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Official Unofficial Bugs, Thoughts, and Suggestions

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  • MrMageo
    replied
    Re: Official Unofficial Bugs, Thoughts, and Suggestions

    I think this game is pretty poor. Don't get me wrong I think it looks very nice. But graphics aren't everything in an MMO.

    Control
    Feels clunky, even with using a ps3 controller. The Camera Pan is terrible, and the running of the charecter feels more like driving a bus than moving an agile adventurer.

    Combat
    Is retarded, I am cool with the stamina bar and all that crap, but seriously the wow clone shit is terrible, asking me to confirm every attack or ability I do is also irritating. If I want to cast fire I want to cast it then not confirm I want to cast it. Do I want to make it AoE, I dunno why don't you just give me a spell that is an AoE spell instead of asking for my choice each time.

    Instances.
    So this totally pissed me off. For the first 20 minutes of the game I couldn't explore, I was stuck in a 8x8 bubble and unable to go anywhere. Luckily I manged to talk to the right person and get out of it. Only to be sent to another instance. Honestly I should have the choice of joining these shitty Guild things or not, not have the first half hour of game play dictated in a boring linear fashion.

    Mobs
    Where are they, I understand that there is 100 people killing the same things I am, but still where are all the mobs, I ran from one end of a forest to another and saw maybe 30 mobs. Add more so people can kill things, not everyone is bored enough to level one of the 12 Crafting classes.

    Frankly I am glad I decided to try the beta it save m 60 dollars and standing in line with greasy teenagers, who made the once a decade trip from moms basement, at the local game store. I for one will not be playing in Eroza because it is boring as hell and feels like a crappy WoW knockoff with prettier races from FFXI and some nice graphics.

    If I had four hands Id give this game 4 thumbs down.

    Leave a comment:


  • Cyprius
    replied
    Re: Official Unofficial Bugs, Thoughts, and Suggestions

    Originally posted by Durahansolo View Post
    Nope, but I was the guy you ran into earlier. LOL I was in TheEternalFlames on Leviathan server in FFXI.
    Haha, that's so crazy.

    Leave a comment:


  • Aeni
    replied
    Re: Official Unofficial Bugs, Thoughts, and Suggestions

    I think there are some UI issues that could be improved but for the most part it isn't anything that I haven't seen in another game. However the UI is very, very slow. Not sure if it's because it's constantly loading information from the server (and nothing is saved client side) or my CPU is being taxed like a bitch, but it's something that needs to be addressed at retail.

    The server is being fickle (Lindblum) with occasional crashing. I think it's because I sometimes (I'm exploring atm) run with my point allocation menu open and well ... that combination is dangerous. Server hates me and drops me like a ton of turd. I have to wait about 5 minutes before server decides to be nice and let me in again. I think the whole "let's save everything to the server" is a bit of an issue ... it needs to save the UI on the client but the information on the server. I think it is currently saving EVERYTHING to the server.

    (I think it's ridiculous that SE is concerned more about players "modding" their UIs than it is for connection and server stability ... if they allowed some form of modding as they do in WoW things will be streamlined and be more responsive)

    Leave a comment:


  • TheGrandMom
    replied
    Re: Official Unofficial Bugs, Thoughts, and Suggestions

    Ya the leve issue being cancelled and not available till the waiting time is over again is absolute bs. It happened to me so often when I was testing that I got turned off to the leves. I'd only do them when the load seemed to be low on the server so I didn't have the "you can't perform" issue which would lead to me dying...which also cancels the leve.

    Leave a comment:


  • Malacite
    replied
    Re: Official Unofficial Bugs, Thoughts, and Suggestions

    Originally posted by TheGrandMom View Post
    And how long have we been asking for that Mal?
    Yeah I know. Ugh, now it freaking crashed on me right as I was about to finish a leve.... which fucking cancelled the leve! THAT'S NOT FAIR WTF!?

    And now it keeps crashing every 10~15 seconds.... seriously not inspiring confidence here SE. I didn't have this kind of trouble in Phase 3, so wtf?

    Leave a comment:


  • DakAttack
    replied
    Re: Official Unofficial Bugs, Thoughts, and Suggestions

    So, I think I'll elaborate on what I saw when I imagined the armory system.

    Basically, take the stat and equipment system, action and skill configuration aystem, and the stat allotment system and combine them into one GUI.

    At the top will be the drop-down box from the action and skill configuration screen where the player can change between what jobs they've unlocked. Beside that will be a Set button, which will change to the selected job when pressed. Simply changing the job displayed in the box will change job sets, so the player can alter or customize them without changing their job.

    In one section, that doesn't change, the player's stats and elemental affinities will be displayed. Anything else that doesn't change between jobs, except by equipment, should be displayed here. Stats on equipment will visually alter these stats.

    In another section will be equipment. The player can set equipment that will be swapped to when the player changes to the job. Everything the player is able to equip into these slots will be separated into its own tab in the inventory section. This will allow better organization and cut down on clutter. A "sort by" option may also be useful, here, where the player can sort by equipped, job equipped to, etc. All equipment used in a job set should be considered equipped.

    Beneath the equipment will be the section to assign actions, skills, etc. When the player swaps job sets the action bar will automatically be updated with these actions and skills. Each tab should keep track of which abilities are in which slots, and the number of action points available for that job.

    A command should be available that allows players to swap job sets from within macros.

    Leave a comment:


  • TheGrandMom
    replied
    Re: Official Unofficial Bugs, Thoughts, and Suggestions

    Originally posted by Malacite View Post
    SE has to fix this crap.
    And how long have we been asking for that Mal?

    Leave a comment:


  • wrongfeifong
    replied
    Re: Official Unofficial Bugs, Thoughts, and Suggestions

    here is a bug, please let people off the boat if they disconnect.

    I am forever stuck in this game because i can't get out of the "disconnect and restart boat trip loop"

    Leave a comment:


  • Malacite
    replied
    Re: Official Unofficial Bugs, Thoughts, and Suggestions

    It wasn't a matter of getting the files... it was the naming of the files (when you download it, it doesn't really distinguish them even though on the download page they were clearly marked) and so I had a bit of a kerfuffle getting them into the proper folders....


    Anyway I got the hang of it now, but my point stands - SE has to fix this crap.

    Leave a comment:


  • Freelancer
    replied
    Re: Official Unofficial Bugs, Thoughts, and Suggestions

    Originally posted by Malacite View Post
    I'm so fucking lost now... ugh I can't seem to get the download patch files for the 5th to work right @_@


    EDIT: SWEET MOTHER OF CHRIST that was way too much hassle to get around what should be a simple problem on SE's part. I swear to God if they don't fix this bullshit patching system by Retail...
    Utorrent gives you WINGS

    Leave a comment:


  • Malacite
    replied
    Re: Official Unofficial Bugs, Thoughts, and Suggestions

    I'm so fucking lost now... ugh I can't seem to get the download patch files for the 5th to work right @_@


    EDIT: SWEET MOTHER OF CHRIST that was way too much hassle to get around what should be a simple problem on SE's part. I swear to God if they don't fix this bullshit patching system by Retail...

    Leave a comment:


  • Aeni
    replied
    Re: Official Unofficial Bugs, Thoughts, and Suggestions

    Originally posted by DakAttack View Post
    Has anybody actually seen a player's retainer selling items?
    Here's the dumb thing I discovered. My retainer got parked (automatically, you got no say) at an area closed off to everyone in beta. How's that for genius?

    Leave a comment:


  • DakAttack
    replied
    Re: Official Unofficial Bugs, Thoughts, and Suggestions

    Has anybody actually seen a player's retainer selling items?

    Leave a comment:


  • Neomage
    replied
    Re: Official Unofficial Bugs, Thoughts, and Suggestions

    Originally posted by Etra View Post
    When they finally find it, it may cost 2x what the guy next to them is selling it for, but when they finally find it, they don't care anymore. They buy it and never know that they could of gotten it for half of what they just bought.
    And why is this a good thing?

    Prices aren't dictated by whoever obtains the item first, they are dictated by supply and demand. In the real world, this works because when you need something, you go to the corresponding store; Need bread? Go to a bakery. Need some clothes? Go to a tailor. NPCs function similar to this in MMOs, but player interactions don't because players can't own stores. The closest thing they have is a bazaar, but there is no such thing as a "bread bazaar" or a "clothes bazaar", these is just a generic bazaar. So if someone needs something, they need to check every single person selling anything on the small chance they might have it, and after a certain point they either find it, or they stop looking. This creates false demand by restricting supply, and is not the foundation for a healthy economy.

    Leave a comment:


  • Etra
    replied
    Re: Official Unofficial Bugs, Thoughts, and Suggestions

    Originally posted by Neomage View Post
    How do you monopolize something using the AH in any way you can't not by using the AH?
    Because, generally, people have no idea what to price an item and where to go for it. They run around willy-nilly trying to find that item. When they finally find it, it may cost 2x what the guy next to them is selling it for, but when they finally find it, they don't care anymore. They buy it and never know that they could of gotten it for half of what they just bought.

    Prices are not set in stone like they are with many (I did not say most) of the items in an AH. When an economy first starts up and there's a person farming a certain item, they are able to generally dictate how much that item goes for. Without an AH, people will have to search for that item.

    I'm not explaining it as well as I should be, but I hope you get the idea. Honestly, in my opinion, not having an AH at the start only helps a little bit. When they do activate the AH, it's just going to back to even pricing and some running the market on certain items.

    Leave a comment:

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