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  • EXP chain

    About EXP chain.... to my knowledge... the interval doesn't matter as much as the battlespeed... what I mean is:

    Killed Very tough Goblin Gambler...
    Sit for regen (2minutes?)
    Get another very tough Goblin, If kill time is within like 3 minutes, then there is exp chain, if not, no chain....

    Just hate when people try to rush things because they want exp chains. But I have tried talking for like 5 minutes after battle, then kill the next monster in less than 2 minutes or so(if a monster takes 4 minutes to kill, it's obviously an Incredibly tough++++++, no? ), and then we still got the chain....
    So... just want to make sure how exp chain works... I seriously don't think interval between battle is as important as the battle time....

  • #2
    Oh im sure the intervall does count in

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    • #3
      Copied from the Ultimate XP Chart sticky thread on the main board:

      ==== EXP CHAINS

      Now for the fun stuff. If you kill a mob that checks as EVEN or tougher to you, you have the opportunity to start earning EXP CHAIN bonuses. The basics are as follows:

      * Unlike all the other exp-related formulas, exp chains are based on how a mob checks to YOU. You could get an exp chain, for example, while nobody else in your group gets an exp chain. For example, you might be a level 18 character tagging along with a couple friends who are level 22. They are choosing targets that are mostly DECENT CHALLENGE to them, but to you these mobs usually check as EVEN or TOUGH. Your friends won't be getting any exp chains, but you might very well get a lot of them.

      * You have to consecutively kill mobs that are EVEN or tougher to YOU. If you kill even one mob that is DECENT or lower, you will break the chain.

      * You have a set amount of time to kill the NEXT mob in the chain. With each mob in the chain, the chain bonus goes up, but the amount of time you have gets smaller and smaller. For example, say you are level 15 and your party kills a mob that is EVEN to you. You now have 100 seconds to kill another mob that is EVEN or tougher to you. If your party kills this other EVEN or tougher mob within 100 seconds, you get a EXP #1 CHAIN message and you just got a little bonus. If your party then manages to kill another >EVEN mob within 80 seconds, you'll get an EXP #2 CHAIN message and get a slightly higher bonus. Now you have 60 seconds to kill the next mob in the chain, then 40 seconds, then 20 seconds for every chain increment after that.

      * Depending on your level, the allotted time for each mob in the chain is different. At levels 1-9, for example, you have 50 seconds to pull off the first mob in the chain, and it decrements down to 10 seconds. At levels 10-19 it goes from 100 seconds to 20 seconds. At levels 20-29 it goes from 150 seconds to 30 seconds, and so on. Here's the full breakdown:

      YOUR Level Range .... #1 Chain .... #2 Chain .... #3 Chain .... #4 Chain .... #5 and Higher Chains

      1 - 9 .... 50 .... 40 .... 30 .... 20 .... 10
      10 - 19 .... 100 .... 80 .... 60 .... 40 .... 20
      20 - 29 .... 150 .... 120 .... 90 .... 60 .... 30
      30 - 39 .... 200 .... 160 .... 120 .... 80 .... 40
      40 - 49 .... 250 .... 200 .... 150 .... 100 .... 50
      50 - 59 .... 300 .... 240 .... 180 .... 120 .... 60
      60 - 70 .... 350 .... 280 .... 210 .... 140 .... 70

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      • #4
        Funny thing is, We got exp chain off the 2nd monster after we stood and talked for years ;;;;;;

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        • #5
          Originally posted by Tobold

          * You have to consecutively kill mobs that are EVEN or tougher to YOU. If you kill even one mob that is DECENT or lower, you will break the chain.
          Although the rest of the post agrees with my experience, this point is wrong. I often see chains like:

          Even yagudo piper - no chain
          Tough yagudo mendicant - chain #1
          Easy yagudo's elemental - no chain
          Tough wild dhalmel - chain #2

          (For those who don't hunt in Tahrongi, Yagudo Mendicants are summoners and usually have a Yagudo's Elemental pet with them. It's significantly lower level than its master, but will still attack you if you fight the Mendicant.)

          Monsters below even don't contribute to the chain, but they don't break it, either. As long as you get another even+ within the time limit, you will still get the chain bonus.

          Of course, if you're fighting something that is just barely decent to you (i.e. 1 level lower than you), it will probably take long enough that by the time you find and kill the next monster the chain would be broken, which leads to the misconception quoted above. But it's easy to disprove this with yagudo mendicants (and other monsters with pets).

          EDIT: Also, the chart doesn't list what happens at 71+. Anyone at that level range tested to see if the chain timer extends again?
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