Announcement

Collapse
No announcement yet.

2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Ziero
    replied
    Re: 2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

    Originally posted by Lmnop View Post
    Can I just say? To those of you who say "and some people will have those 18 hours or people will be able to work a way to come in shifts". I just ask: where do you draw the line?

    I mentioned this "line" a few pages back. Some people don't want to devote 5 hours to a task. Some don't want to devote 10. Some don't want to devote 20. It's true, Mhurron could go on all day with his point that some people will be able to accommodate it. But constantly pushing the envelop isn't the answer. You want a 70 hour fight, next? You could rationalize that, too. But that doesn't make it good design.

    Back to this line... WoW arguably does better because they drew the line at such a reasonable level. A lot of us enjoy how much more difficult FFXI is. I don't want EasyMode. But I hate those games where after 10 minutes of tedious work, if you miss a difficult jump, you have to start all over. Now imagine an unrecoverable wipe @hour 16.
    If people don't want to devote 5 hours to a task...they don't have to. Why is that even an issue, no one's forced to fight AV and as people have said already his drops "aren't that great". But for those that do want to fight him, he's there waiting, and probably laughing at all of us. But as far as I'm concerned, the "design flaw" with AV doesn't lie in the fact it's a 20 hour fight, it lies in the facts that he can wipe you and completely erase your progress in a manner of seconds and even if you do win, only 18 people will be able to show anything from it. That's the real shame in that even if you do spend 5 hours helping to take this thing down, if you're not there at the end, and in the alliance no less, then you won't even get a simple title trophy for it. That's what needs to be changed imo.

    These massive, 20 hour fights, both occur in outdoor, easily accessible areas for a reason. It's so people can come and go as they please, no special warp items or member restrictions or time limits, just an open area with a big mob who's kicking everyone's ass. It's not a design flaw to have these grand, long running fights, it's a challenge to the playerbase to see how well they can work together.

    Originally posted by Feba View Post
    It depends largely on how the fight is designed. An NM which anyone can fight (think of that tree event), could easily stretch for weeks, or even indefinitely, without being insane. A limited area, with only 6 people (think BCNM)? Probably no more than 2 hours or so.

    It depends on how challenging that time is, and if the mob changes. For example, a fight which is basically just whacking it for 18 hours until it dies is just a test of endurance and manpower. A fight which pushes players to their limits for 18 hours with little room for error is way too far on the 'insane' side. If the mob changes its moves, strategy, weaknesses, etc. then it's a step in the right direction.

    It varies far too widely to draw a concrete line on anything.
    They actually did the "mob changes" idea with Pandemonium Warden, who is another of those 20 hour fights. However, unlike AV, where he can wipe you and erase all progress you made in a manner of seconds, PW's difficulty comes from the fact that people don't even know how to hurt him yet, or at least his true form anyway. But still, the idea is there and in use.

    Leave a comment:


  • Feba
    replied
    Re: 2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

    Originally posted by Lmnop View Post
    As long as we can agree that's not good game design...
    yep. But given that nobody HAS fought AV correctly, except the obviously not talking Dev Team, it's too early to say whether AV falls into that category.

    Leave a comment:


  • Lmnop
    replied
    Re: 2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

    Originally posted by Feba View Post
    For example, a fight which is basically just whacking it for 18 hours until it dies is just a test of endurance and manpower.
    As long as we can agree that's not good game design...

    Leave a comment:


  • Raydeus
    replied
    Re: 2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

    Uh huh. XD

    Leave a comment:


  • Feba
    replied
    Re: 2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

    Originally posted by Lmnop View Post
    I just ask: where do you draw the line?
    It depends largely on how the fight is designed. An NM which anyone can fight (think of that tree event), could easily stretch for weeks, or even indefinitely, without being insane. A limited area, with only 6 people (think BCNM)? Probably no more than 2 hours or so.

    It depends on how challenging that time is, and if the mob changes. For example, a fight which is basically just whacking it for 18 hours until it dies is just a test of endurance and manpower. A fight which pushes players to their limits for 18 hours with little room for error is way too far on the 'insane' side. If the mob changes its moves, strategy, weaknesses, etc. then it's a step in the right direction.

    It varies far too widely to draw a concrete line on anything.

    Leave a comment:


  • Lmnop
    replied
    Re: 2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

    Can I just say? To those of you who say "and some people will have those 18 hours or people will be able to work a way to come in shifts". I just ask: where do you draw the line?

    I mentioned this "line" a few pages back. Some people don't want to devote 5 hours to a task. Some don't want to devote 10. Some don't want to devote 20. It's true, Mhurron could go on all day with his point that some people will be able to accommodate it. But constantly pushing the envelop isn't the answer. You want a 70 hour fight, next? You could rationalize that, too. But that doesn't make it good design.

    Back to this line... WoW arguably does better because they drew the line at such a reasonable level. A lot of us enjoy how much more difficult FFXI is. I don't want EasyMode. But I hate those games where after 10 minutes of tedious work, if you miss a difficult jump, you have to start all over. Now imagine an unrecoverable wipe @hour 16.

    Leave a comment:


  • TheGrandMom
    replied
    Re: 2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

    Originally posted by Omgwtfbbqkitten View Post
    I've met plenty who were the most socically depraved people I had ever met. They'd slit their momma's throat for 5 gil, that is, if they weren't living in her basement completely unable to support themselves.

    Leave a comment:


  • Balfree
    replied
    Re: 2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

    So I guess the conclusion to the AV discussion is... it's not for everyone but its there for whoever wants to do it, just like everything else in the game.

    Getting all jobs to 75.
    Capping all crafts.
    Getting full relics to multiple jobs.
    Getting full relic weapons.
    Killing every NM.

    Some of the most common achievements people are working on, and they all require time, I don't see how this is so much of a big deal, not everyone will finish a relic weapon or get all jobs to 75 because they simply don't want to put out that much time and trouble to do it, I guess its the same with AV in the bitter end.

    And ewwwwwwwww this has dragged on for too long, ._.

    Leave a comment:


  • Mhurron
    replied
    Re: 2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

    Originally posted by Omgwtfbbqkitten View Post
    See there's these things people have called "Job," "Car," "Signifigant Other," "children," "home," "sleep," "food," "activities" and "social contact" and a prolonged 18 hour fight kinda fucks with any or all of them.
    There is a thing called free time that some people have more of then others. There's a thing called scheduling and another thing called vacation time that smart people are able to use to do things they would like to do that might take longer then their normal, daily free time. There are also strategies called cycling players in and out so that people might not have to say for 18 hours.

    Or you could just get over yourself and realize that Absolute Virtue wasn't created for you.

    Leave a comment:


  • Raydeus
    replied
    Re: 2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

    /


    Exactly what benefits do you get for being a Premier site? Last time I checked they didn't even bother answering the questions posted in the Ask SE section. <_<;

    I mean it would be nice being at those events and spending time with the SE team, but as a non-profit site I would find it difficult to make the time/money commitment to keep up with that stuff.



    Then again, maybe that's why this isn't a Premier site any more.
    Last edited by Raydeus; 07-29-2008, 02:07 PM. Reason: Clarity ftw

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: 2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

    Originally posted by Mhurron View Post
    Ah, you have to love it. Everyone who doesn't have time to do it decrying those who do as having no life.
    See there's these things people have called "Job," "Car," "Signifigant Other," "children," "home," "sleep," "food," "activities" and "social contact" and a prolonged 18 hour fight kinda fucks with any or all of them.

    Can you prove these people do, in fact, have lives? I've met plenty who were the most socically depraved people I had ever met. They'd slit their momma's throat for 5 gil, that is, if they weren't living in her basement completely unable to support themselves.

    Go ahead and say the drops probably aren't worth it anyway, its the only thing missing from each little whine.
    Bellona's Ring isn't worth an 18 hour fight, have you seen Jalzhan's Ring? You can get that for beating ToA. If you're a RNG and a COR, do you honestly think you need to sink time into fighting AV for Bellona's when you can just beat ToA and get Jalzhan's. Near-comprable stats and no stat penalties on Jalzhan's

    Nintura's Sash doesn't mean much of anything to a MNK when they have BB. A

    Leave a comment:


  • TheGrandMom
    replied
    Re: 2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

    Originally posted by Yellow Mage View Post
    I'm aware of this, but by leaving out my prairie dog comment you thusly took my quote out of context: it was a joke.
    There was more than one comment about it, I quoted the last comment made. But I edited my post to a non-joke quote just so you aren't taken "out of context".

    Leave a comment:


  • Ziero
    replied
    Re: 2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

    Didn't they say earlier in this very thread that the two people who were invited to this were both busy IRL?

    Leave a comment:


  • Yellow Mage
    replied
    Re: 2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

    Originally posted by TheGrandMom View Post
    Let's remember that DiV is the admins hobby and not their job. They are currently having a very busy agenda irl and haven't had time to administer to the site. They are aware of your concerns and will try to figure something out for the future I'm sure.
    I'm aware of this, but by leaving out my prairie dog comment you thusly took my quote out of context: it was a joke.

    Leave a comment:


  • Mhurron
    replied
    Re: 2008 Premier Site Summit . . . OR, Why Has Not Anybody Made a Thread On This Yet?

    Obviously what they need to do is have SE hire them assistants so they would have more time to pander to SE.

    Leave a comment:

Working...
X