I'm curious as to what moghancements are more beneficial in higher end crafting.
1. I'm told, that if you have, for example, a Moghancement of Fire, it is less likely to lose materials if you fail a synth using a fire crystal?
2. How exactly does the 150000 GP items work. Does the furniture (and its Moghancement) simply add +1 skill in the same fashion as the glasses/apron items?
3. I always see people list their skill as 100+3 (or +6 in the case of Adv Support). This leads me to believe that it's generally accepted (or perhaps assumed) that the 150000 gp items (and the Moghancement) work the same way as the 70000 and 100000 items in adding that +1. If that's the case, wouldn't getting a moghancement of an element generally better than using the moghancement of a specific craft? Seems to me, when dealing with individual ingredients that can be worth millions, it'd be far more useful to lessen the chances it would break than one single measly skill point. Of course, I can clearly see the case for using the 150000 guild item moghancement if that broke another HQ tier for you, but when it isn't specifically the case, on paper, having elemental moghancement sounds like the better deal to me. Am I missing something?
4. In regards to Desynthesis, I assume the Moghancement for Desynthesis just increases success rate? If what I'm assuming in question one is correct, which one, Moghancement Lightning or Moghancement Desynthesis is preferred when doing desynthesis?
Please advise a lost crafter ><.
1. I'm told, that if you have, for example, a Moghancement of Fire, it is less likely to lose materials if you fail a synth using a fire crystal?
2. How exactly does the 150000 GP items work. Does the furniture (and its Moghancement) simply add +1 skill in the same fashion as the glasses/apron items?
3. I always see people list their skill as 100+3 (or +6 in the case of Adv Support). This leads me to believe that it's generally accepted (or perhaps assumed) that the 150000 gp items (and the Moghancement) work the same way as the 70000 and 100000 items in adding that +1. If that's the case, wouldn't getting a moghancement of an element generally better than using the moghancement of a specific craft? Seems to me, when dealing with individual ingredients that can be worth millions, it'd be far more useful to lessen the chances it would break than one single measly skill point. Of course, I can clearly see the case for using the 150000 guild item moghancement if that broke another HQ tier for you, but when it isn't specifically the case, on paper, having elemental moghancement sounds like the better deal to me. Am I missing something?
4. In regards to Desynthesis, I assume the Moghancement for Desynthesis just increases success rate? If what I'm assuming in question one is correct, which one, Moghancement Lightning or Moghancement Desynthesis is preferred when doing desynthesis?
Please advise a lost crafter ><.
Comment