Originally posted by BLADEnCURSE
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You said comments in brackets to Ellipses' post. Did I miss the part where you commented on that? The filter at work may have cut out that part of your post, but both he and Lunaryn made very good arguments for why things are the way they are and why what you have suggested would not work.
Not only that but you also said in your first post:
Originally posted by BLADEnCURSE
I may be wrong, but I get the impression you've come from another game where leveling crafts was relatively painless and cheap. FFXI is not one of those games. I currently play WoW and while there are a few crafts that require a decent monetary investment to hit cap, most are very cheap and will easily pay for themselves. Even with those that cost money, money is not a hard commodity to come by in the game. Its not meant to be. They're inherently different games on many levels. Personally, I enjoy having a more difficult time skilling a craft and be rewarded with a sense of accomplishment when I do reach level cap, rather than having it handed to me with little work and no monetary investment.


No opinion is being dismissed. I welcome all views...no but...simply said once again vet players have different, not wrong, opinions on change discusions. which is why i chose this venue to pose the question. waiting for something to be horribly broken is why the U.S. economy, and world, is now facing tough issues...the player run economy is fine in my eye but adjustments are needed...


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