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Have been lvling my character instead of cooking lately. So I'm only up to 48 right now. On cerebrus
43.1-48 Apple pie: 1 fire crystal + 1 fiary apple + 1 pie dough + 1 maple sugure + 1 lizzard egg + 1 cinnamon = 4 Apple pie.
Even money, or a very slight loss if you do a little shopping for your ingredients and sell at the AH in the city that offering the best price. At least they sell really fast. Every mage and their mother seems to be eating these. :D
Apple pie, using bird egg can take you to 50. But I'm having second thoughts at 48. Since apple pie is some what expensive to make, and 1 failure can mean quite a noticable loss.
I'm thinking maybe crayfish balls to hit 52 instead. Very cheap to make.
Earth crystals is basically free. 200-300 per stack. Crayfish sells for about 800-1000 per stack at AH. Distilled water = 11 g at the store south of the guild. Sandurian flour imported from mule in Sandoria = 76 per bag. Total cost of 1 stack = 25 for the crystal, 250 for the 3 crayfish, 11 for the water, and 76 for the flour = 362 per stack. Factor in image support and 10% failure = 440 per stack. In AH, these sells pretty fast for 500 gil per stack. So you should make a little profit, if not break even.
I think I might go make a bunch, and everynight before I go to sleep, I'll just park my naked character, Bazaar loaded with Crayfish balls right at the Fishing Guild in Windurst, and see how well it sells.
For hitting 55-56, I'm eyeing Beaugreen Saute. But I heard Yugado Drink is a very popular mage drinks, so I'm looking at that as well.
unfortunately, culenary guild isn't usually the cheapest place to get your ingredients. But it is the most convient place, with the advanced image support guys just next door. People buy stuff from the guild, but the guild prices is elastic. So once someone buys a certain quantity, the price next to the goods would turn grey, that means it will go up in price the next day (but if nobody buys for a few days, it will go down in prices, until it hits the normal standard price). If someone buys enough of it, the whole item would go grey and be sold out.
That's why a mule or 2 is so useful. I have 2, 1 in Sandoria, and the other I routinely make and delete in bastok or windurst, depend on where my main character is. This way, I got all 3 nations covered, making buying low and selling high a snap. Not to mention, each brings in 50 extra storage space and 7 AH slots.
For Sandurian carrot, where else best to buy but... sanduria. Have your mule buy it from the vendor in S.San, just west of the AH. Same goes for when you want to buy Sandurian Flour. Also, the grocery store in S. Sandy is a good source to get cheap rock salt.
Unlike the culenary guild, their prices dont' flucuate (at least not enough people buys from it to cause the prices to fluctuate noticably). But many of the supplys are only available when the nation controls certain area, or is ranked number 1.
Another thing, avoid weekend crafting at the guild. Weekends = mass leveling = guild prices goes through the roof, while the finished product is over supplied = AH prices hits rock bottom. Just my observation.
SE went into detail w/ the amount of items a NPC has in stock... they get new shipments in every day and depending on how well they sell that item may or may not be availble later
NOTE: do not quote me about the daily shipments thing, it was just for the sake of example
I don't understand the NPC's in this game.. Here's what has been going on between me and the vendors at the Culinarian guild in Windurst:
Day 1: Bought 2 stacks of San d'Orian Carrots, then NPC was sold out
Day 2: Bought 2 (not stacks) San d'Orian Carrots, then NPC was sold out
Day 3: Bought 2 (not stacks) San d'Orian Carrots, then NPC was sold out
Why does this happen? I was there at 5:00 when it opened on day 2 and day 3.
If the price drops very fast cooking-ppl won't synth meat-kabobs because they make to little profit. Then you will see there are only a few meat kabobs on sale.
When there are only a few meat kabobs on ah you will see the price will go up, up up again .
( Many available -> price down
( Few available -> price up
Unfortunately, most crafts don't make money, at least not alot of money from what I see.
The problem I see is:
(1) Too much competition. On cerebrus, when I first hit 36 in cooking, meat mithkabobs were selling for 2800-3000 per stack (3500 in jeuno). So for a few days, I was cranking out meath mithkabobs, and along with 2 mules, I was making about 7-9K a day. Then within a week, the price dropped to 2300-2400 a stack. There goes almost all of my profit margin. The only explaination is that all the NA players are hitting the same lvl now.
(2) People aren't willing to pay too high of a premium for a non-durable goods. Food are meant to be eaten. Once you eat, it's gone. People aren't willing to pay a huge amount of money for something that last 30 minutes.
(3) The lvling factor. There are always people who are lvling their craft. Many of them wealthy, so they are willing to do thing at a loss by paying high prices for the ingredients. Most of the tiem, the cooking guild in win water has ingredient prices jacked way up do the all the lvling that are being done. Which cuts into profit margins for establish craftsman.
Unfortunately, I have arrived at the conclusion, with the exception of super high lvl crafters, there is little money to be made from any craft, at least not consistantly. You can probably sell the ingredients for almost as much as you craft your items for.
The only exceptions are when you are super high lvl, and you get high quality items left and right. In that case, yes, you can turn a profit. For example, if you are making meat mithkabobs, you have a chance of making meat chiefkabobs in the process. The greater your lvl exceed what mithkobab takes, higher your chances. But to have a significant chance, you need to be at least 30-40 lvls higher. So that means your cooking needs to be in the 60's before you get any significant quanities for chief kabobs (which sells for about 2-3 times what mithkabos sells). There's the bulk of the profitability in any craft -- HQ items.
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