Re: General Discussion
We aren't restricted to "Core Rules only" for Pathfinder when selecting feats correct? We can use the "Advanced Player's Guide" guidelines?
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I'm looking at putting some levels into ranger, but i want a combat feat in the Advanced PLayers Guide because I already haev all the feats that are given in just the Core Rules...
At 2nd level, a ranger must select one combat style to pursue. The choices depend on if the Advanced Player's Guide is being used.
•If Core Rules only: archery or two-weapon combat.
•If Advanced Player's Guide allowed: crossbow, mounted combat, natural weapon, two-handed weapon, and weapon and shield).
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*edit* i have all the feats I want that are offered from the Core Rules. I think we are using the Advanced set of rules, but I'm just checking.
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Re: General Discussion
I can work with it, and my Arcane Trickster isn't really a combat specialist build anyway. While you can abuse the Sneak Attack rules with spells that require an attack roll (like Ranged Attack or Touch Attack spells) to keep up on damage (but to be fair spells that need an attack roll are kind of bad compared to ones that don't and I need to have 10 levels in Arcane Trickster to Sneak Attack with spells that don't require an attack roll so it does balance out), a single class Wizard will be better with magic and a single class Rogue will be better with actually martial combat.
It's more for being awesome out of combat given the amount of tricks I will have for things like scouting, infiltration and to help out with skill checks and the like. It's actually why I actually really like being between combats or in Roleplay situations because that is when my build shines.
I don't mind being utility/damage support in combat though, my character can still bring some nice tricks to the fight that nobody else can anyway. I'll let the others take putting out huge damage rolls, I'm happy with being "Indy with spells".
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Re: General Discussion
You need to meet the prerequisites before taking the prestige class. Find a way to make your BAB +6, reach level 10 and then at "level 11" you can become a level 1 Arcane Archer. How you get to that +6 is up to you, but it needs to be your BASE attack bonus. Gear or spells that boost your Attack bonus to +6 or above don't count. The base is what matters for the prestige.
As for why I decided to house rule prestige at level 10+ onry: I took into consideration that most of you had never played D&D before... and that being the case, I wanted you to learn the fundamentals and really get used to the base classes before you started to dive into the more complex classes. That's why I limited you to the base classes and the base prestige classes. Once you get used to those, I have no problem allowing Advanced, Custom and Homebrew classes/prestige classes to be used. The base choices are fool-proof and kinda hard to fuck up. Once you dip into the fancy ones with really specific play styles, that's when you find yourself having a tough time in any encounter that is outside of your class design.
For instance, I allowed a new player to pick the class "Swashbuckler"... because he really wanted to play one. The class basically required that he be on a boat... which the campaign didn't really call for them to be on all that often. On dry land he was a sub-par fighter. On the ocean he was a god.
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Re: General Discussion
Yeah, it's a bit annoying really since I will qualify for Arcane Trickster when the Level Up happens but I'll be unable to take it until 10th level. Lv6-9 are going to be painful given I'll neither a good Rogue or Wizard and it will still take a few levels of AT to really make the build start shining. Oh well once I'm at like 13-14th level I should be awesome.
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Re: General Discussion
From what I recall about previous Prestige Class discussions, you still need to meet any prerequisites. The level 10 thing is a house rule Yyg has; you're not allowed to switch even if you meet the prereqs early.
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Re: General Discussion
A Prestige question for Yyg.
You made it so we couldn't take a prestige class until we hit level 10 per Yygs rules. Arcane archer says a prerequisite is +6 BAB but doesn't mention the level 10 requirement. Do I just need to be level 10 and I can take arcane archerer, or do i need to get my BAB to +6. If I need to get it to +6, is it a BAB of +6 once I hit level 10?
For instance, once i get Wizard to level 8 I'll have a +4 BAB. I could take a level in Ranger for my 9th level giving me a BAB of +5, and then once I hit my 10th level, taking a level in Arcane Archerer would put me at +6 BAB. Is that the way I'd need to go or could I get to Arcane Archerer taking all 9 levels in Wizard and then my 10th level would be in AA?
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Re: General Discussion
Yyg, you were good until you hit the scotch, despite your claim that you were "taking this to another level" by tapping into the bottle of scotch. Next time, just stick with the beer and you'll be good. Whenever you try and "take this to another level" that's when you get in trouble.
I've already updated my character sheet, but I remember what I had left, so we'll be good. What I wanted to do was cast Haste prior to running in. I had no idea how OMGWTF haste is in Pathfinder... I found out yesterday while reading up on spells. Haste at 6th level will last 6 rounds, well that's kind of meh, but being able to shoot 4 bolts with possible damage if all 4 hit of 28 min - 72 max is fucking awesome. Oh, and the key detail i read yesterday, it can be cast on 6 people (1 person per level) as long as we are within 30 feet of each other... to me, hasting our entire party for 6 turns is pretty fucking awesome...
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Re: General Discussion
For now, just try and recall what spells you had that were unused and set them back.Originally posted by Firewind View PostAlso another question for Yyg:
The reason you let me level up last session was because I was only 80XP from levelling after the last encounter (Cid levelled with the XP we did get, I have no idea why Mezlo thinks he levelled since he's behind Armando) and you just let me have it. Anywayhere is the question: What happens with my level up stuff since I'm getting more spell slots and more spells per day and more skill points? What also happens to Cid's level up since he's getting more BAB, skill points and a talent? Mezlo I can understand you preventing a level up for since he won't level until after this fight (assuming it gives him enough XP) but what happens to Cid and myself?
In the future... to avoid confusion like this from happening again... I'm going to treat leveling up like they did back in Elder Scrolls: Morrowind and Oblivion. You don't get to level up until you rest. For now... wing it with what your stats used to be and wait to level up until the conclusion of the fight with Tusk.
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Re: General Discussion
Hurray for being lazy and dragging my feet about actually updating the character sheet!
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Re: General Discussion
Oh we could have Jury-Rigged it but I don't think we could have gotten it to reliably deploy given how hastily made it would need to be.
Also another question for Yyg:
The reason you let me level up last session was because I was only 80XP from levelling after the last encounter (Cid levelled with the XP we did get, I have no idea why Mezlo thinks he levelled since he's behind Armando) and you just let me have it. Anywayhere is the question: What happens with my level up stuff since I'm getting more spell slots and more spells per day and more skill points? What also happens to Cid's level up since he's getting more BAB, skill points and a talent? Mezlo I can understand you preventing a level up for since he won't level until after this fight (assuming it gives him enough XP) but what happens to Cid and myself?
Also I updated my sheet on the Saturday night and I honestly can't remember what spells I actually had prepared. I think I had Gravity Bow, Grease, Mage Armour and Shield prepped and had all but Gravity Bow cast.Last edited by Firewind; 12-19-2012, 09:01 AM.
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Re: General Discussion
I should draw a better diagram first. I'm reasonably certain such a device could be rigged up in real life, but as Fire mentioned it probably would have taken more time to create properly than we had time to spare.Originally posted by Armando View PostIt's too bad, you probably don't remember the plan Cid came up with before Firewind brought up the scroll of Jump. It involved creating a sort of harness around the Immovable Rod that, when shot as an arrow from Cid's bow, would trigger the Immovable Rod's button on impact. He wanted to shoot it at the platform.
Cid should post the diagram he drew us.
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Re: General Discussion
It seems Mage Hand would've done the trick. The range is 25 ft + 5 per 2 levels. Mezlo could've sat on someone's shoulders (or climbed Jarre's collapsible ladder) and gotten the immovable rod the required 40 feet upwards.
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Re: General Discussion
If I remember correctly we decided that with Cid's plan we wouldn't be able to get such a device rigged up in time. Plus I think Cid immediately approved of throwing an Elf, potentially towards a bunch of angry enemies.
Also when we went through with the plan I specifically asked: "Do I need to make any rolls?" and you said no
Also Female Elves are super light: Elves - Pathfinder_OGC
EDIT: I did also specifically state I checked the ceiling when I used my periscope to perception the room through the rooms so I at least would have been the huge wall anyway.Last edited by Firewind; 12-19-2012, 04:08 AM.
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Re: General Discussion
You were too drunk to understand the contraption with words, so you let him draw a diagram for us.That sounds like something I would have shot down... although I likely would have heard him out until he was done explaining everything down to the last unlikely detail.
I remember Jarre brought up his collapsible ladder at some point in the discussion as well. Fun times.
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Re: General Discussion
That sounds like something I would have shot down... although I likely would have heard him out until he was done explaining everything down to the last unlikely detail.
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