prefers redmage for fast cast barspell over whm
    It's not so much for the fast cast + barspell, it's more for the fact that while /rdm has a smaller manapool than /whm does, /rdm has more spells that don't cost alot of mp that not only can be spammed if needed but you wind up being able to use more Healing Breaths than with /whm.

    The drg/whm vs drg/rdm and drg/mage in a party discussion might be best continued in the drg forum however, if IfritnoItazura has no problems with it being held here I've got a few things to say, otherwise I think we should move it to the Dragoon forums if you guys want to continue it.

    And as far as monk tanks go, I have never seen one in action, but I do know that it can be done and done rather well from what I have heard, and in fact a LS friend of mine has his, lvl 30-36ish I think, monk setup for tanking. Once this quarter is over I'll see if I can exp with him, or else get him to post here

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  • Amele
    replied
    Re: Which Job Should I Play?

    Originally posted by Omgwtfbbqkitten View Post
    BRDs only have Ballad on themselves half the time and, again, are generally busier than DRGs, if there's an MP heavy frontline (and I seldom see a DRG w/o a PLD far off) the frontline can easily get Ballad/Evoker's. You're not generally going to have BRD or COR+ RDM in the same PT, so the BRD or COR has to refresh the frontline, they have no choice if there's no RDM. Its actually easier for a COR since they can occasionally double up for the frontline if the backline gets a 5 (pretty common).
    So I gotta call BS on this statement, because seldom do I ever leave a BLU, PLD, DRG/Mage or DRK hanging. BRD can do that same.
    Oh, and that whole sanction thing. If you're going /mage, kinda best you also bring your own refresh to begin with. And seasoned mage, DRK, BLU or PLD would already know this.
    I misread, but even then Bar-spells are a waste of MP for the sake of a fast trigger.
    First, our definition of busy is pretty different I think. Dragoon is busy killing stuff faster, and every spell he casts (especially curaga hah) is going to directly reduce how quickly that next mob is killed.

    If the bard does it, it (should be) because he's already staged the next one and finished his songs - so he is, quite literally, not busy at the time.


    If you really think that a dragoon wants to see ballad from a bard over march/mad/minuet in some combination, you're nuts. That said, if the pt really has 3 front line mp users, go for it if they care that much about their mp. (Pld has auto-refresh at 2/tick in AU, dark has A+ dark magic and aspir. etc, so I think it unlikely they'll want ballad.)

    A skilled bard will have ballad as much as their back line healer does, minus the 10 second travel+cast time after doing the mad+march for the front line. That's much more than 'half time'.

    Sanction should apply equally to the bard, so I don't know why you even mention it as a way for the dragoon to close the ballad gap.

    As for not generally seeing a bard or cor and rdm in the same pt, you have some strange pt standards on your server.

    All of the above is even more true when you do have a redmage in the pt (the gap for the bard and the dragoon is the same, especially since there's *no way in hell* that the drg is gonna want 6mp/tick over real songs.)

    Barspells are a waste of mp? Baraero costs 6. hardly 'too expensive'.

    Originally posted by Ifritnoitazura
    Re: White Mage's invite rate

    Support, Tanks = fast invites.
    Most DD's = slower invites.
    Pet jobs = very slow invites.

    White Mage is between "fast invites" and "slower invites", so it gets stuck with "average" label from me. It's not a bad label, really.
    I guess my confusion stemmed from how you were using average. (since if you were to actually take average seek times, whitemage is pretty far above it.) I would probably agree that whitemage is close to median seek times at 75, (pre 50 it's as fast as redmage, and pre 41 it's the fastest invite of all save maybe tanks, hence my reasoning for why it should probably be listed as a faster invite.) the confusion also stems from not being sure how much we're talking about 75 vs. exp.

    Let me clarify why I included /WHM in parenthesis; PLD is sometimes called upon to be a healer (I've seen this in JP parties), and /WHM is the best support job for that role. By no means does /WHM compare with /WAR and /NIN.

    There's no similar situation for BLM with /NIN, as far as I can tell, though it is good for a BLM with plenty of MP and hMP, and can be used to lower resistance for nukes using the Ichi line of elemental Ninjutsu enfeebs.
    you did, however, include /drk for rdm, which is used exclusively for events (basically the same as blm/nin) which is why I mentioned it, it's very much a subpar exp sub.

    Not saying WHM can't; it's just not expected of them to be major enfeebler. It's not needed, either, with the number of RDM75's I see running around. BTW, the role targed is support, not enfeebler.
    oh. lol. yeah I meant that enfeebling should be mentioned -in the text- of whitemage and blackmage, I agree that blm shouldn't be on the support list (whitemage should be because of -ra spells and haste)

    I really do like DRG/RDM, but it is just a more specialized version of DRG/WHM for a niche role which isn't greatly in demand outside of solo'ing and small parties. =/ Despite the length of the guide, I very to avoid the "everything and the kitchen sink" attitude, so /WHM with its more versatile arsenal stays in the guide, but no /RDM. Sorry...
    I'll defer to Vyuru here, since (s)he's the actual dragoon. all I know is that every dragoon I've played with prefers redmage for fast cast barspell over whm (I realize you get -na spells, outside of solo-trio a drg shouldn't really need them to support the pt.)

    To be a Tank(↘), a Job doesn't have to be the most efficient, but the player's party must be given a reasonable chance at chaining at least VT's, and special fights shouldn't be a dice toss with "lesser" tanks.
    war/mnk is a tank out to 72, and mnk/war is the same job ability list, more hp, more vit, and with better damage mitigation (counterstance isn't available subbed) I guess I don't see what the issue is, unless you don't really consider war/mnk a tank - also, you listed pup(arrow) and frankly, I have a hard time believing that the automaton really tanks better than a monk could, except that the automaton isn't a party member (you could make an argument for bst tank if you allowed an EM pet, for instance.)

    as for chaining VT, I can do that on my sam/war as solo tank in the 40's and 50's (before enmity gear, scorpion harness, etc. etc.) so I'd have no reason to think that monk couldn't do it at earlier levels (see also: duo chaining IT birds at 75 mnk/war + whm) so I've got direct experience with monk tanks pre-30 and post 70, and anecdotal evidence that mnk should work in between. basically - I think it should get a down arrow because monk *can* tank, if the monk wishes to. (especially for events)

    I guess maybe some of the confusion is that I'm not certain how much endgame and events should be in consideration for what to list, and how much this is just (pre-merit) exp.
    Last edited by Amele; 05-18-2007, 07:20 AM. Reason: adding responses to ifritnoitazura

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  • Omgwtfbbqkitten
    replied
    Re: Which Job Should I Play?

    Originally posted by Amele View Post
    uh hi2u ballad II >.>

    bards have alot more mp to play with since you can't exactly put ballad on drg/mage.
    BRDs only have Ballad on themselves half the time and, again, are generally busier than DRGs, if there's an MP heavy frontline (and I seldom see a DRG w/o a PLD far off) the frontline can easily get Ballad/Evoker's. You're not generally going to have BRD or COR+ RDM in the same PT, so the BRD or COR has to refresh the frontline, they have no choice if there's no RDM. Its actually easier for a COR since they can occasionally double up for the frontline if the backline gets a 5 (pretty common).

    So I gotta call BS on this statement, because seldom do I ever leave a BLU, PLD, DRG/Mage or DRK hanging. BRD can do that same.

    Oh, and that whole sanction thing. If you're going /mage, kinda best you also bring your own refresh to begin with. And seasoned mage, DRK, BLU or PLD would already know this.

    also, who said anything about enspells?
    I misread, but even then Bar-spells are a waste of MP for the sake of a fast trigger.

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  • ItazuraNhomango
    replied
    Re: Which Job Should I Play?

    Originally posted by Vyuru View Post
    Warrior section:

    You might want to bring up war/drg from levels 20-29. You pick up Attack Bonus, and Jump at level 20 war/drg. Warriors get Attack Bonus at level 30, so that is 10 levels early, and Jump is nice for damage/TP gain. This is assuming that you are not tanking though. For job traits/abilities I think /drg is probably the best for warrior in that level range.
    While /DRG is great for DD purposes, WAR is very often expected to tank in those levels. Plus, the suggest trial level is 25, so if I list /DRG in the "Minimal" part, it would only be good for 5 levels. ^_^;

    Originally posted by Vyuru View Post
    Dragoon section:

    I'd extend the tanking through damage and Provoke from Lv.10 to Lv.30, the Platoon Lance is just an incredibly powerful weapon for it's level, that you actually may have to be a bit carefull with unless you want to be tanking.
    While I don't know the exact cut off, tanking on damage and Provoke alone gets dicy somewhere in the Qufim levels. (The trend actually starts arond Lv.15, when WAR's get Berserk, DRK's get Last Resort, and THF's get Sneak Attack.) Smartly geared THF's spike damage is just too much to handle, and DRG's armor will start to fall behind WAR's and PLD's starting with Chainmail set (Lv.24), and further behind with the Eisen/Kampf set (Lv.29).

    I do have fond memory of that Platoon Lance, though. I think I even kept it, just in case I ever need to help a LS newbie with the Dragon (City Mission) fight. ^___________^

    Originally posted by Vyuru View Post
    I'd also add /sam into the Main Support Job section for Dragoon. I've been able to exp a little more as drg/sam and while I haven't run any parsers, I must say that my impression is that my damage output is higher than /war, or at least equal to it, and I do not draw hate anywhere near as much anymore. When I do, there is always Third Eye and very soon to be Seigan+Third Eye. Only problem is that I don't see this combo working until at least level 50 when you get Hasso, which I think I would take over Berserk and Double Attack because that should be enough +accuracy, with other gear of course, to let you eat meat dishes, which I think is preferable to using Berserk.
    While I don't see /SAM as "you have to have it!" for Hasso or even Seigan, I do remember reading DRG's sulking about being stuck with "swap in for Spirit Within) for HNM and/or other end game situations. >_>; While that was way before the change to DRG two-hour ability, I'll add /SAM.

    (Do run some parsers, especially if you have a static party. It'd be good to have quantitative evidence on which is the better general DD support job for DRG's.)

    Originally posted by Vyuru View Post
    Funny thing, I just now realised that this wasn't a continuation of the original "Which Job Should I Play" thread ^.^;
    Believe it or not, I'm so wordy, I ran out of room in the original posts--the site's software just won't let me add more letters.

    ._.
    Last edited by ItazuraNhomango; 05-18-2007, 12:06 AM.

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  • Vyuru
    replied
    Re: Which Job Should I Play?

    [QUOTE]Hit the "Quote" button under someone's post, then look at the stuff in the
    Originally posted by ...
    tag.
    Ahh thankee

    I do mention exp party popularity (or lack of) in the By Annoyance/Expense section. Typical use is described in the first paragraph for each job--that's where I try to give reader a very rough impression of what playing the job is like.
    I think that you should stick with that. This guide is a very good kind of general description of each job and what to expect, new players can read this and then move on to the actual job forums for more detailed information.

    Reading over your faq, just a few things I'd like to mention:

    Ninja vs. Paladin?
    Which is better? The answer is: Yes.
    You might want to mention that paladins typically have a more solid grasp on hate than ninjas, but that can be rather dependant on the party setup, players, and a bit of luck. I do think in general, with two players of equal skill and all that, the pld will have better, or perhaps I should say more solid hate control on the IT mobs for a very long portion of the game. VT mobs seem to be more where ninjas really seem to shine, and yes I realise I'm painting with a broad brush here.

    Warrior section:

    You might want to bring up war/drg from levels 20-29. You pick up Attack Bonus, and Jump at level 20 war/drg. Warriors get Attack Bonus at level 30, so that is 10 levels early, and Jump is nice for damage/TP gain. This is assuming that you are not tanking though. For job traits/abilities I think /drg is probably the best for warrior in that level range.

    Dragoon section:

    I'd extend the tanking through damage and Provoke from Lv.10 to Lv.30, the Platoon Lance is just an incredibly powerful weapon for it's level, that you actually may have to be a bit carefull with unless you want to be tanking.

    I'd also add /sam into the Main Support Job section for Dragoon. I've been able to exp a little more as drg/sam and while I haven't run any parsers, I must say that my impression is that my damage output is higher than /war, or at least equal to it, and I do not draw hate anywhere near as much anymore. When I do, there is always Third Eye and very soon to be Seigan+Third Eye. Only problem is that I don't see this combo working until at least level 50 when you get Hasso, which I think I would take over Berserk and Double Attack because that should be enough +accuracy, with other gear of course, to let you eat meat dishes, which I think is preferable to using Berserk.

    Funny thing, I just now realised that this wasn't a continuation of the original "Which Job Should I Play" thread ^.^;

    Very nice guide IfritnoItazura ^^

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  • ItazuraNhomango
    replied
    Re: Which Job Should I Play?

    Originally posted by Vyuru View Post
    Hm, how do you qoute someone's name in there?
    Hit the "Quote" button under someone's post, then look at the stuff in the [quote= ... ] tag.

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  • ItazuraNhomango
    replied
    Re: Which Job Should I Play?

    Originally posted by Deeke View Post
    For the sake of brainstorming though, how about a section within each Job detailing typical uses and demand (or lack of) outside of Exp-PT situtations.
    I do mention exp party popularity (or lack of) in the By Annoyance/Expense section. Typical use is described in the first paragraph for each job--that's where I try to give reader a very rough impression of what playing the job is like.

    While each job can be better described, there's just no room for that. As is, my guide is already way too long.

    Originally posted by Deeke View Post
    Mentioning for example that SMNs are generally highly sought-after at 30+ for Promies, NINs that make it to 40 have a wealth of BCNM options open to them, etc. etc.
    Keep in mind that I don't play every job (e.g. SMN Lv.1!). That kind guidance would better from career job players who keeps a close tab on his/her community.

    Originally posted by Deeke View Post
    Not a great suggestion but, egh.. I wanted to try.
    Heh. They are not bad suggestions per se, but too detailed for my guide, and the last one is outside of my expertise.

    Originally posted by Amele View Post
    I did chapters 7 and 8 of CoP with a pair of mnk tanks (sometimes /war, sometimes /nin) and used to duo the greater birds in Tavnazia mnk/nin+whm. it's very dependent on maximising counter and evasion.
    Hmm. My criteria for tanking is able to tank Lv.10-72 in exp party, and reasonably able to tank most NM's and special fights at the same levels other tanks are able to do. To be a Tank(↘), a Job doesn't have to be the most efficient, but the player's party must be given a reasonable chance at chaining at least VT's, and special fights shouldn't be a dice toss with "lesser" tanks.

    I don't see MNK's doing that. Maybe they are able, but I want to hear from MNK tanks explaining how's and why's before I add them as Tanks.


    Re: White Mage's invite rate

    Support, Tanks = fast invites.
    Most DD's = slower invites.
    Pet jobs = very slow invites.

    White Mage is between "fast invites" and "slower invites", so it gets stuck with "average" label from me. It's not a bad label, really.


    Re: Stone/Stonega spells
    Originally posted by Amele View Post
    I agree they're not as useful but they're not any more or less efficient (assuming neutral mob resistance) than any of the other nukes on the way up.
    Well, I didn't say "Don't get those"; it's more like "I'm not entirely sure if they are good values." Once Stonega II comes down in price, maybe I'll remove that line.


    Re: BLM using /NIN
    Originally posted by Amele View Post
    it's about as common as pld/whm as far as I can tell. (/rdm and /whm are *much* more popular) has some merit in situations where you might not have a 'real' tank - low man limbus/salvage/ some assaults / etc.
    Let me clarify why I included /WHM in parenthesis; PLD is sometimes called upon to be a healer (I've seen this in JP parties), and /WHM is the best support job for that role. By no means does /WHM compare with /WAR and /NIN.

    There's no similar situation for BLM with /NIN, as far as I can tell, though it is good for a BLM with plenty of MP and hMP, and can be used to lower resistance for nukes using the Ichi line of elemental Ninjutsu enfeebs.

    Originally posted by Amele View Post
    I can't speak too much for blm, but whitemage can hit 298 enfeebling if they take the time to collect all the gear (260~ before merits might be a better goal) and merit it to 8/8. this is enough to handle main enfeebling for all but the beefiest of NM's (since this is A+ skill equivalent for something like level 78 iirc).
    Not saying WHM can't; it's just not expected of them to be major enfeebler. It's not needed, either, with the number of RDM75's I see running around. BTW, the role targed is support, not enfeebler.

    Correction: I did have WHM as Support(↘). Since BLM is actually higher in Enfeebling (C+ vs. C), I'll add BLM.

    Originally posted by Amele View Post
    drg/rdm makes a much better support healer than drg/whm, which is why I suggested making a note, although anyone who is serious about the job will find that out from the dragoon specific forums probably, so maybe not as necessary.
    I really do like DRG/RDM, but it is just a more specialized version of DRG/WHM for a niche role which isn't greatly in demand outside of solo'ing and small parties. =/ Despite the length of the guide, I very to avoid the "everything and the kitchen sink" attitude, so /WHM with its more versatile arsenal stays in the guide, but no /RDM. Sorry...


    Originally posted by Nuriko View Post
    I was just wondering if there was a reason not to list BLU as tank as well ... it can be fairly effective as one, I think, given Cocoon's +50% def boost.
    I've seen BLU tanking well in Qufim levels. Not very sure about its enmity capability before Bludgeon (Lv.18), though. If there's reasonable testimony reporting BLU's have tanked well for the majority of Lv.10 to Lv.72 interval (VT is ok, IT would be nice), I'll add it to the first post. (I do mention it can be a low level tank in its own description, I think.)


    Originally posted by hongman View Post
    I still feel /NIN should be there. Its a large part of a lot of RDM's lives.
    I've clarified what "Main Support Job(s)" means:
    Note that Jobs aren't very distinctive from one another at lower levels; many melee jobs especially suffer from that. That's why a "Suggested Lv." is given for each Job--how far to take a Job in order to get a feel for how it would be like later on.

    The "Minimal Support Job(s)" are just the subjob(s) needed to reach the suggested levels; if taking the job to 75, likely others would be needed. (The major support job for each is listed under "Main Support Job(s)", and they are needed for exp'ing and/or end game.)

    Again, for RDM, /NIN isn't needed for leveling. It's not wanted for group work. It's not even needed for most solo work. (BTW, My sister and I both use RDM/BLM for most solo'ing. Do I use RDM/NIN at all? Sure; did a lot of Dagger skill up on that last week--without using Utsusemi--in no way was I depedent on what /NIN provided--just wanted Dual Wield for faster skill up.)

    No argument that RDM/NIN is a powerful combination for doing certain things--sometimes, the only combination. It can be a "large part" of one's RDM career--for those who want to challenge themselves going toe-to-toe against monsters as tanks or solo. But, is that really what most RDM do on a regular basis? Or, is what they try to accomplish can be done having someone else tank? Or solo by kite/sleep and nuke?

    Another way of looking at it: the Red Mage forum is one of the most popular job forum here, and I only have two people who think /NIN should be included so far.

    If the number of 'yay' outnumber 'nay' by five, I'll add RDM/NIN. How's that?

    Originally posted by hongman View Post
    Not so sure about the "Avesta imitators" bit, kinda lame.
    It's a joke? I made fun of myself for saying it's not a "major support job" (under my own definition), yet I have it? Obviously I'm no Avesta... >_>;

    I really should get out of the comedy business.
    Last edited by ItazuraNhomango; 05-18-2007, 12:06 AM. Reason: Typos...

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  • Amele
    replied
    Re: Which Job Should I Play?

    Originally posted by Omgwtfbbqkitten View Post
    BRDs do it, why can't DRGs? BRDs are actually busier than DRGs in EXP PTs and have roughly just as much MP to play with under /WHM to remove status cures with. A refreshed DRG could easily cover -na and erase like a good BRD/WHM would.
    Perhaps we never learned how to /WHM effectively?
    Still not convinced /RDM is better.
    Enspells COST more than poison, dia or power attack and are not faster in casting than any of them. That's just using MP poorly for DRG.
    A healer DRG shouldn't need a lot of MP to do anything, nor should they be blowing lots of it to cure people.
    uh hi2u ballad II >.>

    bards have alot more mp to play with since you can't exactly put ballad on drg/mage.

    also, who said anything about enspells?

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  • Omgwtfbbqkitten
    replied
    Re: Which Job Should I Play?

    Originally posted by Vyuru View Post
    That takes up far too much of a drg/mage's mp pool to actually be feasible,
    BRDs do it, why can't DRGs? BRDs are actually busier than DRGs in EXP PTs and have roughly just as much MP to play with under /WHM to remove status cures with. A refreshed DRG could easily cover -na and erase like a good BRD/WHM would.

    Perhaps we never learned how to /WHM effectively?

    Still not convinced /RDM is better.

    Enspells COST more than poison, dia or power attack and are not faster in casting than any of them. That's just using MP poorly for DRG.

    A healer DRG shouldn't need a lot of MP to do anything, nor should they be blowing lots of it to cure people.
    Last edited by Omgwtfbbqkitten; 05-17-2007, 04:57 PM.

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