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Version Update Notice (04/25/2008)

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  • Ziero
    replied
    Re: Version Update Notice (04/25/2008)

    I just want a built in Dmg mitigation JA for war and another way for Thf to play with hate. Now these jobs don't need either of those things, nor do they really 'deserve' either of those things, but seeing as how other people are complaining about wanting things they neither need nor deserve I felt it wouldn't hurt to chime in.

    Leave a comment:


  • Nandito
    replied
    Re: Version Update Notice (04/25/2008)

    Whoa, that draw distance looks awesome. O_O

    Now I regret playing on PS2. Damn you crappy computer!

    Leave a comment:


  • WishMaster3K
    replied
    Re: Version Update Notice (04/25/2008)

    Originally posted by Ameroth View Post
    As I shall demonstrate, the game actually does render a much larger draw distance, but then covers the majority of it with a veil of "fog" and lowers the sky ceiling so your client doesn't actually have to draw it. In order to allow your computer to actually view the real game distances, you obviously need to go over SE's head and run a plugin (drawdistance) for windower. Example:



    (The default is a drawdistance ratio of 1.0)
    .
    .
    .

    (as you can see, now all of Bastok is visible and the sky is where it's supposed to be: in the sky behind the mountains of Gustaberg)

    20 seems to be the highest value that you can use to produce noticable results. It's really amazing to get on an airship and actually be able to see far enough out to identify landmarks such as Heaven's Tower when flying past Windurst to Kazham, or being able to see Sauromugue Champaign off to the North East as you fly from Bastok to Jeuno.

    I understand SE would like to keep the game fair and balanced for all systems, but really, does allowing a PC, or Xbox, to render the game how it's supposed to look really disturb the balance of gameplay?

    Though the plugin says it increases draw distance for mobs, I've found this to be untrue as mobs, NPCs, and players still won't appear until within 50', though you can see much, much farther. In the end, this is truly an aesthetic adjustment to the game and has next to no impact on actual game-play.

    Just saying, users shouldn't need to resort to 3rd party tools just to allow them to run the game how it's meant to run.
    It is also Dependant on the Area. For my PC, the highest noticable change in Bastok is a value of 10.

    I'm going to go to Lufaise, but I'm guessing I'll have to try 20.

    Oh, where on the map would I stand to see the classic Tavnazia picture of the city in the background?

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  • Tipsy
    replied
    Re: Version Update Notice (04/25/2008)

    Ninja should get a new 2hr <_<!

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  • Pteryx
    replied
    Re: Version Update Notice (04/25/2008)

    Originally posted by Malacite View Post
    The only problem with giving RDM Macc traits is it would really break it in some respects. I mean, wouldn't it's skill ratings in Dark and Elemental suddenly become irrelevant (well not so much Dark) if the job suddenly got 4 magic accuracy traits? Not to mention if you add on Dark Arts >.>

    Enfeebs would become near-impossible to miss.
    It would depend in part on how strong each trait was. If we only got, say, MAcc +4 from MAcc I at 10 and +2 to that at 30, 50, and 70, it wouldn't be quite so ridiculous (and IIRC, the MAcc from NQ staves is estimated at +10). -- Pteryx

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  • Kittyneko
    replied
    Re: Version Update Notice (04/25/2008)

    Maybe the weapon indicates the new relic weapons SE was talking about? x.x

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  • Nandito
    replied
    Re: Version Update Notice (04/25/2008)

    Originally posted by Pteryx View Post
    And some better melee gear for the likes of RDM, THF, NIN, BLU, PUP, DRG and DNC. -- Pteryx
    Fixed. *Shot*

    Leave a comment:


  • Malacite
    replied
    Re: Version Update Notice (04/25/2008)

    The only changes to 2 hours I'd like to see at this point are extending Blood Weapon to 1 minute so it can at least last the full duration of Soul Eater. Yah yeah I know this would give kraken DRK's even more obscene power so it likely won't happen but it would be nice >. >

    And I'd like to know just WTF kind of Meikyo Shisui Noillurie uses 'cause it sure as hell isn't ours

    Leave a comment:


  • nanatsu
    replied
    Re: Version Update Notice (04/25/2008)

    Originally posted by Armando View Post
    The Sentinel upgrade PLD got disagrees with you!
    I dunno if I can agree with that. It's only 100% reduction at the very start of using the ability. It starts dropping off immediately afterwards. And the hate spike is only similar to that of a provoke. Nowhere near as effective as Invincible. You couldn't use it to draw a Benediction off. If it was some sort of mini-Overdrive then that would be ok.

    Leave a comment:


  • Sevv
    replied
    Re: Version Update Notice (04/25/2008)

    id love to be able to cap every weapon... so many more merits tho xD

    Leave a comment:


  • little ninja
    replied
    Re: Version Update Notice (04/25/2008)

    I hope the things they do for merits is expand the weapons category. Allow us to upgrade more weapons but keep the max at 8. Id like to see the Defensive stats get their own category. Thus moving Eva, Parry, Guard, and Shield.

    Its time to expand the magic category to allow jobs with multiple mage roles to merit them effectively. 16 total merits for 12 different spell categories isn't to reasonable.

    S.E gave us the freedom to take a job and swap it with another one whenever we want. But then we get to merits and it just seems like we are chained to 1 or 2 options while we keep expanding the number of jobs we have at 75.

    Right now I have 5 in axe and Katana, But I fear to even put a few more into the category incase I do take another job to 75. So thats 17 cats left to keep an option open for.

    Besides for giving the new jobs merits, Thats what I think we need to see in regarss to merits.

    Leave a comment:


  • MrMageo
    replied
    Re: Version Update Notice (04/25/2008)

    well enfeebles are almost immpossible to miss as is. The only thing MACC would provide is a little bit more of a safety net when casting nukes. (which still need staves). Personally I don't need staves to land enfeebs anyhow, and only use them to stick enfeebs on endgame stuff.

    Leave a comment:


  • Yellow Mage
    replied
    Re: Version Update Notice (04/25/2008)

    Originally posted by Malacite View Post
    Enfeebs would become near-impossible to miss.
    Thank you, Captain Obvious.

    Leave a comment:


  • Malacite
    replied
    Re: Version Update Notice (04/25/2008)

    The only problem with giving RDM Macc traits is it would really break it in some respects. I mean, wouldn't it's skill ratings in Dark and Elemental suddenly become irrelevant (well not so much Dark) if the job suddenly got 4 magic accuracy traits? Not to mention if you add on Dark Arts >.>

    Enfeebs would become near-impossible to miss.

    Leave a comment:


  • Armando
    replied
    Re: Version Update Notice (04/25/2008)

    Originally posted by Nanatsu
    Why? There's nothing wrong with your 2 hour. Putting the effects of your current 2 hour on a 5 min timer is above and beyond what any other job has right now. No.
    The Sentinel upgrade PLD got disagrees with you!

    Also, Cannonball Blade made me laugh.

    Leave a comment:

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