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Massively's NYCC Interview (there may yet be hope!)

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  • Ziero
    replied
    Re: Massively's NYCC Interview (there may yet be hope!)

    Originally posted by Etra View Post
    Sorry, but that's not correct. This was edited by someone who believes the original hype Gamepot was putting out. Read the first sentence of the wiki.

    Read above. Gamepot bought the game from SE after they canceled it. SE did not develop the game, they only published and distributed it. As like anything in Wiki, it can be edited by anyone and someone put in false data.
    GameSpy: Fantasy Earth: The Ring of Dominion - Page 1

    Square Enix working on new MMORPG PC News - Page 1 | Eurogamer.net

    Square Enix developing new MMORPG - News at GameSpot

    Fantasy Earth: The Ring of Dominion (Import) (PC)

    Strategy Informer: Games by Square Enix

    Fantasy Earth: The Ring of Dominion Specs (PC) - PC Games - CNET Reviews

    What part of "Everything but the Wiki" was hard to understand? In fact I even pointed out the inconsistency found on the Wiki to illustrate why I said that I wasn't going by the Wiki. But every other article I've seen pegs SE as the Developers.

    Originally posted by Aeni View Post
    Which has next to no relationship with the notion of using your console to surf the internet. The two ideas are mutually exclusive to each other.
    How does having a built in web browser on your TV and home gaming consoles mean there is no relationship with using your Console or TV to surf the net? What in the hell does surfing the net even have to do with this conversation in the first place?

    The PS3 has a built in web browser, built in wifi connection and built in HDD standard for every console they make. Now what is stopping the millions of PS3 players who already use their console and gaming system for online play from playing an MMO?

    Originally posted by Aeni View Post
    No, I mean to express the fact that they may not be using their console for online usage. That they are using their console solely for offline purposes. If you didn't understand that point then I apologize for that.
    Except despite the many who don't use it for online purposes, a very large and undeniable amount of them do.

    Originally posted by Aeni View Post
    Again, going back to point one, so what? Just because you can buy a keyboard for your console does not mean you would want to. Those two ideas, again, are mutually exclusive to each other.
    ...except many people would want to.

    None of your arguments hold any water for why MMOs on consoles are bad. Especially seeing that not only do we currently have two full fledged MMOs still running on outdated consoles, but we have many more coming down the line.

    Explain to me again how exactly an MMORPG title would work on any current console.
    Buy Game.
    Install Game.
    Play Game.

    How is that hard to figure out?

    And you're taking my comments way out of context. When the environment changes, yes, I can see it being successful and the potential is there, but right now, there is no good (at least not financially) incentive for any developer out there. With the exception of Square Enix which at one point in an article in a Japanese software magazine in 2007 stated that FFXI was a "showcase of the capabilities of PS2" that had the blessings from Sony and a lot of collaboration (despite SE reserving their rights to operate independently from any potential Sony network -- which eventually did come to fruition for the PS3)
    The environment has changed. Every major console has built in wireless internet, built in Hard Drives and easy to use USB capabilities. Every major console has a very strong online community, each has their own specialized central networks to receive new purely digital content and updates through internet connections. Each and every major console today runs more like a computer then it does a traditional gaming console. If there is no "good incentive" for companies to make MMOs for Consoles, why are multiple companies making MMOs for consoles? SE, Sony, Koei are all making pure MMOs for the PS3. MAG is an MMO shooter that has constant updates, upgrades support and even has an optional monthly fee system in place. White Knight Chronicles and WKC2 has (and will have) persistent, user made towns to act as lobbies for group play and dungeon crawling and Monster Hunter Frontier is a full fledged MMO for the 360.

    The potential is there and it's being used.

    Originally posted by Aeni View Post
    It's just that it isn't a "cash cow" for the console platform
    Except FFXI is one of the most profitable FF games ever made.

    Originally posted by Aeni View Post
    Now, that is not to say FFXI is a failed project, because it isn't, but it's nowhere near the resounding success some people are trying to spin on.
    Except it was a resounding success being one of the top MMOs for years and despite being 8 years old, it maintains a strong and healthy player base. Despite it's major method of use (The PS2) being severely outdated in today's current market.
    Last edited by Ziero; 10-14-2010, 01:29 PM.

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  • Aeni
    replied
    Re: Massively's NYCC Interview (there may yet be hope!)

    Originally posted by ShepardG View Post
    OH i'm sure they intend every thing they do to be a "bank", or else why do it (playing devils advocate here a bit) No company put's a product out with the intent that it's going to perform mediocerly(sp).

    You could have an MMO and it could be 10x more successful than WoW as well as being console based, as long as you focused on the way we humans interact with it.

    Unfortunately, Final Fantasy isn't owned by people that care about their product, nearly as much as how much money that product will make them. One would assume they would go hand-in-hand, yet here we are... dealing with the frustration that is XIV.
    SE is an RPG company (or well known for one) so FFXI was a natural expansion for them. It's just that it isn't a "cash cow" for the console platform which is another big reason why you don't see companies like EA or Namco diving in. SE does use the PlayOnline viewer in Japan to bombard players with ads for their upcoming releases so in some way you can think of it as them diverting marketing $$ to this. The subscription has gone down to under 300,000 (It's generally accepted that there's roughly 5%-10% of the active accounts being controlled by RMT) and this is the reason why they deactivated a bunch of servers in order to keep maintenance costs down (the side benefit of having more players together was something they touted as the main reasons for the move but I don't think anyone is naive to believe them over that)

    This operation costs money in terms of infrastructure (network, server location, backup equipment, technicians, etc), data delivery and capacity (ISP), service (customer support, GMs, merchant accounts, etc.), administrative, special content development, expansion development ... it goes on and on and on.

    Also note that SE is giving a discount on monthly fees in FFXI if you maintain that service while playing FFXIV. In the first two months of FFXIV operation, SE would've effectively incur a huge financial loss, both in terms of investment capital into FFXIV and then the loss of some income for FFXI and finally the free month given out to CE owners. Before anyone mentions that the software they sold should have infused them with some money, it's probably being funneled straight into service costs, maintenance fees and PS3 development, so they're not making any money at all right now.

    Now, that is not to say FFXI is a failed project, because it isn't, but it's nowhere near the resounding success some people are trying to spin on. If anything, it gave SE AND other console developers valuable data and information regarding the kinds of customers console users are and what kind of future systems they can expect to make money for them. MMORPG just isn't that vehicle right now. On the other hand, games like Halo continue to draw more console players in, and continue to have good success. Will SE adopt that model or foray into those kinds of online games and move away from online RPGs? I can't answer for them and no one seems to know what kind of agenda SE is running on especially after all of these recent corporate acqusitions in the past 2 years (Eidos et al)

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  • ShepardG
    replied
    Re: Massively's NYCC Interview (there may yet be hope!)

    Originally posted by Aeni View Post
    Again, going back to point one, so what? Just because you can buy a keyboard for your console does not mean you would want to. Those two ideas, again, are mutually exclusive to each other.
    Your right, but why would you want to play a MMO, a game that requires communication, without the means to communicate???

    My phone doesn't actually make or receive calls... just sayin.

    Originally posted by Aeni View Post
    Explain to me again how exactly an MMORPG title would work on any current console. And you're taking my comments way out of context. When the environment changes, yes, I can see it being successful and the potential is there, but right now, there is no good (at least not financially) incentive for any developer out there. With the exception of Square Enix which at one point in an article in a Japanese software magazine in 2007 stated that FFXI was a "showcase of the capabilities of PS2" that had the blessings from Sony and a lot of collaboration (despite SE reserving their rights to operate independently from any potential Sony network -- which eventually did come to fruition for the PS3) They never intended it to be a bank for them because if they did, they would've gone the route that many MMORPG titles did, following Blizzard's WoW model or following NCSoft's microtransaction model.
    OH i'm sure they intend every thing they do to be a "bank", or else why do it (playing devils advocate here a bit) No company put's a product out with the intent that it's going to perform mediocerly(sp).

    You could have an MMO and it could be 10x more successful than WoW as well as being console based, as long as you focused on the way we humans interact with it.

    Unfortunately, Final Fantasy isn't owned by people that care about their product, nearly as much as how much money that product will make them. One would assume they would go hand-in-hand, yet here we are... dealing with the frustration that is XIV.

    Leave a comment:


  • Aeni
    replied
    Re: Massively's NYCC Interview (there may yet be hope!)

    Originally posted by Etra View Post
    Sorry, but that's not correct. This was edited by someone who believes the original hype Gamepot was putting out. Read the first sentence of the wiki.

    Fantasy Earth: ZERO (Japanese: ファンタジーアース ゼロ) formerly known as Fantasy Earth: The Ring of Dominion is a massively multiplayer online game developed by Fenix Soft (original developers, Multiterm, were absorbed into Fenix Soft on September 1, 2007).
    Yeah, Etra has it right, because I was following FE very closely and was intrigued by the development and potential viability that the game offered (at least in the very early stages) Then development and progress reports stopped being released and then the news of company reorganization and the vague release dates had ultimately made me forget about it.

    ---------- Post added at 08:48 PM ---------- Previous post was at 08:38 PM ----------

    Originally posted by Ziero View Post
    1) Except every major console released today has built in Wifi. Hell, many TVs being made today have built in Wifi and/or VGA input ports compatible with PCs.
    Which has next to no relationship with the notion of using your console to surf the internet. The two ideas are mutually exclusive to each other.

    2) This means absolutely nothing.
    No, I mean to express the fact that they may not be using their console for online usage. That they are using their console solely for offline purposes. If you didn't understand that point then I apologize for that.

    3) Consoles today can literally use any USB keyboard. Many of which can be bought for dirt cheap
    Again, going back to point one, so what? Just because you can buy a keyboard for your console does not mean you would want to. Those two ideas, again, are mutually exclusive to each other.

    Explain to me again how exactly an MMORPG title would work on any current console. And you're taking my comments way out of context. When the environment changes, yes, I can see it being successful and the potential is there, but right now, there is no good (at least not financially) incentive for any developer out there. With the exception of Square Enix which at one point in an article in a Japanese software magazine in 2007 stated that FFXI was a "showcase of the capabilities of PS2" that had the blessings from Sony and a lot of collaboration (despite SE reserving their rights to operate independently from any potential Sony network -- which eventually did come to fruition for the PS3) They never intended it to be a bank for them because if they did, they would've gone the route that many MMORPG titles did, following Blizzard's WoW model or following NCSoft's microtransaction model.

    Leave a comment:


  • Etra
    replied
    Re: Massively's NYCC Interview (there may yet be hope!)

    Originally posted by TheGrandMom View Post
    Developer(s) Square Enix

    Publisher(s) Gamepot
    and Gamepot(USA) Inc.
    Square Enix

    Distributor(s) Square Enix
    Sorry, but that's not correct. This was edited by someone who believes the original hype Gamepot was putting out. Read the first sentence of the wiki.

    Fantasy Earth: ZERO (Japanese: ファンタジーアース ゼロ) formerly known as Fantasy Earth: The Ring of Dominion is a massively multiplayer online game developed by Fenix Soft (original developers, Multiterm, were absorbed into Fenix Soft on September 1, 2007).

    Originally posted by Ziero View Post
    Everything I've found, except for Wikipedia itself, points to SE being directly involved with the creation and publishing of the game. Hell, even the Wiki states SE is the developer.
    Read above. Gamepot bought the game from SE after they canceled it. SE did not develop the game, they only published and distributed it. As like anything in Wiki, it can be edited by anyone and someone put in false data.

    Leave a comment:


  • Murphie
    replied
    Re: Massively's NYCC Interview (there may yet be hope!)

    As someone who doesn't play the game, I will say, if you're not happy with the product you have, then stop playing. Maybe not forever, but you know, for a while. There are other products out there, and there's no sense spending money on a service that you aren't happy with. Of course, depending on the degree of your dissatisfaction, maybe it's worth sticking with. That's a call each person has to make.

    Leave a comment:


  • Balfree
    replied
    Re: Massively's NYCC Interview (there may yet be hope!)

    Understanding that any attempt at making a point on the internet is pointless is what allows me to bear with it, which is why it will never be serious business. It's impossible to convey an idea or opinion when everyone simply basically demands their views to be absolute.

    For the record I'm not telling anyone to "shut it", I'm telling people that they're paying for an under-development product and they need to realize that sooner rather than later, and that they need to deal with it. And I'm saying that for products that don't yet exist as well, because it's a business model that you can easily predict.

    Leave a comment:


  • ShepardG
    replied
    Re: Massively's NYCC Interview (there may yet be hope!)

    "nope."

    Leave a comment:


  • Murphie
    replied
    Re: Massively's NYCC Interview (there may yet be hope!)

    So in a nutshell, in this thread we have people who play the game and have complaints being told by people who don't play the game to shut it. At the very least serious attempts are being made to undermine the opinions of those who do play the game and feel they have legit complaints. Those who do play the game and have few(er) complaints are also making themselves heard, but they aren't quite as common as those who do. GOOD TIMES GUYS.

    C- would not read again.

    Leave a comment:


  • TheGrandMom
    replied
    Re: Massively's NYCC Interview (there may yet be hope!)

    Originally posted by Etra View Post
    SE had nothing to do with the development of that game. They only published it for the company that developed it.
    Originally posted by Ziero View Post
    Everything I've found, except for Wikipedia itself, points to SE being directly involved with the creation and publishing of the game. Hell, even the Wiki states SE is the developer.
    Developer(s) Square Enix

    Publisher(s) Gamepot
    and Gamepot(USA) Inc.
    Square Enix

    Distributor(s) Square Enix

    Leave a comment:


  • Ziero
    replied
    Re: Massively's NYCC Interview (there may yet be hope!)

    Originally posted by Aeni View Post
    1. Most people don't use their TV for internet.
    2. People with consoles don't necessarily have a computer (debatable, but this does not assume anything)
    3. Most people with a console don't have keyboards for it.
    1) Except every major console released today has built in Wifi. Hell, many TVs being made today have built in Wifi and/or VGA input ports compatible with PCs. Not to mention most laptops and PCs made today also have HDMI or S-Video ports. Hell, one of the big new thing for TV nowadays is being able to stream services like Netflix directly to your TV through either game consoles, DVD/Blu-ray players or even the TV itself directly.

    TVs and Computers are more then compatible these days.

    2) This means absolutely nothing. Hell, if anything this is even more reason why the Console version of an MMO will be more popular. Gaming PCs in Japan are rare and highly expensive, gaming consoles are cheap and easy to use. There's a reason why the PS2, despite all the massive hoops people had to jump through to use it, was the most popular console playing XI. Over half the user base, more then the PC and 360 combined, were using the PS2.

    Just in case you didn't catch that, right now, at this very moment, the majority of players in FFXI use consoles.

    3) Consoles today can literally use any USB keyboard. Many of which can be bought for dirt cheap.

    Basically, your entire argument boils down to "this has how it's always been!" and "they don't have keyboards!" Neither of which actually hold any kind of water anymore. Game consoles today are treated like PCs, they have hard drives, multiple input devices, various functions and uses and built in internet connectivity. For christs sake, the PS3 used to be able to run Linux and has it's own built in Web Browser.

    The fact that companies are continuing to make MMO games for consoles completely disproves anything even close to a point you could actually make. Especially since the only two pure console based MMOs are still up and running.

    Originally posted by Etra View Post
    SE had nothing to do with the development of that game. They only published it for the company that developed it.
    Everything I've found, except for Wikipedia itself, points to SE being directly involved with the creation and publishing of the game. Hell, even the Wiki states SE is the developer.

    Leave a comment:


  • Etra
    replied
    Re: Massively's NYCC Interview (there may yet be hope!)

    Originally posted by Ziero View Post
    Fantasy Earth was a PC Only, JP MMO developed and released by SE. The game did terrible and was literally sold off months after release. The new people made it F2P with a cash shop, and opened it up to other parts of the world where it now retains a minor amount of success.
    SE had nothing to do with the development of that game. They only published it for the company that developed it.

    ---------- Post added at 11:34 AM ---------- Previous post was at 11:22 AM ----------

    Originally posted by Aeni View Post
    1. Most people don't use their TV for internet.
    2. People with consoles don't necessarily have a computer (debatable, but this does not assume anything)
    3. Most people with a console don't have keyboards for it.
    1.) Who the balls uses their TV for internet? And why the balls would you need to use your TV for internet when playing an MMO? Granted, you need the connection for consoles, but that's all you need to play. A connection that allows you to connect to the servers. What else do you need? I'm not understanding where you're coming from. (IE: PS3s have WiFi or can have WiFi connections, so it's not a cable reaching the console problem, nor is it a network issue. I live in FarmVille with hicks and Amish. There's wireless networks everywhere here. My PC is picking up 6 right now, and this is in an area where technology is lacking.)

    2.) ...And this means nothing. If they don't have a computer, they wouldn't have internet. If they wouldn't have internet, they wouldn't be interested in an MMO, unless they were planning on purchasing internet just for it. Once again, nothing to do with MMOs on consoles.

    3.) So buy one. $20 logitech keyboard and mouse. Problem solved. (And if you're going to say they shouldn't need to buy one, well, guess what, who cares. It's an MMO and technology is not a cheap hobby. Never was and never will be.)

    Leave a comment:


  • Takelli
    replied
    Re: Massively's NYCC Interview (there may yet be hope!)

    Originally posted by Paradigm777 View Post
    However, I also agree with Aeni that an MMORPG without a keyboard to type to other players sounds like epic fail.
    But... If the person buys a MMO for a game system... Then they should have enough common sense to buy a keyboard...

    Leave a comment:


  • Paradigm777
    replied
    Re: Massively's NYCC Interview (there may yet be hope!)

    Okay I'm confused. What does the UI being slow have to do with whether it's on PC or PS3? It's all the same technology, one's just mass produced in greater quantities and geared only for gaming. PS3 or not, I want to be able to click a button and get to a menu in a timely manner.

    I'm sure people have issues with the UI layout being optimized for a controller but honestly, they wouldn't care if the menus could be navigated quickly enough to negate the inconveniences.

    Originally posted by Aeni View Post
    MMORPG is a game which emphasizes a social aspect of gaming and it entails communication
    However, I also agree with Aeni that an MMORPG without a keyboard to type to other players sounds like epic fail.

    Leave a comment:


  • DakAttack
    replied
    Re: Massively's NYCC Interview (there may yet be hope!)

    Originally posted by ShepardG View Post
    2. Trying new things should not come at the cost of the things that work
    This I can agree with. They got a lot of small things right in FFXI that they didn't bother to bring with them over to FFXIV.

    Leave a comment:

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