Ok, having done a -wee- bit of testing on my own and reading the forums I am thinking the below standards are true. Experienced crafters who have run their own tests are BEGGED to correct. Data appreciated.
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Success/Skillup = Full Moon + Light/Same/Crystal-strong-to-Day
HQ = Full/New Moon + Crystal-weak-to-Day/Dark
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I'm wondering if the HQ logic is like I've seen in some other games. The farther you are from easy success, the closer you are to a crit. Is this a good rule of thumb? I know there will probably be some variance but, as I understand it, those are a simplification of the currently agreed upon Success vs HQ standards.
IF I'M WAY OFF PLEASE CORRECT - BAD INFO=POISON
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Success/Skillup = Full Moon + Light/Same/Crystal-strong-to-Day
HQ = Full/New Moon + Crystal-weak-to-Day/Dark
---
I'm wondering if the HQ logic is like I've seen in some other games. The farther you are from easy success, the closer you are to a crit. Is this a good rule of thumb? I know there will probably be some variance but, as I understand it, those are a simplification of the currently agreed upon Success vs HQ standards.
IF I'M WAY OFF PLEASE CORRECT - BAD INFO=POISON
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