Originally posted by Takelli
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As to why the dev team doesn't monitor the player activities more given that it can access everything, it's probably due to issues of resource allocation:
1. What do you want the devs to work on, and
2. Do you really want to saddle the server hosts with some very RAM/CPU/Data intensive processes?
I would guess that trying to monitor in detail all the player all the time will probably slow down stuff enough to make the game unplayable (unless there are very few players).


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