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Version Update Notice (04/25/2008)

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  • BurningPanther
    replied
    Re: Version Update Notice (04/25/2008)

    Originally posted by Omgwtfbbqkitten View Post
    Staves help magic accuracy and damage. Typically, nukes would outdo whatever melee damage you did, provided you were fighting a mob in which nukes were viable.

    And if any RDM waltzes in here and tells me nuking isn't worth it just because SCH and BLM do it better, I will strangle them. Seriously, if you're going to pass the buck on nukes, then you don't have much of a valid argument on melee because there are MANY jobs that can do that better.
    They help MAcc and MAtk, yes. However, the bigger reason RDM is bound to them is the MAcc. No, the MAtk isn't irrelevant, but it's not the main reason either.

    If anything, the fact that the staves have that MAtk is reason enough(aside from the staves' visible stats), for us to want to go back to them from time to time, should we be presented with other alternatives for MAcc.
    Last edited by BurningPanther; 04-27-2008, 11:25 AM. Reason: No need for me to take the bait, I'm smarter than that.

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  • Sevv
    replied
    Re: Version Update Notice (04/25/2008)

    Originally posted by BurningPanther View Post
    You forget there is still a whole 40-55 levels of exp before ToAU mobs, at least ten of those levels where staff use is almost a requirement.

    And you missed what Pteryx said; the MAcc traits will compliment the staff bonus, only helping further at HNM events, and out of said events you don't feel lost without it.

    And it's quite obvious that we'll need a frontline edge when it comes to damage dealing; but if we can't get the staves out of our hands, we can't worry about sword/dagger damage. One step at a time.
    So the huge 4 levels with a staff, before you hit toau mobs... OH NOES THE RESISTS!

    Ele Staff aren't able to be used until 51. To be really fair the ToAU mobs were made to resist debuffs unless elemental sealed.

    You don't need anything was my point, red mages are not hurting at all. You can solo dd or skill up or CB or make a rdm burn pt if you really want to. Red Mage will never be invited to exp as a dd over the current dd's

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  • Omgwtfbbqkitten
    replied
    Re: Version Update Notice (04/25/2008)

    Staves help magic accuracy and damage. Typically, nukes would outdo whatever melee damage you did, provided you were fighting a mob in which nukes were viable.

    And if any RDM waltzes in here and tells me nuking isn't worth it just because SCH and BLM do it better, I will strangle them. Seriously, if you're going to pass the buck on nukes, then you don't have much of a valid argument on melee because there are MANY jobs that can do that better.

    Leave a comment:


  • BurningPanther
    replied
    Re: Version Update Notice (04/25/2008)

    Originally posted by Sevv View Post
    The only mobs that really resist at endgame are Toau HNMS, and seriously Red Mages will not dd in endgame period lol.

    And if you don't do more damage your still not gonna melee period.
    You forget there is still a whole 40-55 levels of exp before ToAU mobs, at least ten of those levels where staff use is almost a requirement.

    And you missed what Pteryx said; the MAcc traits will compliment the staff bonus, only helping further at HNM events, and out of said events you don't feel lost without it.

    And it's quite obvious that we'll need a frontline edge when it comes to damage dealing; but if we can't get the staves out of our hands, we can't worry about sword/dagger damage. One step at a time.

    Leave a comment:


  • Sevv
    replied
    Re: Version Update Notice (04/25/2008)

    The only mobs that really resist at endgame are Toau HNMS, and seriously Red Mages will not dd in endgame period lol.

    And if you don't do more damage your still not gonna melee period.

    Leave a comment:


  • Pteryx
    replied
    Re: Version Update Notice (04/25/2008)

    Originally posted by Sevv View Post
    Wtf does red mage melee need macc for...

    You don't enfeeble merit mobs...

    Or even half the exp mobs....

    And you will not melee hnms so I honestly don't see how macc is gonna help Red Mage's melee period.

    The theory is that with MAcc, we'd get several benefits:

    * Ability to land enfeebles consistently on ordinary mobs without staves, allowing us to use swords or daggers instead in a wider variety of situations.
    * Ability to cast nukes that are worth the time and MP spent on them with staves.
    * Ability to consistently land enfeebles on HNMs and resistant mobs with staves. (From what I hear, the game gets screwy at the top in this regard.)
    * If some of our MAcc traits are subbable (which I'd expect), benefits for other casting jobs as well. -- Pteryx

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  • Malacite
    replied
    Re: Version Update Notice (04/25/2008)

    Originally posted by Thoris View Post
    Cannibal Blade
    Fixed. And Sevv, Macc would go a long way towards RDM melee... so I'm gonna assume that was sarcasm.

    Leave a comment:


  • Sevv
    replied
    Re: Version Update Notice (04/25/2008)

    Originally posted by Thoris View Post
    to Sevv..

    Bone crusher does less dmg then cannonball Blade. Bone crusher is supposed to be 1 our teir 3 weapon skills; which it is but does way less dmg then CB does.
    Look at the entire game and weapon skill or blood pact system currently in game, just because anything is a higher skill level or tier does not mean it is going to be better. The level 70 Blood pacts are far better then Astral Flows or Merit Blood Pacts. Most of the weapon skills are not even in the last two weapon skills you get, with a few exceptions. If Square used common sense the higher the skill level you got things at would be a better ability but Square just didn't make FFXI that way. I understand what you are saying why it should be better but it just isn't that way in the game. Look at most weapon skills with a few exceptions like asuran fists most of the mid level weapon skills are your best ones.

    Leave a comment:


  • Thoris
    replied
    Re: Version Update Notice (04/25/2008)

    to Sevv..

    Bone crusher does less dmg then cannonball Blade. Its like saying fast blade does more dmg then Savage blade, it doesn't make sense does it. Bone crusher is supposed to be 1 of our teir 3 weapon skills; which it is but does way less dmg then CB does.

    Leave a comment:


  • Sevv
    replied
    Re: Version Update Notice (04/25/2008)

    Wtf does red mage melee need macc for...

    You don't enfeeble merit mobs...

    Or even half the exp mobs....

    And you will not melee hnms so I honestly don't see how macc is gonna help Red Mage's melee period.

    Leave a comment:


  • BurningPanther
    replied
    Re: Version Update Notice (04/25/2008)

    Originally posted by Malacite View Post
    And hasn't it been said a bajillion times now that the best thing SE could do for RDM melee is some Magic Accuracy traits?
    A ton of jobs could benefit from sharing MAcc traits. I dream of a world where staff use becomes truly situational--equipping them for the desire of their visible stats, rather than having no other choice than to equip them for their hidden MAcc.

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  • Malacite
    replied
    Re: Version Update Notice (04/25/2008)

    It does strike me as rather silly that the WSNM skills attacks are only really usable at 300 TP... except Asuran Fists. All SE has to do with that one is change the stupid TP clause from accuracy to damage (Crit would be sweet but stupidly over powering)

    And hasn't it been said a bajillion times now that the best thing SE could do for RDM melee is some Magic Accuracy traits?

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Version Update Notice (04/25/2008)

    Well, I'm not saying get Group 2s out alongside Group 1s for DNC and SCH, but really, I think they do without a year of waiting for them like COR, BLU and PUP got. All the ToA group 2s were logical choices, nothing SE really needed a year to think about.

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  • Sevv
    replied
    Re: Version Update Notice (04/25/2008)

    Originally posted by Thoris View Post
    here is 1 make fricken bone crusher for valor do more dmg then Cb. magic motar can do up to 1500 dmg, armor piercer can do 1300-1800k... Bone crusher does 200-450 dmg..... Wth
    They should make all the WSNM do more then the best weapon skills we use now. Decimation should do more then my 1500+ rampages as well.

    Not all weaponskills are created equal.

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  • Thoris
    replied
    Re: Version Update Notice (04/25/2008)

    here is 1 make fricken bone crusher for valor do more dmg then Cb. magic motar can do up to 1500 dmg, armor piercer can do 1300-1800k... Bone crusher does 200-450 dmg..... Wth

    Leave a comment:

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