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Letter from the Producer Live VI - Q&A Answers

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  • dreamscometrue
    replied
    I fell asleep halfway through the live broadcast but I swear to god Yoshi-P forgot to turn on some graphic elements. Limsa Lominsa looked like something out of a top end PC game circa 1999. However, what concerns me is that while player housing is a neat novelty, the arrangement in-game, while it makes for some impressive technical demonstration, looks rather blah and overwhelming. Blah in the sense that there doesn't seem to be very much variation in the non gamban casinohousing (it's like one of those planned communities where every house looks the same aside from minor differences in lawn arrangements and painting schemes) and overwhelming in that if you luck out and got stuck with something 2,500 yalms in, you got a long-ass way to get to the housing. I think it would be just as interesting to have a facade of a community but a portal at front which will take you directly where you need to go. This doesn't need to be SAO since we're not planning on getting stuck in some virtual world with no hope of ever leaving it.....totally agree as it looks the same and minor.

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  • Etra
    replied
    Re: Letter from the Producer Live VI - Q&A Answers

    Foxclon so hot.

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  • Mezlo
    replied
    Re: Letter from the Producer Live VI - Q&A Answers

    So i wonder if the uber gear with the 3-4 level 4 tier materia items will be grand fathered in, or if they will be reduced to the max stat allowance... Probably reduced which would piss a few peeps off, lol...

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  • Malacite
    replied
    Re: Letter from the Producer Live VI - Q&A Answers

    Official translation is up:





    One very interesting point - Materia is no longer tied to specific slots, you can now add any materia to any item! However, there will be stat caps according to the item type and level (Naoki gives an example of max +5 str on some gloves) and items will now have a set amount of slots you can safely add materia to. Adding more materia beyond that will be risky like it was on 1.0 (chance of failure) however if you blow it, you only lose the materia now and not the item as well.

    Really, really good changes :O

    EDIT: Okay, some really cool updates on PvP.

    So, basically you'll earn points by participating in matches which you can then use to buy PvP gear, but also SKILLS! One example he gave was a skill you can buy for Paladin that will have a different effect based on which GC you belong to - which I think is a great twist. Now I'm actually somewhat excited to try PvP out (the PUG armor he showed off was pretty sick).
    Last edited by Malacite; 04-17-2013, 11:00 AM.

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  • Etra
    replied
    Re: Letter from the Producer Live VI - Q&A Answers

    Because it was the easiest to get to. That doesn't mean it's best to compound the issue of making two cities nearly dead by placing a mini-game casino in the most popular city.

    You all would feel right at home working for World of Warcraft's city design team.

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  • Nandito
    replied
    Re: Letter from the Producer Live VI - Q&A Answers

    But I can't help keep singing Arabian Nights when I think of Ul'Dah... I wouldn't want it to be a Jeuno. :<

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  • jenova_9
    replied
    Re: Letter from the Producer Live VI - Q&amp;A Answers

    Originally posted by Malacite View Post
    UD was already more or less the defacto gathering point in 1.23 anyway though so... meh?
    You see? Ul'dah does possess charismatic community gathering traits just like Jeuno. (even though they are very different, they still have that capital city atmosphere to them, just like Midgar in FFVII, Esthar in FFVIII and Rabanastre in FFXII, I actually still like Jeuno more than Whitegate.)

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  • Malacite
    replied
    Re: Letter from the Producer Live VI - Q&amp;A Answers

    UD was already more or less the defacto gathering point in 1.23 anyway though so... meh?

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  • jenova_9
    replied
    Re: Letter from the Producer Live VI - Q&amp;A Answers

    I think they could avoid economy favoring one city or another, if all auction houses are linked. in FFXI it was a bit of a wall having separate AHs where you had to travel to each city to check everything in the market (or have a LS member check for you). I think FFXIV ARR should be more advanced than FFXI in that aspect, with Auction Houses being connected and universal, like Ebay or Amazon, mew. That would expand the world sales for sellers, and the likelyhood of buyers finding what they are shopping for.

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  • Lord Ravenclaw
    replied
    Re: Letter from the Producer Live VI - Q&amp;A Answers

    Acknowledging the point above regarding the city which has the Gold Saucer essentially becoming the de-facto capital is correct: on the grounds that a massive portion of the userbase would congregate there and base themselves out of it.

    My thoughts on this would suggest that in order to keep economies balanced and free from any particular centralisation, would be to repeat its placement from FFVII, and keep it in the middle of a desert or rural area (although I'd like to avoid the local destroyed city nearby, like North Coral. That was just horrid.)

    I think that I actually stopped breathing when I saw the Magitek Armour, I am definitely looking forward to seeing how they are included.

    Leave a comment:


  • jenova_9
    replied
    Re: Letter from the Producer Live VI - Q&amp;A Answers

    Originally posted by Etra View Post
    It wouldn't be wise to put it in a city. Otherwise, that city would be the capital for the entire game, hands down.
    Isn't Ul'dah already feeling like the capital of Eorzea region, mew? Well I guess the Gridanians would be green like leaves, or with envy. And the Limsanians would pretend their town is the real Gold Saucer. but I think Ul'dah would be a better choice than Ishgard/expansion city. or not in a city. or maybe it could count for its own city. Maybe since Crystal Tower resembles FFIII Crystal Tower, Gold Saucer might actually be that super tree sized FF7 Gold Saucer (it looks like a tree on the world map). Not sure if it would have roller coasters (those lasers are cool, mew). or arcade machines, or that basketball and arm wrestling thing. and the G Bike game is too futuristic. maybe Magitek Armor Battle will take the place of the 3D Fighting game. Oh and what about Snowboarding? I still remember that moogle throwing table.

    Leave a comment:


  • Etra
    replied
    Re: Letter from the Producer Live VI - Q&amp;A Answers

    Originally posted by Malacite View Post
    Well we already know from the Letters he's planning on adding the GS at some point.

    My only question is - where? Personally I think UD would be best.
    It wouldn't be wise to put it in a city. Otherwise, that city would be the capital for the entire game, hands down.

    Leave a comment:


  • Malacite
    replied
    Re: Letter from the Producer Live VI - Q&amp;A Answers

    Well we already know from the Letters he's planning on adding the GS at some point.

    My only question is - where? Personally I think UD would be best.

    Leave a comment:


  • Aeni
    replied
    Re: Letter from the Producer Live VI - Q&amp;A Answers

    Another gil sink they could add into the game is something like Golden Saucer. Basically, you throw away gil to collect casino tokens, and the tokens can then be used to buy stuff like pets, no-stat outfits, and other non-game breaking 'swag'. Do not allow players to cash out those tokens and all purchased items unique/non-tradable and you have a near sure-fire way of sucking up gil from the game.

    SE should hire the Russian mafia programmers for the casino, though. Gil has to be sucked out of the game, and that would be pointless if we have the Chinese figuring out exploits to the system and start 'printing' gil.
    Last edited by Aeni; 04-14-2013, 01:48 PM.

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  • Malacite
    replied
    Re: Letter from the Producer Live VI - Q&amp;A Answers

    Or buy a relic? lol... would never happen, but would be kinda neat if once a year instead of the stupid mog bonanza like in XI, you could just outright buy the damn thing - 1 per account per year. It's actually not that game breaking, since a lot of the gil that's spent normally on the double-melds is transferred between players - in this case it's straight up erased.

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